And all of this is due to the same problem, the LACK OF PLAYERS. How many thousands of PVP games do you find with exactly the same thing as the DS? Think about it. A PVP game WORKS LIKE THIS. Forming alliances and having opponents is one of the points of the PVP game style. Fight alone or with others. It's so simple that it bothers me what they're currently trying to implement in the game.
There are clans that have been formed since the beginning of Dino Storm, and if they dominate a server today, it's because of the efforts of EVERYONE. Nothing was handed to them and nothing gave them power overnight. "The repressed minority" is nothing more than the result of the obvious: A game without players is nothing new. A game without players doesn't create wars. If 20 new people joined the server every month, I don't think the attackers would always lose. Most of the players left are old, meaning they've been in a clan for years and aren't going to leave, whether you want them to or not.
Let's follow your logic: If the game changed from now on, and all the clans fought each other. There would be no more alliances. Who said the attackers would win? They don't HAVE PLAYERS. THE GAME HAS NO NEW PLAYERS. Even if you give them fame for free, they don't even show up, simply because there's no one to show up. Giving 2% more chance or 50% more chance doesn't change the fact that without players, your clan will win absolutely nothing.
For me, the game should be attractive enough for people to want to play it. But now the only thing I'm seeing is the loss of the only ones left. As I said above, I recognize that alliances can be part of the problem, but I disagree with you that they are the whole problem. And unfortunately the lack of players won't be cured by any update they implement here...
I'll go in parts:
1) Pvp games work like this, but you can tell me yes in a PvP game where for years a tactic has been carried out where to ensure the only objective of the game they form a large group to repel the attack of others, crushing Easily any attempt to take the portals will not be boring.
2) Of course clans are formed with effort but if you want we will see the clans that are currently with those that have remained stagnant over the years to the point of literally not existing. The clans that exist today in America1 were almost always part of the great alliance, such as Black, now let's look at a clan that was almost never in the great alliance for a long time for various reasons, such as Apocalypse, now tell me? Which of them is still active?
3) It seems that you don't play Ds, it has always been known that new players almost always went to the great alliance, very few were the ones who dared to become kos of almost everything on the server.
4) By not having an immense majority of defenders and each side has to win, whoever it is, someone must win but it cannot be that only one side always wins if it has been dominant for more than 1 year, what is the attractiveness of that?
5) And apparently you don't have reading comprehension, I said it is the BIGGEST PROBLEM, the one that influences the most, I didn't say it was the only one.
Ds lacks many things to increase its appeal as a game, I know that, but I have been playing this since 2012 and I have been able to see its evolution over the years, being on both sides, and let me tell you that the desertion of players It mostly comes from clans that do not have portals, because they get tired of fighting over and over and over and over again for their right to have portals, but they find themselves with a great wall called the Alliance, taking as an example the clan where the most Ilive together that it was Game Over, at the moment when he became an enemy of the alliance he began to decline in a resounding way, when this was a clan with 80 members that did not accept players under lvl 30 to a clan that didn't even have 40 members who logged in maybe once a week.