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Feedback Thread · Endgame Part 3 Open PTR Test

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piotr50000009

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Buildings are organized and held by alliance anyway, and we need more buildings non the less no matter how much they push a single player in townhall?

If one alliance is pushing a single player into townhall than the fame from a few buildings is easier countered with the fame from the cloths or do you deny me that logic?
Right so with how the gates are now in PTR we have 1 single clan pushing multiple people from that 1clan and controlling the ENTIRE election, every single town cus who's gonna fight against em if they control all the gates? + Counting daily fame onto that too
 

Xx EL LOBO xX

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i dont see the point of dv holding gates, there are like only 3 gates that can be drained for each map and big clans can defend them easily since there is no need for them to split and defend
 

IParzivaLI

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Buildings are organized and held by alliance anyway, and we need more buildings non the less no matter how much they push a single player in townhall?

If one alliance is pushing a single player into townhall than the fame from a few buildings is easier countered with the fame from the cloths or do you deny me that logic?
If you try to counter a sheriff with just farming fame on clothes it will take years
 

-Kiwi-

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Buildings are organized and held by alliance anyway, and we need more buildings non the less no matter how much they push a single player in townhall?

If one alliance is pushing a single player into townhall than the fame from a few buildings is easier countered with the fame from the cloths or do you deny me that logic?
more builds means more compromising a big alliance can compromise in fewer builds to an attacker .less gaes less compromises life is harder for attackers and attacker has less gates to attack
and the reason why people push 1 player or 2 at the same time is because elections are expensive? and no the little bit of tinzy fame u get from clothes wont equal to the fame spent for elections,for context here in eu1 a basic election above gov will atleast net you 2M fame
 

cOsMiNN

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thats our entire point,why are you fighting me then...
If thats how you see it, anyway it always sums up to the alliance part which ruins the changes that would otherwise be decent in my opinion.
 

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If thats how you see it, anyway it always sums up to the alliance part which ruins the changes that would otherwise be decent in my opinion.
my entire point is if we want to make alliances less effective,which is something i want too btw i have played this game in the minority of attackers my entire career,making dv hold gates does not help anyone BUT the alliance which will either way control gates easier now
 

S19

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Why can't the devs see how horrible this update is against everyone? '-'
Single clan can hold all the elections if they really want to lol
did you read the changelog?

This is a test case.. they said they will change it and its not 100% fixed, not necessary they have to do it immediately after you posted your opinion
 

IParzivaLI

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If dv holds more gates then there is less job for defenders also attackers cant take any gate and that leads us to they wont be able to gain fame from buildings so they cant win any elections and they eventually want electionss so they will join bigger clans dv holding gates is just end of any small clan imo
 

-Kiwi-

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did you read the changelog?

This is a test case.. they said they will change it, not necessary they have to do it immediately after you posted your opinion
from what i have seen from alewx replies and lecturing messages i dont think they are keen on changing it.
 

piotr50000009

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did you read the changelog?

This is a test case.. they said they will change it and its not 100% fixed, not necessary they have to do it immediately after you posted your opinion
Yeah, nice test case bro, devs arguing that this is good lol
 

cOsMiNN

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my entire point is if we want to make alliances less effective,which is something i want too btw i have played this game in the minority of attackers my entire career,making dv hold gates does not help anyone BUT the alliance which will either way control gates easier now
Yes the DV holding gates doesn't make much sense, as it also makes fame for the holder, and in case of the big mean alliance, it just means more fame for them even if they lose a building or two.
 

Alewx

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my entire point is if we want to make alliances less effective,which is something i want too btw i have played this game in the minority of attackers my entire career,making dv hold gates does not help anyone BUT the alliance which will either way control gates easier now
Why can't the devs see how horrible this update is against everyone? '-'
Single clan can hold all the elections if they really want to lol
So how do you go about it to get rid of alliances formed and handled outside the game breaking the game by establishing their own politics?
 

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Yeah, nice test case bro, devs arguing that this is good lol
He's defending his point, maybe he's trying to see if this idea could succeed or trying to get different perspective, who knows, being disrespectful and constantly spamming the same thing doesn't help

arguying helps discover different perspective that would otherwise be unknown
 

Rockspider19

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A situation where a bunch pf players is bullying everyone else into submission or otherwise get set onto a KOS list..... alliances using mutliple accounts and a blackmarket of selling accounts.
So the current situation is there are quite a number of players willing to do anything to just not play by the rules. Does that kind of fit?
ah i see you've played on eu1 xDDDDD
 

-Kiwi-

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Yes the DV holding gates doesn't make much sense, as it also makes fame for the holder, and in case of the big mean alliance, it just means more fame for them even if they lose a building or two.
yeah,alliance wont even get touched they will just hold less gates which is annoying for them but manageable but the attackers can now kiss the builds goodbye because low and behold defending 4 gates while the rest of the map is held by dv actually benefits the alliance more
 

piotr50000009

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So how do you go about it to get rid of alliances formed and handled outside the game breaking the game by establishing their own politics?
You don't. You can't, accept that. You cannot possibly do it without either removing pvp entirely or banning anyone who forms such an alliance, what do you not understand?
 

piotr50000009

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He's defending his point, maybe he's trying to see if this idea could succeed or trying to get different perspective, who knows, being disrespectful and constantly spamming the same thing doesn't help

arguying helps discover different perspective that would otherwise be unknown
He did that last time with astronomically insane upgrade prices tho??
 

