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Feedback Wanted: Site Conflict Adjustments (3.2)

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Mazukus

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it is impossible to defend towers,and just to be rewarded with few medals. Attackers will create a clan with 1 player to maximize the damage too...at this point give the towers to anyone who clicks "attack"...no point in defending,only attackers have their fun. I encourge the team to make changes fast, otherwise why bother playing?
 

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it is impossible to defend towers,and just to be rewarded with few medals. Attackers will create a clan with 1 player to maximize the damage too...at this point give the towers to anyone who clicks "attack"...no point in defending,only attackers have their fun. I encourge the team to make changes fast, otherwise why bother playing?
i can see alliance smaller clan with 4 people having 4 gates with 400% . any question on that ?
did anyone give permission for those clans to take it up?
 

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i can see alliance smaller clan with 4 people having 4 gates with 400% . any question on that ?
The whole point of the last dynamic draining update was to force split big clans into smaller ones, you've been talking about this for 2 days and every time someone replies with the same thing
 

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The whole point of the last dynamic draining update was to force split big clans into smaller ones, you've been talking about this for 2 days and every time someone replies with the same thing
he just said about any player making a clan having 1 member in it can get the gate , so im talking about the alliance clan holdingh the gates with 4 players in it? is that wrong? alliance smaller clans can hold it , smaller clans not allied cannot hold it ?
 

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@Alewx , this was one of the idea u shared with the forum before endgame 3.2 I think I fusion between this old idea and currently dynamic drain would make battles more interesting in server...

Have 2 kind of drain the default drain of 50 and dynamic drain according to the chart this 2 kind of drain will keep switching at 2 mins interval.

This can prolong war and conflict and hopefully give healing mechanics a chance
 
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itzmee

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Meaning of war:
There is no winnings in any war for any particular group or big alliance or smaller clan.
Both parties have big chunk to lose wheather it's dds or fame. Earlier system in which alliance enjoyed killing 10 vs 1 and called it as PvP which isn't fair in anyway because alliance didn't have anything to lose there.
Current system has both sides to lose something,
Smaller clan need big amount of dds to attack every phase and we lose almost 60-70k a attack phase and that's alot.
Big alliance lose few buildings and it's even here.
It still takes 4 minutes roughly to drain a excellent buildings provided attacking clan doesn't have any building and 4 minutes considering dynamic drain rates is sufficient time in order to walk to the building and kill the attacker, it was same in before the update and now too.
If losing few buildings is really a problem (that should actually be) then get peace with a clan that has been successful in attacking for a longer time.
For people claiming this to be attacking alliance vs defending clan , then over time the attacking alliance can be the new defending alliance and the old defending clan can be new attacking clan just like us. It goes both ways round.
We do extensive planning in order to get few buildings and 3 player clan loses its building isn't Dev's problem or attacker problem.
Maybe u guys need to recruit more people into the smaller clans and ask them to come on instead they all stay off. We do stay awake few days to attack and it's all part of strategy.
 

DarkMyth.

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What is this screenshot trying to prove?

What is the meaning of AFK war?

If by afk war you mean, your enemies opening multiple accounts and put their Tank to drain, then you're best recording the situation rather than a simple screen capture, which doesn't prove anything tbh.
They were shooting yes, but AFK. There's no movement or even ability usage, just standing and shooting, we of course have recordings etc. but nothing ever happens about it and I think we all know this by now
 

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but nothing ever happens about it and I think we all know this by now
This update was released 7 days ago, it's not like Devs will magically pull out a solution for those problems.

I have personally concluded that Developers themselves are incapable of solving the multi-account problem at this point.

However, I still believe that players abusing tanks and not using any abilities can be solved one way or another.

Posting your video will show how broken the gameplay are with Tank class.
 

itzmee

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This update was released 7 days ago, it's not like Devs will magically pull out a solution for those problems.

I have personally concluded that Developers themselves are incapable of solving the multi-account problem at this point.

However, I still believe that players abusing tanks and not using any abilities can be solved one way or another.

Posting your video will show how broken the gameplay are with Tank class.
Using brachi isn't exactly abuse because all players can use it either to defend or attack.
Abuse is when one particular group or player can use it while others can't but in this case defenders can also use brachi.
I have particularly seen defenders too using brachi and we don't have any problem in killing that brachi.
Brachi or any dino is a problem for other alliance clan because it has 4x less damage.
 

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Still its not ideal when being passive is a viable strategy and takes away a bit of the fun for combat.

