View attachment 47972That is a war, currently I have all that time left and it was a 1 hour conflict and the worst thing is that no one came to stop and no one fights, where is the logic in all that?
Like we said earlier, the update was deployed in the logic as if the game is 1 clan vs an entire server (call it 10vs100) hence why all the advantages to the attackers, that's why it has become a gates swapping gameplay as those who are trying to hold the sites can't defend them in most cases so they'll lose and will have to retake on the next conflict phase (and they will 100% retake) so it simply leaves no fun, meaning a clan vs clan war isn't gonna be fun or even a real war because you'll swap gates in 10 minutes, kill each other for 10 minutes and then wait for the next phase
And since now it's clan vs clan (due to the buff which doesn't allow third-parties to help kill attackers) the clan which is trying to hold has like 10% chances of not losing their site, that's how the "fair" gameplay has become. Sure it was fair to have such a drain and slow repair speed when buff didn't exist because players had time to kill all the tanks because of their allies, but now it's even harder because the rate is the same, allies can't help you, and tanks are literally overpowered in this game, I mean we reached a point where players would pick Brachi over Rex although Rex is "supposed" to be exclusive unlike other dinos, even if you don't need Sheriff for it anymore, why would anyone take Rex if it's not even worth the grind?
And yes attackers are gonna be outnumbered because of the allies, but not because of that one clan who's trying to defend sites, sure you can tell your allies to do something in order to help you prevent attackers from reaching site, but when there's 10-15 tanks in your site allies will do nothing but watch you lose that site, and you can't do anything either because you need time to kill all these tanks, time you don't have due to their drain speed. 1 attacker in each clan, having insane drain speed against your low repair speed
Then there goes your DDs as you're trying to hold sites and attackers lose nothing to make you lose it, they don't try to hold it so they don't upgrade yields they simply leave it at 50% so you retake and lose it all over again, it simply makes no sense anymore