Well, since I didn't get any answer, I decided to make a comparison and bring data here, maybe with them someone can give me some kind of clarification. I made a simple comparative chart, using the damage values before and after today's update (March 23).
For the test, the damage caused by level 54 mobs was used in a player 55 with dino 55, without any type of defense, and compared to the damage of a player with a dino of the same level, without any reinforcement of damage, only the pure values.
For brontops and smilodon, a comparison was used with the damage they caused before the change, and because I'm not sure if I was using defenses when I recorded the video I used as a basis, maybe the values may be different, but even so get a good sense of the changes.
| Previous value/Player damage | Current value (mobs) | Increased damage (%) |
| Parasaurus lvl 54 | 5384 | 18972 | +252% |
| Anky lvl 54 | 3835,2 | 14877 | +287% |
| Rex lvl 54 | 10536 | 29703 | +182% |
| Brontops lvl 54 | 4106 | 11332 | +172% |
| Smilodon lvl 54 | 11210 | 22714 | +102% |
I used several rounded figures to make the accounts easier, but even though it is a very simple and not so accurate table, it is already possible to see the difference, most are doing more damage than the violent booster gives us, and this is insane.
And before they ask, I only used wild mobs, I left out the bandits because they set up dinos that already exist on the map.