Why dont they fight back?
Is it because they dont want to charge opponents extra power?

Would be great to let us understand this better.
 

itzmee

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Still its not ideal when being passive is a viable strategy and takes away a bit of the fun for combat.

Why dont they fight back?
Is it because they dont want to charge opponents extra power?

Would be great to let us understand this better.
That's exactly the reason why players don't wanna attack back.
They don't want to give EP to defenders.
It's a part of strategy!
 

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Still its not ideal when being passive is a viable strategy and takes away a bit of the fun for combat.

Why dont they fight back?
Is it because they dont want to charge opponents extra power?

Would be great to let us understand this better.
Because there is no need to fight back. It changes nothing whether you kill your opponent or not (as an attacker with the highest drain rate). You only care about damaging the site and your only way of doing that is surviving inside of the circle for as long as possible. Giving your opponents Extra Power can significantly increase their damage output, so tanks would rather focus on healing instead.
 

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Still its not ideal when being passive is a viable strategy and takes away a bit of the fun for combat.

Why dont they fight back?
Is it because they dont want to charge opponents extra power?

Would be great to let us understand this better.
They finished draining the site while barely shooting defenders back, and no extra power has nothing to do with it since third parties can hardly do any damage on attackers, that's just another excuse for their own benefit. It's called common sense to realize this is another excuse for attackers (specifically fekete since they already replied to you with this excuse) to stand while barely fighting for the sake of a site. You should be watching yourself how the fights are happening on EU1 (sometimes on other servers too) and you'll see that most of the time attackers drain without pulling a fight, just standing and waiting/hoping to take the site. Once they finish taking the site, they just stand waiting for defenders to kill them so they can respawn somewhere else and restart the process once again, that's how the gameplay looks like nowadays, nothing fun about wars anymore honestly. At least some combat would require skills to win a battle, standing because "they don't want to charge defenders extra power" ain't some strategy or skill
 

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Yes and that is how it should be. For that the adrenaline buff was introduced to make it fair between defender & attacker. So lets leave that out for now.
I'm not even complaining about it, my point is, there's no combat happening between attackers and defenders, it's just draining until attacker takes that site so they can move on to the next.

Also defenders can't even kill 5-10 brachis in time, it's near impossible, defenders will need to use a high damage setup, and defender is using a tank setup, unless defender clan has around 15-20 players able to defend on every phase then it's impossible to hold
 

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They finished draining the site while barely shooting defenders back, and no extra power has nothing to do with it since third parties can hardly do any damage on attackers, that's just another excuse for their own benefit. It's called common sense to realize this is another excuse for attackers (specifically fekete since they already replied to you with this excuse) to stand while barely fighting for the sake of a site. You should be watching yourself how the fights are happening on EU1 (sometimes on other servers too) and you'll see that most of the time attackers drain without pulling a fight, just standing and waiting/hoping to take the site. Once they finish taking the site, they just stand waiting for defenders to kill them so they can respawn somewhere else and restart the process once again, that's how the gameplay looks like nowadays, nothing fun about wars anymore honestly. At least some combat would require skills to win a battle, standing because "they don't want to charge defenders extra power" ain't some strategy or skill
Dude ur problem is buff of 4x damage which makes other clans kill the attacker takes time.
What u expect from attackers clans trying to drain the camp focus on? Focus on getting gate or focus on getting more number of kills? It's obvious try to get the gate.
Now for the other guy saying they get highest drain rate. Please read the dynamic drain rate table. It's only possible to get highest when defending clans has too many buildings and attacker clan has 0.
Not giving EP is our choice. Go defend ur clan buildings other than other clan buildings so u won't complain about killing enemy.
Remember exchanging buildings within alliance was called as "strategy".
Splitting into many clans was also called strategy and said it was forced by the update.
For us that strategy was taught by alliance and we used it too. Also remember we didn't split clan on day one where we tried to fight as single clan but failed to get it.
Alliance split into smaller clans to reduce drain rate.
We were also forced by alliance clans to split into smaller clans so we can get better drain rate.
It's all fair in the game.
 

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Yes and that is how it should be. For that the adrenaline buff was introduced to make it fair between defender & attacker. So lets leave that out for now.
But that also makes it difficult for different attacking groups to compete with each other. It only works if there are only 2 sides on a server (1 attacking clan/alliance and 1 defending clan/alliance). And even then the allies can make it hard for attackers by draining their friends' sites to swap peacefully. But what would happen if more independent groups joined the fight for sites? How do they compete for sites with other attacking groups when it takes so long to defeat them in the circle?
 

