Ohhh, you have a good point.. but you said the server are "dead" so you didn't need a biiiggg clan to take some gates ..Well youve got a point here but youre saying how the game should work, but in real it's not like that. Some people still even after getting rex and sheriff are griddy and they're going once again for sheriff or other high elections and winning it. Currently when there is huge lack of new players in the game the 'new players' on the servers are mostly friends of alliance clan leaders or just players from different servers. So for someone who is real new player it's very hard to get into an alliance clan (because lets just be honest, people dont accept low lvls or newbies in clan in case of this account being multi acc of enemies). Then the low lvl player decides to make his own clan - so that he wont stay alone and since most of the servers are dead, he can only gather around 20 people to his clan (if he's lucky). Its impossible to grow that clan stronger since all of the other players are in the alliance. And the alliance won't give buildings to low clan - i guess I dont have to explain it why.
Well we need big clans for take gates thats the full point. Servers are dead means that people dont play on them thats right, but just try to attack 1 building and in around 20 min 10 - 20 full maxed people will come and hunt u down. You just can't take the buildings as a small clan, it's impossible. As a GM you can easly see that once ur online on the server and someone attacks the alliance - he will be destroyed in a matter of seconds.Ohhh, you have a good point.. but you said the server are "dead" so you didn't need a biiiggg clan to take some gates ..
About multi-accs.. unfortunately we have players about are against the game rules.. and we just punished they with proofs.. but right now let's focus in the update are coming. Soon the dev @Highway will post something about the PTR.
There is no one to recruit, every new player is your team mate or enemy that got banned. + they will betray you for larger alliance later.About the different time zone.. the PTR are coming and the devs will check it.. and put the right time.. ofc I don't want to wake up 3am to defend my map
About the little clans: the game is pvp .. make your clan strong, recruiting members.. making a good proposal about fame .. now everyone need fame until who already have rex. Or drain alone.. it's funny![]()
A dead server just refers to a server where people only play when a gate turn red. There is always 1 person sitting on 5 accounts constantly looking at 5 maps. As soon as he see a red gate he will message 10 people to come online. This is a dead server. If you are a random new player and you decide to take even 1 gate you are insta dead+perma kos+ ban+spam reported+bullied. Very non-toxic behaviour.Ohhh, you have a good point.. but you said the server are "dead" so you didn't need a biiiggg clan to take some gates ..
About multi-accs.. unfortunately we have players about are against the game rules.. and we just punished they with proofs.. but right now let's focus in the update are coming. Soon the dev @Highway will post something about the PTR.
You can't forget that defenders also use multiple accounts to watch and defend the map. Both of them are responsible for making my game experience bad.Correct.
However, when I wrote this post, I was refering to a level somewhat between level 5 - level 15.
It's easy to upgrade to level 15 in a week.
Because of this, towers in Goldfields maps are most vulnerable to this exploit.
All a player have to do is open multiple accounts, make it ready to hit a tower and let it drain.
Even better if there's 2 player opening multiple low level accounts to drain.
How about 3 players opening many low level accounts??
Now it's an unfair advantage to the attackers using unfair means against defenders playing within the rules.
Eu4 and most of others servers explained in one paragraph.A dead server just refers to a server where people only play when a gate turn red. There is always 1 person sitting on 5 accounts constantly looking at 5 maps. As soon as he see a red gate he will message 10 people to come online. This is a dead server. If you are a random new player and you decide to take even 1 gate you are insta dead+perma kos+ ban+spam reported+bullied. Very non-toxic behaviour.
I mean @Pleiadian still has a point. Yes the account are at risk for a ban but will it happen right away?That means loss of account, Sharing is against our ruleset.
IF properly reported with real valid proof, that is rather quick, but I'm not involved with that.I mean @Pleiadian still has a point. Yes the account are at risk for a ban but will it happen right away?
But whatever, I stopped caring about this now. It only makes people stay in a loop of hatred and friends become enemies all the time.IF properly reported with real valid proof, that is rather quick, but I'm not involved with that.
A clan should have as much buildings as they are able to defend. Simple as that.@Highway
I want to bring your attention to a possible exploit being laid down.
1 Player opens multiple accounts, sets up each account at 1 tower, and puts them to drain.
The cost to drain a tower is so low (both in terms of levels and the fact that we won't need any supply charge to attack a tower) that attackers abuse this exploit.
When Part 3 of the update is here, where it would be possible to steal fame, this will be even worse for defenders.