-Kiwi-

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He's defending his point, maybe he's trying to see if this idea could succeed or trying to get different perspective, who knows, being disrespectful and constantly spamming the same thing doesn't help

arguying helps discover different perspective that would otherwise be unknown
it could be just me,but i feel like instead of defending their remarks they are just dropping sassy/provocative lines to make their argument better or something which i dont get why,we all want the game to get better at the end
 

piotr50000009

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it could be just me,but i feel like instead of defending their remarks they are just dropping sassy/provocative lines to make their argument better or something which i dont get why,we all want the game to get better at the end
Indeed!
 

Alewx

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You don't. You can't, accept that. You cannot possibly do it without either removing pvp entirely or banning anyone who forms such an alliance, what do you not understand?
So just giving up? I don't think that is a way to go.
 

..Arcadius..

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So how do you go about it to get rid of alliances formed and handled outside the game breaking the game by establishing their own politics?
Honestly, I do not have an answer to how exactly you can do that since PvP games always revolve around alliances. But one thing is for sure: those upcoming changes won't get rid of alliances. Yes, it'll affect them, but it will affect attackers even more.

Also, there isn't much interesting gameplay, politics are the only thing keeping this game semi-alive.
 

-Kiwi-

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So how do you go about it to get rid of alliances formed and handled outside the game breaking the game by establishing their own politics?
you provide certain buffs to attackers to make their job at taking gates easier
 

IParzivaLI

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So how do you go about it to get rid of alliances formed and handled outside the game breaking the game by establishing their own politics?
Just please hear me out if dv holds gates and bigger clans send 1 person for elections dv will hold more gates and that will make defenders jobs easier because they outnumber attackers and hold their gates so their enemies cant in any gate and there is no threat for defenders to get blocked on elections which makes me consider what will attackers do and only thing i can think of is attackers joining bigger clans and eventually make even bigger alliances
 

piotr50000009

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So just giving up? I don't think that is a way to go.
Okay, what do you think you should do then? It's either remove everything PVP related or banning anyone who forms alliances, how do you think games like counter strike or team fortress works? Even then people team with each other tho it's against rules, you can't prevent that bro
 

..Arcadius..

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you provide certain buffs to attackers to make their job at taking gates easier
@Alewx PvP debuffs to large groups of people from the same clan in a small area is a thing in other games. Why couldn't that work in DS too? I think its much better than basically ruining the game trying to achieve something that is near impossible to achieve using this method.
 

-Kiwi-

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Okay, what do you think you should do then? It's either remove everything PVP related or banning anyone who forms alliances, how do you think games like counter strike or team fortress works? Even then people team with each other tho it's against rules, you can't prevent that bro
instead of trying to prevent people making alliances,you make them less important by applying buffs to attackers,more gates,more focused pvp maps or modes that have nothing to do with numbers
 

A.k.a.s.h.i

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my feedback is simple, dont update, I already wrote it before, but i say it again, the currently system is just perfect, the ally who is outnumber can get camps in the night where the other ally is off, or earlie in the morning, you cn drain without stop and force the other ally give you elections or camps, everyone who play this game for a long time knows how it works, sometimes the ally start fightiing against themselves due to only one clan enemy drainiing all day. See, for me iits just like a bicycle, there is no way to improve it, beyond the design, because it's already in its final product. If you want to transform the bicycle into a motorcycle, you will change the structure of the bicycle so much that it is basically a new invention. In other words, look at what this update is doing, we already had a dino balance update and we are already talking again about changing something that has already been changed. This update is basically the same as inventing a new game

So what is better to do now? what you can improve? well you can improve the auctions for packs, i mean for example we won 5 packs spending sometimes more than 20k de dd (20% of 1h hunting yield), every 3h, if you cant put more than 2k of gold per month, it would be better assecure more packs in auction, you can leave less time to take packs in auction (30 minutes? 1hour?) or increase the amount of packs that you take (50 packs? with it in one day you can only abb 3 times without attack), or maybe back it to 25) this is very helpfull.

Or give to each alliance ways to organize themselves, for example the ideia of attack points and defensiive points, its good and you can let tha ponts of abb there too. You have a lot of way to put informations that would be useful or just nice to know, like how many duels i have made and how many i have lost or won. Gel to reduce dd when teleporting is amazing too, allow the tp matrix be useful while you have duelist.
 
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