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#14 Endgame Part 3 (Sites Gameplay)

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slejd2001

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by the way you should also either move 37 lvl transporter route finish point or move away smilodon spawn spot, because
it doesn't let to finish the quest since these alphas spawn there all the time
1692377288586.png
 

Pleiadian

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by the way you should also either move 37 lvl transporter route finish point or move away smilodon spawn spot, because
it doesn't let to finish the quest since these alphas spawn there all the time
View attachment 46519
Same problem for NPC level 49 Hilda Gunflint.

There's a convoy quest and the dino transporter path goes straight into a Sick Smilodon next to the marker in Maujak.

It's near impossible to revive the transporter once it's dead near the Smilodon nest.
 

dragossauro

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Could the extra power go back to how it was before? I think you get extra for attacking and not just for taking damage would make it more profitable to use weapons other than hammer and in my opinion could make fights a bit more dynamic (or unbalanced ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯)

What do you think?
 

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I tried to check how often agility imp allows to dodge hits and these are the results: 55 lvl char, agility 1350 dodge odds ~5.9%(dodges 48, hits 306). So I don't think that 6% are op
sometimes players are so lucky that this % does not matter when all skills miss and the opponent does not have an ep, so he hits skills more often and does more damage, in general, the mechanics that with ep, various skills roll back for while (from short to unbearably long) is very doubtful, besides there is an imps, which is useless-imlpant ep
 

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I would also add that probably all buff for the hammer after balance tweaks were good except skill damage, its too high.
I think 375% and less (maybe 350-300) for him will be in the balance
 

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@Alewx at the expense of recovery imp, this is a good imp for high hp, it recovers more, but still it's not enough, I see it works slower than hits, although I think the frequency of hits should be equal to the frequency of recovery, hits=recovery
 

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@Alewx at the expense of recovery imp, this is a good imp for high hp, it recovers more, but still it's not enough, I see it works slower than hits, although I think the frequency of hits should be equal to the frequency of recovery, hits=recovery
That's just making tank way stronger than they already are which is unnecessary. Did you ever try to kill 1 brachi that is draining a gate with full tank item+ recovery + shock? It's impossible even with a carno that is only attacking in close range.
 

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sometimes players are so lucky that this % does not matter when all skills miss and the opponent does not have an ep, so he hits skills more often and does more damage, in general, the mechanics that with ep, various skills roll back for while (from short to unbearably long) is very doubtful, besides there is an imps, which is useless-imlpant ep
Ayoo whatever happens in the fight, having agility doesn't guarantee 100% win rate and there's nothing called luck. It depends on the player skills/performance and how he/she times it 9 times 10. All the implants are good enough except rage implant (idk why she tryna look cool being with other imps but she's absolute waste of space in the implants store) 🤷‍♂️
 

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Ayoo whatever happens in the fight, having agility doesn't guarantee 100% win rate and there's nothing called luck. It depends on the player skills/performance and how he/she times it 9 times 10. All the implants are good enough except rage implant (idk why she tryna look cool being with other imps but she's absolute waste of space in the implants store) 🤷‍♂️
bruv, dont lie you need luck for Agility to activate x-x its not SKILL based xD like you always claim
 

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bruv, dont lie you need luck for Agility to activate x-x its not SKILL based xD like you always claim
Or it means ur just bad at PvPs, get good bruv 🤦‍♂️ Some players are veterans and beyond your skill level so you have to catch up with them before saying things like this. 🤷‍♂️
 

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Or it means ur just bad at PvPs, get good bruv 🤦‍♂️ Some players are veterans and beyond your skill level so you have to catch up with them before saying things like this. 🤷‍♂️
ok so to any VETERAN players or anyone with experience with the game, is this true? that Agility imp = skill xddd
 

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ok so to any VETERAN players or anyone with experience with the game, is this true? that Agility imp = skill xddd
It works just as any other implant/tech I don't think it's different. Look at Dino reflect/weapon reflect, precision tech, shock tech and clock tech for example. They just increase chance and increasing chances ≠ luck. So stop blaming on just one implant and actually try to get good UwU

#SAY_NO_TO_IMPLANTISCM
#AGILITY_LIVES_MATTER

(Don't argue with me)
 
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Alewx

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@Alewx at the expense of recovery imp, this is a good imp for high hp, it recovers more, but still it's not enough, I see it works slower than hits, although I think the frequency of hits should be equal to the frequency of recovery, hits=recovery
if the recovery imp would provide anymore healing the tanks would just be unbeatable.
 