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I'm not even complaining about it, my point is, there's no combat happening between attackers and defenders, it's just draining until attacker takes that site so they can move on to the next.

Also defenders can't even kill 5-10 brachis in time, it's near impossible, defenders will need to use a high damage setup, and defender is using a tank setup, unless defender clan has around 15-20 players able to defend on every phase then it's impossible to hold
Also, about the extra power strategy attackers talk about, allies don't need attackers to give them extra power when allies can give extra power to each other...
 

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Because there is no need to fight back. It changes nothing whether you kill your opponent or not (as an attacker with the highest drain rate). You only care about damaging the site and your only way of doing that is surviving inside of the circle for as long as possible. Giving your opponents Extra Power can significantly increase their damage output, so tanks would rather focus on healing instead.
To support this argument, let's take the example of the screenshot posted.

You can see 2 Branchi and 2 Para and the gate is not under attack (or already taken)

Branchio can easily kill the runner class if they want, but they are taking damage instead of inflicting damage. This is the passive way of playing with tanks, simply using Tank to drain and not fight back.

Attackers do not care about fighting, but rather, staying alive as much as they can to inflict as much damage as they can to the Site.
 

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Can future update aim

- make wars longer at least last for 45 mins....

The dynamic drain is good for capturing portals to easily revive but I think the dynamic drain is way too overpowered and is ending wars in less than 15 mins....

Is there a way after 2 gates the dynamic drain is nerf or else 0 map holder can snowball very fast....

Dynamic drain should be implemented to prevent hard camping from alliance..... That's how I view it not quickly capture gates and end the war in short duration of time.
 

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But that also makes it difficult for different attacking groups to compete with each other. It only works if there are only 2 sides on a server (1 attacking clan/alliance and 1 defending clan/alliance). And even then the allies can make it hard for attackers by draining their friends' sites to swap peacefully. But what would happen if more independent groups joined the fight for sites? How do they compete for sites with other attacking groups when it takes so long to defeat them in the circle?
Yes thanks for highlighting about exchange again and yeah one small change needs to be added where real attacker n fake attacker can be differentiated so fake attacker won't get the buff ,thanks again for highlighting it.
If more clans decided to join the war , there fight like us it's simple.
More over on long run war should be seen as useless and it's always peace before war.
If there is a war between big clans which u are all worried about.
U guys can take buildings on each n every attack phase.
But on long run both big clans fight eachother only brings losses and not profit.(Which is how war should be seen as). And so both big clans can talk for peace n end it.

And this system forcing clans give peace to other smaller clans is better than the previous system where alliance has made many players leave the game because of their toxicity.
 

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But what would happen if more independent groups joined the fight for sites? How do they compete for sites with other attacking groups when it takes so long to defeat them in the circle?
I don't think it (Adrenaline Buffs) ever was meant for a third-party clan to attack a Site that's already under attack by another Site.

I think that your point is valid, for example, if there's a highly rewarding Site, many players would want to compete for that Site. And the Adrenaline Buff fails to address that.
 

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Yes thanks for highlighting about exchange again and yeah one small change needs to be added where real attacker n fake attacker can be differentiated so fake attacker won't get the buff ,thanks again for highlighting it.
If more clans decided to join the war , there fight like us it's simple.
More over on long run war should be seen as useless and it's always peace before war.
If there is a war between big clans which u are all worried about.
U guys can take buildings on each n every attack phase.
But on long run both big clans fight eachother only brings losses and not profit.(Which is how war should be seen as). And so both big clans can talk for peace n end it.
Do I understand this correctly? You are suggesting that the update that is supposed to "destroy alliances" will ideally end in ... players forming alliances again? Because essentially that's what happens when there is a peace between clans. I thought that we are trying to introduce chaos to the game - every man (or more likely a clan) for himself. But the attacker on attacker damage debuff does not support it.
 

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More over on long run war should be seen as useless and it's always peace before war.
If there is a war between big clans which u are all worried about.
U guys can take buildings on each n every attack phase.
But on long run both big clans fight eachother only brings losses and not profit.(Which is how war should be seen as). And so both big clans can talk for peace n end it.
I am convinced, that the person behind this account is a certified troll.

How can you, as a player suggest peace in a game that should be about wars? And on top of that, you have been arguing for the attacker's cause?

