DalekRaptor
Well-known member
- Joined
- Jan 10, 2016
- Messages
- 373
- Reaction score
- 382
- Server
- America_3
- Main Char
- DalekRaptor
- Clan
- Mesozoic Masters
Nobody is being toxic, they are reasonable replies.temper temper. dont need to provoke/insult here. stop being toxic
@Highway, is this about on specific pc or on the same home's internet? if it is on the same home's internet, what about brothers or family that want to play at home, will they can't now?
- Implemented limitation for parallel logged in users from the same network session
the best idea XD@Alewx @Highway
Little idea a friend reminded me about from the past.
Previously, there was no teleportation system with portals, all players would have to walk to their respective maps, the idea is the following:
No longer use Dino Dollars to teleport, and abolish teleportation between sites, for example you would have to walk from Dino Ville to Maujack Mountains, which would leave Dino Dollars for new implementations that you want to make based on this.
Many people will say but it would be too far to go to higher maps, so we will do the following, as in the past, place several entries on different maps, Mountain would have its own entries in Dino Ville. Gold Fields and Gree Volcano would be interconnected, both because of the similar environment, CCV and Mokon Woods would be the second interconnected map, this would all leave Dino Ville as the center of everything and very busy.
But how would this interfere with the alliance system? Simply put, people would have to walk a lot to defend the map from their possible Allies, it would be exhausting to defend portals that weren't theirs.
Create all dem alts acc and join the election to bypass this system xD since DV operated buildings is based on town hall activitylike what is the point of that even?View attachment 47318
SO basically what devs try to do is to improve activity on the servers according to the TH elections, while theyre limiting it and forcing players to make multis to have at least 10% chances of being able to join into any kind of election, which makes player go against COC and get bannedCreate all dem alts acc and join the election to bypass this system xD since DV operated buildings is based on town hall activity
It would also be useful to increase the number of seats in the clan for people, there are already 80 seats as a maximum, it is time to think about adding another +80 seats on servers that are very active, a lot of players play, so 80 seats is not enoughWe moved the bias towards attackers. Give it a spin and let us know if you can still defend
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Attacker drain speed doubled
We doubled the drain speed of the attackers for testing purposes to see how defenders manage to counter that. Have fun while the PTR is on and let us know how that change feels like for attackers & defenders. Note: Cycle phase changed to 15 min protected, 30 min conflict to match current drain...forum.dinostorm.com
From initial thought, what is happening on the PTR, is basically a simulation of what would happen if this update were to be on Live Server.To have the election system and the Sites directly linked to the TownHall application is a massive risk you are undertaking for the game.
Dinostorm does not have any good content for players who are already Sheriff. So anyone who already won their Rex/ Sheriff will be less and less active.
There's also the existing problem that you cannot retain any new players that joins the game. So you are constantly leaking new possible paying customers.
If someday the number of players joining the town hall decreases (I can already see it happen), that would result in a massive drop in player activity and, eventually revenue.
I feel like this dinoville holding towers is just contradicting what the update is meant to be, players that hold the towers usually are the stronger ones, dv holding towers just helps these players cause they have less to defend in general. Even a gate or two could mean a handful of people roaming around to defend other gates, maybe with double the drain rate it helps attackers a bit, but I have my doubts.Dinoville should not be taking too much Tower, to the point that attackers are getting steamrolled by camping defenders.
Could not agree more. Lowering the amount of sites will lower the amount of people that apply to the Town Hall which will again lower the amount of sites. Those two statistics will keep feeding into each other to consistently lower the amount of sites and seats. It will not be easy to get them to bounce back again to a higher count. It would actually take an effort of an alliance-like system that would agree to keep joining elections with a low fame count (losing on purpose) to keep the number of seats and sites in check.From initial thought, what is happening on the PTR, is basically a simulation of what would happen if this update were to be on Live Server.
Consider that last week, the PTR was very crowded at every hour. There were a lot of people who were enjoying it— before the controversial change of Dinoville aggressively taking all the Sites.
