slejd2001
Well-known member
- Joined
- Oct 16, 2015
- Messages
- 1,555
- Reaction score
- 1,215
- Server
- Europe_3
- Main Char
- -R_3_V-3_N-A-N_T-
- Clan
- -I-Edgerunners-I-
Same problem for NPC level 49 Hilda Gunflint.by the way you should also either move 37 lvl transporter route finish point or move away smilodon spawn spot, because
it doesn't let to finish the quest since these alphas spawn there all the time
View attachment 46519
sometimes players are so lucky that this % does not matter when all skills miss and the opponent does not have an ep, so he hits skills more often and does more damage, in general, the mechanics that with ep, various skills roll back for while (from short to unbearably long) is very doubtful, besides there is an imps, which is useless-imlpant epI tried to check how often agility imp allows to dodge hits and these are the results: 55 lvl char, agility 1350 dodge odds ~5.9%(dodges 48, hits 306). So I don't think that 6% are op
I think 375% and less (maybe 350-300) for him will be in the balanceI would also add that probably all buff for the hammer after balance tweaks were good except skill damage, its too high.
That's just making tank way stronger than they already are which is unnecessary. Did you ever try to kill 1 brachi that is draining a gate with full tank item+ recovery + shock? It's impossible even with a carno that is only attacking in close range.@Alewx at the expense of recovery imp, this is a good imp for high hp, it recovers more, but still it's not enough, I see it works slower than hits, although I think the frequency of hits should be equal to the frequency of recovery, hits=recovery
Ayoo whatever happens in the fight, having agility doesn't guarantee 100% win rate and there's nothing called luck. It depends on the player skills/performance and how he/she times it 9 times 10. All the implants are good enough except rage implant (idk why she tryna look cool being with other imps but she's absolute waste of space in the implants store)sometimes players are so lucky that this % does not matter when all skills miss and the opponent does not have an ep, so he hits skills more often and does more damage, in general, the mechanics that with ep, various skills roll back for while (from short to unbearably long) is very doubtful, besides there is an imps, which is useless-imlpant ep
bruv, dont lie you need luck for Agility to activate x-x its not SKILL based xD like you always claimAyoo whatever happens in the fight, having agility doesn't guarantee 100% win rate and there's nothing called luck. It depends on the player skills/performance and how he/she times it 9 times 10. All the implants are good enough except rage implant (idk why she tryna look cool being with other imps but she's absolute waste of space in the implants store)![]()
Or it means ur just bad at PvPs, get good bruvbruv, dont lie you need luck for Agility to activate x-x its not SKILL based xD like you always claim
ok so to any VETERAN players or anyone with experience with the game, is this true? that Agility imp = skill xdddOr it means ur just bad at PvPs, get good bruvSome players are veterans and beyond your skill level so you have to catch up with them before saying things like this.
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It works just as any other implant/tech I don't think it's different. Look at Dino reflect/weapon reflect, precision tech, shock tech and clock tech for example. They just increase chance and increasing chances ≠ luck. So stop blaming on just one implant and actually try to get good UwUok so to any VETERAN players or anyone with experience with the game, is this true? that Agility imp = skill xddd
In that case, IGNORED(Don't argue with me)
if the recovery imp would provide anymore healing the tanks would just be unbeatable.@Alewx at the expense of recovery imp, this is a good imp for high hp, it recovers more, but still it's not enough, I see it works slower than hits, although I think the frequency of hits should be equal to the frequency of recovery, hits=recovery
That doesn't change the fact, that this imp is basically useless right now. Maybe try to change it fully and rework to complete different attribute?if the recovery imp would provide anymore healing the tanks would just be unbeatable.
by the way you should also either move 37 lvl transporter route finish point or move away smilodon spawn spot, because
it doesn't let to finish the quest since these alphas spawn there all the time
View attachment 46519
in general, indeed, I saw 700% damage from brachi skill, I theoretically realized that str is better for herbivores,i think need rebalance strOr if boosting it will make tanks hard to kill, how about boosting strenght imp aswell? Or maybe do something like if herbrovires have equipped strenght imp it gives normal effects, but if carnovires equip it it's effects goes 2x times (if u know what I mean). I guess that could perfectly counter tanks boosted recover ability.
En teoría deberían cambiar, porque habrá una nueva tienda de clanes y supongo estarán ahíSince the problem of dds for max levels (55) was solved. In addition to the fact that in the next update the donation of dollars in the clans will be important, will there be any possibility that the clans can also buy clan boosters? Since, as we all know, once we are level 55, the missions no longer give clan boosters, which always seemed unintelligible to me in this situation.
Dont complain about basics or they will do another roll back
I would not mind compensation in the form of gc, as in the days when there was a bug hunting for smilon that would be bestDont complain about basics or they will do another roll back![]()
Not only is the hammer very strong, on my server the brachi is one of the most used and annoying dinos.For some time already I noticed that, since the last changes at the weapons, the useage swayed from the peacemaker to the hammer. Now the majority is using almost entirly that and only that which is still not really the goal.
I have alrady with help of some Testers and GMs found some things that might be the reason the hammer is so overly used.
Now I would like to get some impressions why do you consider the hammer the only real weapon in the game atm?