Czarna
Well-known member
- Joined
- Jun 7, 2016
- Messages
- 218
- Reaction score
- 376
- Server
- Europe_4
- Main Char
- Czarna
- Clan
- - Eternal -
If you drain a building that is filled with fame, all of the fame gets lost. Fame could stay in buildings even after they get down to 0%. This would on the other hand, give a huge edge to the people with autoclickers.- A big amount of fame that can be stolen by the attacker as a big reward for the sucessfull attack.
But being able to hold a camp for a day after succesfully taking it over isn't that bad of a concept.
I don't see how 4 hours of work per day could be more difficult than what we have right now. There are people that can easily spend 8 hours daily on their attacks for multiple weeks. Pushing difficulty might also have a harmful effect on the game. The game should feel fun to everyone above everything else.- More difficult to defend if you have many buildings and easier to attack as you can choose between all buildings.
How does this get solved? From my point of view, the people that won't be able to attend the 4 hour transfer phase will in a way be "forced" to share their accounts with others (to prove that they are useful to their clan etc.). And people will still be able to open multiple accounts on their machine (or multiple machines) to take advantage of draining/defending multiple camp sites at the same time. And that exploit will be rewarded a bit more than it is curently.- Reduce the aspects of multi accounts & sharing to be online every hour.