that is the actual question, because i saw instances where it was managed to defend and keep a site, and healing was their lever, but then like the situation described the question of WHY just filles it all.yeah, that's how it comes off to me as well, especially with the footnote about health not being restored to gates after each quarter. i do notice a lot of people on my server don't bother to heal their gates (even when they're vulnerable and not being currently attacked) so i wonder how many complaints in that regard are just because people can't be bothered with healing gates.
Nothing wrong with that.Ofc i cant give 100 percent solution but I'm at least giving some idea instead of complaining![]()
![]()
i have seen success with clans defending and healing their gates, but a lot of times i've noticed that allies will just... let their gate get drained instead of trying to heal it. i do think part of it is probably they get frustrated about killing tank players but i do also wonder if the healing rate could be buffed a bit. nothing too crazy obviously but i will admit it does feel a little low when your enemies have a gate near you and can just immediately run back and undo whatever healing you've done.that is the actual question, because i saw instances where it was managed to defend and keep a site, and healing was their lever, but then like the situation described the question of WHY just filles it all.
personally i think the heal is alright but its just the defending for 1hr straight which can be a pain :3
What about the 2nd portion of my idea where I share about the massive toll of fame mapholder will losepreviously the defending was 24/7 and now 1h is too much
no seriously.
It's been 1 week already since update went live, it's been well received amongst majority of the community, so what's next to come for the EndGame Mechanic changes?the idea of map holder alone is already more then questionable. siteholder, buildingholder yes sure, but map holder NO.
The opponent had 7 portals, my clan had 1 portal at 400 and we ended up losing to that clan because we were all going with full Dino defense and we couldn't defeat them before they took it. Where is the logic in this and my clan? There were 9 players and they were 10/12that is the actual question, because i saw instances where it was managed to defend and keep a site, and healing was their lever, but then like the situation described the question of WHY just filles it all.
We are still compiling a list of possible changes to adress the issues. On monday we should have something to post here to get your feedback on it.It's been 1 week already since update went live, it's been well received amongst majority of the community, so what's next to come for the EndGame Mechanic changes?
It's already been made aware of some Dino class passive drains and the lack of battle for a Site.
What's next to come now? Are there any solution for these 2 knows issue in the work? Or new ideas/ features for this Dev Shack?
Some communication would be much appreciated.
This thing has been happening long time ago if not since the beginning of the game. There's no reason trying to find excuses to throw dirt on someone's mat. The gates are not instantly being closed so there's a gap where you can teleport. Besides there's permanent Dv gates for a reason.View attachment 47950
alliance on game : lets mark our friends camps red so enemy cannot not even spawn on camps so they cant drain and thus we can have all buildings to us.
alliance on forum : please make game more interesting , this is so boring , we want more pvp , please do something about brachi.
You can always use teleport matrix with group of brachi you know...View attachment 47950
alliance on game : lets mark our friends camps red so enemy cannot not even spawn on camps so they cant drain and thus we can have all buildings to us.
alliance on forum : please make game more interesting , this is so boring , we want more pvp , please do something about brachi.
Then why complain on forum about PvP ? When alliance doesn't even want enemies to spawn and fight? And then later ask Dev's to do something about brachi?You can always use teleport matrix with group of brachi you know...
Thus you will find alliance wasting time with walking to gate that you are draining cause they are duelist and cannot do the same
So as u can have real defenders on site than 3rd party clans to defend buildings and make them complain about brachi.You can always use teleport matrix with group of brachi you know...
Thus you will find alliance wasting time with walking to gate that you are draining cause they are duelist and cannot do the same
I understand spawn kill issue in dv gates, the thing i was pointing is that even though you as attacker group are duelist, you can wait somewhere in dv and ambush some of the gates that got red and once you took over the gate, there will be a spawn point only for your clan.So as u can have real defenders on site than 3rd party clans to defend buildings and make them complain about brachi.
I used brachi a lot times for defending my allies gates so imagine you are attacker group that captured only 1 gate but after that some drainer alliance clan comes up and follow you anywhere you go and since their drain rate is higher, you wont be able to capture gate nor kill alliance cause of x4 damage reduction.So as u can have real defenders on site than 3rd party clans to defend buildings and make them complain about brachi.
Attackers using brachi can get 2-3 gates maximum per clan beyond a point the drain rate is as low as 98 which is impossible even having too many brachi which would take 10 minutes even if there are no defenders and imagine if there are defenders , it's just impossible to fight 10 minutes for just one campI used brachi a lot times for defending my allies gates so imagine you are attacker group that captured only 1 gate but after that some drainer alliance clan comes up and follow you anywhere you go and since their drain rate is higher, you wont be able to capture gate nor kill alliance cause of x4 damage reduction.