But the people who are doing it, mostly do it during night around 2/3 or even 4 am so its common for others to sleep by this time. That's why I would disagree with you about your statement 'A clan should have as much buildings as they are able to defend'. Dont get me wrong, I understand your point and I kinda agree with that, but no one is able to defend their buildings 24/7. Especially when attakers multis are just low lvl and when he spawns them its 1 player against 20 low lvls. Like ok its np but running from for example scott to ins while full map is red and later running back to scott once again... its annoying tbh.A clan should have as much buildings as they are able to defend. Simple as that.
When a one player uses multiple accounts simultaniously (this is against the coc!) and put many towers in drain without actually playing the attack, then the defender obviously has not a proper defence set up to protect their buildings during the conflict phase. We certainly will have an eye on expoints or weakpoints. But often this can not be seen directly before it is live.
Hope to be able to do some testing on ptr soon.There will not be any conflict phase during nighttime (based in server time)
Thats also why we initially wanted to have one phase per day in the evening when the usually most players can attend.
Agreed.A clan should have as much buildings as they are able to defend. Simple as that.
We are flexible here and can add multiple ones. But the system was initialy planned to have one per day.From your previous post you said that there would be a second attack window during mid day aside from the main one at peak time.
They can do that if they want to loose a lot of fame. The building yield level that can only be upgraded once between the conflict phases and will fall back to level 1 when a building is overtaken. That would mean they stay at basic level 1 yield all the time. Gaining only a fraction of fame items. Not the best strategyClan A and Clan B drain each other and keep switching maps, how will attackers even drain it if ally attack each other coz even if attacker steps on it, the map goes to clan A or B since ally initiated it.
i have to admit that i had to read this many times, but i still dont understand what do u mean XDDDClan A and Clan B drain each other and keep switching maps, how will attackers even drain it if ally attack each other coz even if attacker steps on it, the map goes to clan A or B since ally initiated it. How we gonna attack if they keep it red until the window closes ._.
This is actually a very good proposal that could solve the multi accounts problem of low levels.How about making attacks on the buildings availabe only for people that have around 100 hours of active gameplay?
This will definitely work in full servers like eu1 and am1 but In some servers the owning clan won't mind lower fame gain as they can still control the server no matter what. Less fame will really not affect them since fame is just needed for sheriff in the end nothing more.They can do that if they want to loose a lot of fame. The building yield level that can only be upgraded once between the conflict phases and will fall back to level 1 when a building is overtaken. That would mean they stay at basic level 1 yield all the time. Gaining only a fraction of fame items. Not the best strategy![]()
If the undefended gates become ownerless at the end of the attack period, I can see how other clans will actually be able to take gates.And there is also Clan C that goes to one building with a good attack squad and takes one building at a time. And Clan D, E... doing the same with other buildings? If Clan A and B will splitting up their forces to pull that off they will be outnumbered if they own to many buildings.
If clan effort is reset after 3 minutes does the game interpret this as a gate being successfully defended or will the gate become ownerless. How exactly will it happen that alliance can only hold as many gate as they can defend when someone can attack all gate and the map holder successfully defend for the 3 minute duration.Right now its plannd that it takes 15 minutes to fully drain a building without a defender to repair at the same time. Full repair currently requires 4x the time as the drain (60 minutes) and will only slow down the drain if attackers are present. An started attack that is not drained anymore after 3 minutes will end and reset all clan effort. But that can and will be finetuned once gameplay tests are made.
I believe it would be easier to increase the level needed to be able to drain zones.This is actually a very good proposal that could solve the multi accounts problem of low levels.
Adding another layer of activities will at least prevent players from upgrading low level accounts and instantly using them to drain the low level zones.
@Highway this idea should be further investigated and implemented.
A clan will only loose the building when another clan was won an attack. (fully drained the building)This will definitely work in full servers like eu1 and am1 but In some servers the owning clan won't mind lower fame gain as they can still control the server no matter what. Less fame will really not affect them since fame is just needed for sheriff in the end nothing more.
If the undefended gates become ownerless at the end of the attack period, I can see how other clans will actually be able to take gates.
If clan effort is reset after 3 minutes does the game interpret this as a gate being successfully defended or will the gate become ownerless. How exactly will it happen that alliance can only hold as many gate as they can defend when someone can attack all gate and the map holder successfully defend for the 3 minute duration.
Yes that could be a good idea to increase the level requirement for building attacks. What will be changed already is that only players are able to drain or repair, if the have the required level, not just the initiator of the attack.I believe it would be easier to increase the level needed to be able to drain zones.
I don't see any point in players level 25 or less wanting to drain
By required level do you mean exact level that will be on build or also any level above that level?Yes that could be a good idea to increase the level requirement for building attacks. What will be changed already is that only players are able to drain or repair, if the have the required level, not just the initiator of the attack.
Minimum required level and all above it for sure.By required level do you mean exact level that will be on build or also any level above that level?