Ok, let's break it down point by point.
Game Building Rewards
- Show current items inside the building to all players and highlight it already on the map to show high reward targets.
- Overtaking the building will not destroy the items and the attacker can pick them up after resupply.
- Rewards can only be picked up from the building when it is not under attack
This is extremely unfair for low level zones holders who will have to put up with more frequent attacks of low level players than those who are holding on the high level zones.
Fame
- Will not deplete over time anymore
- Clothing will not grant the user with fame anymore
- The only source of fame will be from the game building rewards
- Fame is directly spent when applying for an office in the town hall
- Fame will not be shown to other users.
This basically mean that all could save fame for long period of time and only use it at the most critical moment, like before election ends with few seconds, which demolish one of the old goals of 2016's update which is to stop elections block from being so sudden and give players a chance to compete fairly in elections.
Town Hall
- Fame is directly spent to apply for an office
- Amount of fame to invest is chosen by the user to increase the chance to win the office.
- minimal fame amount is needed based on office position (sheriff needs more than lower positions)
- Once invested the fame will be consumed
- Fame invested for an office can be further increased during the evaluation period
- All applications are anonymous and only the amount of other applications are shown for the office.
- Show if you are on the lead or not like on auctions could still be an option
- If an office has been won the player earns “Dinoville Tokens” that will be used to be able to purchase exclusive items from the celebrity store
- Amount of tokens is based on the office that was won by the player (sheriff gives the most)
- Lost applicants will get 25% of their invested fame back
- Allow re-elections on all office positions.
Again, having an evaluation period will not change the fact that election can still be blocked without even noticing. The only scenario were I imagine that the evaluation period can work is if it doesn't show whether you are on top or not, so you force yourself to put all in or risk losing.
25% is a bit harsh, imagine if you invested with 20 Million and your opponent have invested with 21 millions, and the evaluation period ended, then say good bye to 15M fame, just like that. But yet again, with huge risk, that could stop people from attempting to block, only and only if you do not show who is on top, so they don't attempt to settle it with few seconds before the evaluation period ends.
I think the last point is maybe the one that have the biggest positive impact. allowing re-elections means that overall other unwanted offices could still be handy and increase competition for it.
Dinoville Tokens
- Only earned by winning an office in the town hall
- These tokens are stored in the player inventory on an large stack
- Player owned tokens are not visible to other players
I think tokens would be far too valuable to be stored in inventory, they are objected to be accidentally sold or discard. I think it should be a currency, like Fame/Gold Coins/Dino Dollars.
Celebrity Store (in Dinoville)
- Offers exclusive items that can only be purchased with “Dinoville Tokens” and additional currency like dollars, gold, gems etc.
- It will also offer additional items that are only available for sheriff, like skins etc. to make that position still desirable
- Remove the sheriff limitation for the normal T-Rex but it requires a large amount of “Dinoville Tokens” to purchase it. Balanced that it is a similar effort to unlock the T-Rex as before but with the ability to gain progress in small steps.
- Baby t-rex remains sheriff exclusive to be purchased
*Thump Up*
Exclusive items
- T-Rex
- Items to shape the game world for all players
- Customization items (Skins, clothing)
- etc.
What is an "Items to shape the game world for all players"?
Sheriff Monument
- Will use the achievement points score instead of fame to rank the sheriffs
- Will list the top 50 Sheriffs sorted by their achievement points
- A new elected Sheriff will be on the monument in the first place for 24 hours regardless of the achievement points.
- Sheriffs that did not log in for 30 days are not shown in the list
Yeah, no comment.
Goals:
- Offer small steps towards the exclusive items unlocked by the town hall gameplay for PVP & PVE players (T-Rex & more)
- Make the building gameplay active and more interesting to gain items
- Reduce control of powerful clans in a way that makes it difficult to maintain all buildings and control the town hall
The first Goal:
- It is still purely PvP, I don't see how can you win Sheriff by hunting mobs. PvE would only be considered in the case of fame received from achievements but they are worthless compared to what buildings provide. A PvE player can not hope to surpass a PvP player in terms of elections.
The second Goal:
- Yeah, you definitely have ruined the concept of peace, but that's your goal so consider it achieved.
The third Goal:
- No, no, no, no, no, no. You have done the exact opposite, your reforms push into war merges. Clans will unite into one to try seize control of the whole server and manage elections internally instead of dealing with the new risks you introduced, and it will be where power again will fall in the hands of a single individual. What you did was making it impossible for players to have diversity in clan choices, forcing them to choose one between two big warring clans and support whichever dominates. This Goal have not been achieved and I don't see in any scenario how it could.
- If you try push players into one direction where they have abandon the old ways, they will fight back, and enforce their will. That's a privilege of playing an open-world game where there are no rules that restrain us.
Points you failed to mention:
- Are players sharing same clan still incapable of competing in same office despite not knowing who is actually competing?
- How can we handle fame items? Considering that we need handle them fast before buildings get attacked, there is still that hardcore issue of sending fame from clan inventory to player inventory by extreme number of click and even number of window reloads. You have to find solution for this issue before proceeding this update.
- Can fame items still be stored? I don't think it should be, but instantly converted to fame once delivered from Clan Inventory to Player Inventory.
That would be all.