So as a result two can play this game and the issue bothers me is absent of competite or fight in pvp![]()
Yes, clans with 8 people holds the gates because it is one part of a bigger clan that had to split because of the updateAttackers using brachi can get 2-3 gates maximum per clan beyond a point the drain rate is as low as 98 which is impossible even having too many brachi which would take 10 minutes even if there are no defenders and imagine if there are defenders , it's just impossible to fight 10 minutes for just one camp
Here the alliance isn't ready to lose 5-6 gates to attacker clan per phase while they also allocate 4-5 camps to clans which is having 8 members of total just because it's alliance sub clans.
If a clan with 8 members deserves to hold 4-5 gates because alliance decided to give them attackers with 10+ also deserves it and this just ruins game play as well
And players just work around it by not using it and avoiding anything by keeping it the way they did it like the last years? I am not so naiveThe main advantage a clan can have is having alliance , in eu1 all clans holdings active buildings is ally with eachother and that's the biggest advantage anyone can have in this game , being in a alliance clans is easy rex , and that being said the alliance system should be governed and currently it's not regulated and purely players decision and hence what ever update Dev's to alliance clans make it not to be successful.
So i request Dev's to make the alliance system regulated with rules and advantages and disadvantages to it.
what kind of pvp u want provided it takes 10 mins to kill a lvl 40 brachi even if u try ur best unless u have defender buffThen why complain on forum about PvP ? When alliance doesn't even want enemies to spawn and fight? And then later ask Dev's to do something about brachi?
With so called brachi PPL can take few buildings like 2-3 and later on each gate takes 10 minutes to drain which is highly not possible to take.
I'm just talking about the contradictions that alliance do on game vs they do on forum .
Someone writes there is dv gate well u tell attackers where to spawn and attack?
First lose freedom to attack anytime now defenders tell attackers where to spawn to they can have 100+ players there and kill attackers.
And ofc defender need to be there in their camps to protect not allieswhat kind of pvp u want provided it takes 10 mins to kill a lvl 40 brachi even if u try ur best unless u have defender buff
u talk about regulating lol. regulating things have only brought ds to this stage where almost all are against it, so do you really think more regulation is the way to solve things and lets be honest ds is not gonna get new players a lot even if they think the new game system might be new for old players who ll leave vis a v compared to new people who are new to the game so they ll just adjust so here we are talking retention is far far more important than looking for new player baseThe main advantage a clan can have is having alliance , in eu1 all clans holdings active buildings is ally with eachother and that's the biggest advantage anyone can have in this game , being in a alliance clans is easy rex , and that being said the alliance system should be governed and currently it's not regulated and purely players decision and hence what ever update Dev's to alliance clans make it not to be successful.
So i request Dev's to make the alliance system regulated with rules and advantages and disadvantages to it.
I would say that you do not know how to take a portal, this is not about whether the allies are there or not, this defender (owner of the current portal) cannot defend it 100% against 4 or more Attackers, that is what I know is trying to clarify that it is illogical that the players (Attacker only have to run in the direction of the portal and the defender does not give him a chance to neutralize him) currently there are 80/80 clans (It is true that they do not connect the 80 due to work problems studies X Reason only 10/15 players per clan will connect) and those clans cannot have +3 portals at 400%, because if they have 4/5/6 portals they will lose them because a ramdon player can come and take the portal as if nothing had happened, then the Dds invested in Expanding the clans was no longer worth it? the time and effort of those players is not worth it either? (for that it is better to leave the clans with a maximum of 40 players) we are not talking about an alliance, we are talking about the imbalance that exists between defender and attacker (and I already prefer to ignore your comments because The only thing I see is crying so that they do not change with the defense dinos or the current adrenaline system)And ofc defender need to be there in their camps to protect not allies![]()

Pointing out the obvious, by "alone" I don't mean one player, I mean a clan who doesn't have allies to support them, and not just a 2 or 3 players clan.. if you want to be a winner and hold sites you're gonna need the power to fight for it against another clan. Nowadays a solo player can take a gate, but can't hold it so it's pointless, but a clan who has players but can't hold their 3-4 gates against 3-5 makes no sense honestlyClan vs clan war nowadays has 3 steps
Attack the site, wait a few minutes, log off
20 minutes and the war was already over between these 2 clans, nice battles coming out with these updates
Neither will produce fame, neither will have elections or even hold gates, who's winning? Nobody, so instead of giving players the power of being alone without an alliance, you're giving them a reason for why they need an alliance, because obviously alone they can't hold or win anything
View attachment 47956