So you are technically saying give buffs to attackers, while now, you are also suggesting that in the long run, there should be an option for peace?

Make it make sense.
 

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Do I understand this correctly? You are suggesting that the update that is supposed to "destroy alliances" will ideally end in ... players forming alliances again? Because essentially that's what happens when there is a peace between clans. I thought that we are trying to introduce chaos to the game - every man (or more likely a clan) for himself. But the attacker on attacker damage debuff does not support it.
No I meant and this update meant clans fight for their own buildings and other clans can't do much here.
And obviously alliance power needs to be removed it order to make the game more fair.
Even if this update brings new alliance still the alliance would fail in defending other clan buildings if the defending owner clan isn't online.
Even if I was in a alliance I won't have any problem with attackers take 5-6 gates and more over I would give them those 6 gates and get peace with them so everyone can go back to their normal life in game.
We do have few friends in alliance itself whom we don't want to attack or kill but forced because of few selfish leaders trying to have everything.
 

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I am convinced, that the person behind this account is a certified troll.

How can you, as a player suggest peace in a game that should be about wars? And on top of that, you have been arguing for the attacker's cause?

So you are technically saying give buffs to attackers, while now, you are also suggesting that in the long run, there should be an option for peace?

Make it make sense.
I said there should be difference between real attacker and fake attackers trying to misuse buff. There can be multiple real attacker clans getting buff while the fake attacker clan cannot get the buff.
Next question about the game should be more about war.
That's a big joke on u , there is no big war if there is no fekete, everyone would just go off and get fame offline and win elections and that's how it was earlier because of the alliance cheat code.
 

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I said there should be difference between real attacker and fake attackers trying to misuse buff. There can be multiple real attacker clans getting buff while the fake attacker clan cannot get the buff.
1. What even is a fake attacker?
2. Misuse buff? What does that even mean? Only the Attacker and Defender can have buff within the Site radius.
3. Multiple real attacker clans getting buff? The clan with the highest drain rate is always the one draining.
4. Fake attackers clan cannot get buff? What even is a fake attacker? a third-party alliance that presses "attack" and hoping to obtain the buff?


You're contradicting yourself every single time lmao. Every Single Time. It's not the first time I've noticed it. Whatever you're saying literally makes no sense.

Next question about the game should be more about war.
More about wars? Then why do you proceed to write that in the future, there should be an option where both the attacker and defender agree to peace?

But on long run both big clans fight eachother only brings losses and not profit.(Which is how war should be seen as). And so both big clans can talk for peace n end it.

And this system forcing clans give peace to other smaller clans is better than the previous system where alliance has made many players leave the game because of their toxicity.
Even if I was in a alliance I won't have any problem with attackers take 5-6 gates and more over I would give them those 6 gates and get peace with them so everyone can go back to their normal life in game.
And why would you want peace in the first place? You have been so vocal about the attacker's situation. You asked that attackers obtain more advantage, which has been the case.

"Normal life in-game" as in, winning an election without fighting? Alliance solidifying together and not having to fight for election?

The normal life in the game is chaos and war. This update is trying to bring more wars.
 

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1. What even is a fake attacker?
2. Misuse buff? What does that even mean? Only the Attacker and Defender can have buff within the Site radius.
3. Multiple real attacker clans getting buff? The clan with the highest drain rate is always the one draining.
4. Fake attackers clan cannot get buff? What even is a fake attacker? a third-party alliance that presses "attack" and hoping to obtain the buff?


You're contradicting yourself every single time lmao. Every Single Time. It's not the first time I've noticed it. Whatever you're saying literally makes no sense.


More about wars? Then why do you proceed to write that in the future, there should be an option where both the attacker and defender agree to peace?




And why would you want peace in the first place? You have been so vocal about the attacker's situation. You asked that attackers obtain more advantage, which has been the case.

"Normal life in-game" as in, winning an election without fighting? Alliance solidifying together and not having to fight for election?

The normal life in the game is chaos and war. This update is trying to bring more wars.
This clearly means u haven't understood what I have written.
Fake attacker is like u guys trying to attack ur friends buildings in order to get the buff alone which shldnt be the case.
U can check the above screenshot of ur friend who is writing about killing brachi , those 3 players in the screenshot trying to get the buff is misuse (intention is not to drain but just keep on fighting) It took probably more time because those 3 belong to 3rd party clan and there isn't any real defender from owner clan.
 
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