yes please see if you guys can move at least the alpha smilos further down away from the market. i get my cheeks clapped enoughI see what i can do.
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well, this time it worked out, there were just some difficulties, thank you, I will wait for helpThis message appears when you have not yet unlocked your support account by verifying your email address. Go to your email inbox and look for the email from our support system which is sent right after you sign up on the support website. Also check your email spam folder if you cannot find it in your inbox.
What spawns is random but the amount of group that spawn depends on region activity, the update just decreased the threshold for groups of mobs to spawn.Are there 2 groups of smilodons spawning on 54 lvl area or only 1? Asking since I didn't find 2 as it is with other mobs
people in my server very much still use peacemaker especially during war. for me, I use hammer and showstopper for hunting or war close rangeFor some time already I noticed that, since the last changes at the weapons, the useage swayed from the peacemaker to the hammer. Now the majority is using almost entirly that and only that which is still not really the goal.
I have alrady with help of some Testers and GMs found some things that might be the reason the hammer is so overly used.
Now I would like to get some impressions why do you consider the hammer the only real weapon in the game atm?
Probably because it has the highest base damage and the highest skill damage multiplier (except colt, but colt literally does no damage unless you're using violent boosters), also because most people you fight with are using rex, hammer is the most ideal weapon as it's skills can easily counter it.For some time already I noticed that, since the last changes at the weapons, the useage swayed from the peacemaker to the hammer. Now the majority is using almost entirly that and only that which is still not really the goal.
I have alrady with help of some Testers and GMs found some things that might be the reason the hammer is so overly used.
Now I would like to get some impressions why do you consider the hammer the only real weapon in the game atm?
In my opninion:For some time already I noticed that, since the last changes at the weapons, the useage swayed from the peacemaker to the hammer. Now the majority is using almost entirly that and only that which is still not really the goal.
I have alrady with help of some Testers and GMs found some things that might be the reason the hammer is so overly used.
Now I would like to get some impressions why do you consider the hammer the only real weapon in the game atm?
excessive damage, especially from crits, I just understand that it's better to play on brachy than on rex, I'm freaking out on rex from damage even with a shield! i think need reduce skills damageFor some time already I noticed that, since the last changes at the weapons, the useage swayed from the peacemaker to the hammer. Now the majority is using almost entirly that and only that which is still not really the goal.
I have alrady with help of some Testers and GMs found some things that might be the reason the hammer is so overly used.
Now I would like to get some impressions why do you consider the hammer the only real weapon in the game atm?
Hammer and show stopper are the top pick for group fight since they are still able to do well in 1v1 like if you split from group then start roaming map. Also most people use stability so show stopper lose its edge if it can't stun making hammer better than ss since it can reduce damage of rex bleed. I still feel that focus Up from hammer doesn't really counter the rex roar ability since it's luck based; some time I find myself destroying a rex while still having half hp and vice versa. To note that agility implant is way too strong even if someone is using focus tech to counter it, this makes peacemaker less favorable vs hammer.For some time already I noticed that, since the last changes at the weapons, the useage swayed from the peacemaker to the hammer. Now the majority is using almost entirly that and only that which is still not really the goal.
I have alrady with help of some Testers and GMs found some things that might be the reason the hammer is so overly used.
Now I would like to get some impressions why do you consider the hammer the only real weapon in the game atm?
To note that agility implant is way too strong even if someone is using focus tech to counter it,
Focus attribute doesn't counter agility, just the "misses" and also focus tech doesn't counter the "misses" from the hit chance down effectEven player with showstopper, which has highest focus, often misses while having hit chance down effect
The extra power change can also be partially blamed for that. Before you would gain extra power by attacking, now you gain it by getting attacked. This change makes the weapons that rely on their extra power effects much worse. In a group battle, usually only two people at a time will be getting the extra power (group A focuses player X from group B and group B attacks player Y from group A). All players except for the ones getting targeted by everyone are not gaining extra power - they rely on the damage output of their dino and weapon. Hammer fits this role perfectly with its high base damage.Now I would like to get some impressions why do you consider the hammer the only real weapon in the game atm?
Ayyy come on now, don't be guncist. Colt is very op, those who use it know how crazy it is. I make 55 lvl players crumble with just my lvl 50 colt with basic boosts many times. Colts has great skills and doesn't need any clock tech. I'm a far ranged player but I use all guns for range during combat and found colt work amazing!Probably because it has the highest base damage and the highest skill damage multiplier (except colt, but colt literally does no damage unless you're using violent boosters), also because most people you fight with are using rex, hammer is the most ideal weapon as it's skills can easily counter it.
Due hammer high skill damage. The counter to the rex is also a reason but, no the one that maked the change because hit chance up was there since the balance update but hammer wasn't that widespread. Only all started to use hammer when its skill damage was increased. The weapons need a reajudst on their skill damage. I would no recomed a buff to all because that would destroy the vitality points on many dinos, so maybe a nerf to hammer and colt is neededFor some time already I noticed that, since the last changes at the weapons, the useage swayed from the peacemaker to the hammer. Now the majority is using almost entirly that and only that which is still not really the goal.
I have alrady with help of some Testers and GMs found some things that might be the reason the hammer is so overly used.
Now I would like to get some impressions why do you consider the hammer the only real weapon in the game atm?
Yes it doesn't counter, but hit chance down effect lowers hit chance by literally 50% from whatever % gun has.Focus attribute doesn't counter agility, just the "misses" and also focus tech doesn't counter the "misses" from the hit chance down effect
All of that works when you are being hittedAyyy come on now, don't be guncist. Colt is very op, those who use it know how crazy it is. I make 55 lvl players crumble with just my lvl 50 colt with basic boosts many times. Colts has great skills and doesn't need any clock tech. I'm a far ranged player but I use all guns for range during combat and found colt work amazing!
I tried to check how often agility imp allows to dodge hits and these are the results: 55 lvl char, agility 1350 dodge odds ~5.9%(dodges 48, hits 306). So I don't think that 6% are opTo note that agility implant is way too strong even if someone is using focus tech to counter it, this makes peacemaker less favorable vs hammer.
I would also add that probably all buff for the hammer after balance tweaks were good except skill damage, its too high.In my opninion:
- Highest hit and skill damage which don't require extra power (showstopper does more with power shot, but needs extra power for that)
- Majority of players are using rexes, which can cast hit chance down effect, which can be countered with hit chance up effect the most effectively, casted by hammer. Even player with showstopper, which has highest focus, often misses while having hit chance down effect
nice approach on the subject, but only devs could tell us how really is coded the hit chance down effectYes it doesn't counter, but hit chance down effect lowers hit chance by literally 50% from whatever % gun has.
As for me it seems it works in following way:
- Showstopper has close to 0% of missing a hit, so with hit chance down effect hit chance for showstopper is 50%.
- Peacemaker on other hand can miss pretty often, just for it to be simple ill say that pm has 90% of hit chance, so with hit chance down effect, it has 40% of hit chance
90*0,5=45 *cough cough*Peacemaker on other hand can miss pretty often, just for it to be simple ill say that pm has 90% of hit chance, so with hit chance down effect, it has 40% of hit chance
So its multiplied, not just substracted, what means if rex casts hit chance down, then hammer doesn't erase the lower hit chance, but just reduces it by half90*0,5=45 *cough cough*
ooooh, ok, was thinking it was just a mistake not that you were calculating it that way. with that you might actually be right, i do not know exactly the way the game handles it there.So its multiplied, not just substracted, what means if rex casts hit chance down, then hammer doesn't erase the lower hit chance, but just reduces it by half