Now there's barely anyone, barely anything to attack.
It was as predicted. The players who won their Rex/ Sheriff stopped joining the Town Hall. Less activity in the Towh Hall resulted in Dinoville aggressively taking the Sites across maps. This led to such a small number of Site to be attackable, that defenders are sitting ducks at their towers. More players are again demotivated to attack, they stop opening the PTR. Eventually, nobody joins the Town Hall. In the end, DV takes everything.
You're shooting yourself in the foot with this feature.
I understand the thought process behind this idea, but to make everything depend on the Town Hall activity, you're placing all your eggs in 1 basket. 1 situation is all it takes to bring everything down. All it takes is 1 look at the current state of the PTR.
My proposed solution would be to start tracking the player's activity on the server. Find a midpoint between players who are active and Town Hall activity to fairly let DV take the towers.
Dinoville should not be taking too much Tower, to the point that attackers are getting steamrolled by camping defenders.
There are players that use Recovery Kits in the same way on the live server. Hop on brachio and spam Recovery Kit until a site gets taken over. If it's possible to gain a site using this strategy, someone will surely do it.Compact Recovery Kit should be disabled on the PTR.
It's simply difficult to evaluate how things will even turns out on the Live Server. And currently, players are using Branchio to attack, once they die, they use Kit. With the fact that the Site lose 40 HP instead of 20, everyone is kit draining with branchio now for those low amount of tower remaing.
All of those points have already been mentioned. And I believe Highway has been reading through them.I feel like this dinoville holding towers is just contradicting what the update is meant to be, players that hold the towers usually are the stronger ones, dv holding towers just helps these players cause they have less to defend in general.
Fair point.There are players that use Recovery Kits in the same way on the live server. Hop on brachio and spam Recovery Kit until a site gets taken over. If it's possible to gain a site using this strategy, someone will surely do it.
Updated thought of this change.We moved the bias towards attackers. Give it a spin and let us know if you can still defend
![]()
Attacker drain speed doubled
We doubled the drain speed of the attackers for testing purposes to see how defenders manage to counter that. Have fun while the PTR is on and let us know how that change feels like for attackers & defenders. Note: Cycle phase changed to 15 min protected, 30 min conflict to match current drain...forum.dinostorm.com
Which leads again to kite being too broken again, even after the nerfs.There are players that use Recovery Kits in the same way on the live server. Hop on brachio and spam Recovery Kit until a site gets taken over. If it's possible to gain a site using this strategy, someone will surely do it.
Constantly taking other towers seems easier than defending.Updated thought of this change.
Well, defenders are outnumbering the attackers to the point that the big clan named Kingsman are doing very good while holding.
It's the same principle really. A low number of towers makes it easier to defend them. I genuinely believe I am spamming the same message at this point.
I'm actuall for mor like limiting it to max 7 active at the same time, like there are only 7 on live right now; while Narokath is in favor or making all 23 possible, result not decided how that will be in the end.@Narokath, is on the plans to add a third or fourth line for icons? due so many boosters that were added. Some disappear when an effect is used or recieved and others are never shown due the limit View attachment 47315View attachment 47316
You are making wonderful points, devs just arent listening man.Updated thought of this change.
Well, defenders are outnumbering the attackers to the point that the big clan named Kingsman are doing very good while holding.
It's the same principle really. A low number of towers makes it easier to defend them. I genuinely believe I am spamming the same message at this point.
Are you guys just ignoring the fact that YOUR player base is saying “Bad Idea Man” and thinking you know better than players who have played since 2012?I'm actuall for mor like limiting it to max 7 active at the same time, like there are only 7 on live right now; while Narokath is in favor or making all 23 possible, result not decided how that will be in the end.
You guys could leave ptr open until next weekend (sunday night) and get everyones feedback totally.I'm actuall for mor like limiting it to max 7 active at the same time, like there are only 7 on live right now; while Narokath is in favor or making all 23 possible, result not decided how that will be in the end.