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if the recovery imp would provide anymore healing the tanks would just be unbeatable.
That doesn't change the fact, that this imp is basically useless right now. Maybe try to change it fully and rework to complete different attribute?
 

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Or if boosting it will make tanks hard to kill, how about boosting strenght imp aswell? Or maybe do something like if herbrovires have equipped strenght imp it gives normal effects, but if carnovires equip it it's effects goes 2x times (if u know what I mean). I guess that could perfectly counter tanks boosted recover ability.
 
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Alewx

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by the way you should also either move 37 lvl transporter route finish point or move away smilodon spawn spot, because
it doesn't let to finish the quest since these alphas spawn there all the time
View attachment 46519
Some coords would help there. the escorts of the farmer in lvl 37 are quite extensive

EDIT: Found them, just took some time
 
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Or if boosting it will make tanks hard to kill, how about boosting strenght imp aswell? Or maybe do something like if herbrovires have equipped strenght imp it gives normal effects, but if carnovires equip it it's effects goes 2x times (if u know what I mean). I guess that could perfectly counter tanks boosted recover ability.
in general, indeed, I saw 700% damage from brachi skill, I theoretically realized that str is better for herbivores,i think need rebalance str
 

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Since the problem of dds for max levels (55) was solved. In addition to the fact that in the next update the donation of dollars in the clans will be important, will there be any possibility that the clans can also buy clan boosters? Since, as we all know, once we are level 55, the missions no longer give clan boosters, which always seemed unintelligible to me in this situation.
 

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@Highway , New bug regarding boost basic , yesterday I had about 2k or 3k now 500 , this is a clear bug
 

Ezequiel

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Yesterday I went to sleep with the fact that I had killed more than 3700 rex bandits, and today I woke up with the fact that I had only killed 2800, was all the progress from yesterday lost? bug?
 

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No puede ser me he perdido de varias cosas aquí
 

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Since the problem of dds for max levels (55) was solved. In addition to the fact that in the next update the donation of dollars in the clans will be important, will there be any possibility that the clans can also buy clan boosters? Since, as we all know, once we are level 55, the missions no longer give clan boosters, which always seemed unintelligible to me in this situation.
En teoría deberían cambiar, porque habrá una nueva tienda de clanes y supongo estarán ahí
 

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why when i played everything was stale but once i took a break all these bombastic updates are being released. Im so excited :DD
 

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Item from my Inventory has disappeared.

I remember having around 3.2K Basic Damage Booster in my inventory before the update of this morning.

Now in the evening, I log in game, and my Basic Damage Booster is exactly at 250.
 

slejd2001

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Item from my Inventory has disappeared.

I remember having around 3.2K Basic Damage Booster in my inventory before the update of this morning.

Now in the evening, I log in game, and my Basic Damage Booster is exactly at 250.
Dont complain about basics or they will do another roll back :facepalm:
 

SPA

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Dont complain about basics or they will do another roll back :facepalm:
I would not mind compensation in the form of gc, as in the days when there was a bug hunting for smilon that would be best
 

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Ofc they will compensate ''your hard earned'' basics , BRO JUST PLAY THE GAME , why complaining about non existant problem , the fact that you lose basics everyday is a good thing
it motivates you to log even more for farm more !
Take it positevily , again its not a bug , its a feature !
 

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For some time already I noticed that, since the last changes at the weapons, the useage swayed from the peacemaker to the hammer. Now the majority is using almost entirly that and only that which is still not really the goal.
I have alrady with help of some Testers and GMs found some things that might be the reason the hammer is so overly used.
Now I would like to get some impressions why do you consider the hammer the only real weapon in the game atm?
Not only is the hammer very strong, on my server the brachi is one of the most used and annoying dinos.
 
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