Man so u lose gate = make attackers job more difficult?
Attackers can't get gate = again do some alterations?
Earlier it was possible to take whole map now only possible to take few gates like 5-6 maximum.
Tell me if same attacker managed to take the whole server like u guys? Obviously no. Then it's not a disadvantage for defenders.
Next there are some gates with 98 drain rate and then defender comes in rate rate goes too poor.
There are both instance where attackers managed to take gates I accept but there are many instances where defenders managed to keep the gate as well. And it's game place is balanced.
Probably Dev's shld do only real attacker vs real defender making alliance clans not even option to attack if the gate is red
when balancing games, it is important to take note of who has advantages for sure. up until now, defenders have had huge advantages against attackers.
i have been kos on my server for years until recently. so don't accuse me of being biased or whatever.
but a big complaint right now is that pvp is minimal. attackers can just sit on their brachi and afk in the building and run back when they're killed. game balancing needs to take into account whether a mechanic is
fair and whether a mechanic is
fun. right now, being able to afk drain is... fair, i suppose, but is it
fun? can you honestly sit there and tell me that yes, you like to spend your combat phase sitting on a tank and doing absolutely nothing?
game balancing is on ongoing thing. right now, attackers have a lot more advantages than they used to have. that is a very good thing! a kos player even stole rex a couple weeks ago. again, that's a good thing! however, it is not a good thing to have gameplay be so stale that the solution to fighting the alliance is to do nothing. that's bad gameplay and bad balancing. the game would be much more exciting if the more viable strategy was to actually fight for buildings.
don't get me wrong. tanks should not be nerfed into oblivion. they should still be viable.
however, my main point is that you should have to fight and kill to take buildings, just like defenders should have to fight and kill to defend their buildings. otherwise, what is the point? as many people have said, right now it's just people exchanging buildings. highway has offered some good ideas into dealing with the issue of afk tanks. we will have to wait and see in real time how they effect things and if they offer any incentive to use other builds.
other people have also offered good ideas to further balance the divide between attacker and defender if you scroll back through the thread. my main point is not to give either side a big advantage - having been on both sides of the aisle, i would hate for one side to be clearly on top. you want the game to be fun for no matter who plays. right now, can you honestly with a straight face tell me that the game is fun for someone who sits and afks in their building to drain? can you tell me with a straight face that the game is fun for someone who, with a rex with a high damage build and vios, takes so long to kill the afk tank that at some point it just isn't worth the effort?