But there is the town dinoville that will also claim buildings in the conflict time. Its not a PVE attack rather directly claimed by the town without a fight. How many per map depends on the activity in the townhall to scale servers properly and make the fight of the remaining buildings fun.
This part isn't clear.
1. After attack times, if an attacker hasn't touched a tower, does that tower go to Dinoville or stay with the current owner?
2. How does the number of seats in an office equate to the number of towers in a zone? How is that divided?
Players have tried to expand the town hall seats by making the applicants' number twice the number of available seats. Sometimes even more. However, the number of seats stayed the same. If you say that the number of gates will be directly connected to the TownHall activity, it means that there will be towers that will be
PERMANENTLY held by Dinoville.
Permanently might be an extreme word for this context.. but it's not possible to expand the number of seats in the town hall, so therefore, it's quite difficult to reclaim a tower that's being held by DV.
So in the end, we are left with only a few buildings to play with?
Based on the information I've read so far, that's how I imagine things to be— Unless I have missed some parts, someone points me out.