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#12 Endgame Game Mechanics Discussion

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SirCoral

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Ok time to throw in the idea we could narrow down to with the team. We try to keep it as simple as possible and providing you enough info to think into this. How would it change your and your clans game play etc.? What would be when? etc. Drop your thoughts & feedback here to let us know what you think. :!:

Active Endgame with PVP & PVE Elements
Players need to participate with game buildings (PVP/PVE) to gain access to the Town Hall by gaining fame. Through the Town Hall players earn “dinoville tokens” that allow them to unlock the t-rex and other exclusive items purchased at a special store in dinoville.

Goals:
  • Offer small steps towards the exclusive items unlocked by the town hall gameplay for PVP & PVE players (T-Rex & more)
  • Make the building gameplay active and more interesting to gain items
  • Reduce control of powerful clans in a way that makes it difficult to maintain all buildings and control the town hall

View attachment 41518

Game Buildings
The building gameplay is left out for now as the concept here is quite complex and still needs more time to get worked out properly. But what we want here is to offer a diverse gameplay around buildings that is less static that the current one. That needs the clans to be more active to get their rewards etc. and with it give more room for smaller clans to get their piece of the cake. But quite possible that this will be a seperate update.

Game Building Rewards
  • Show current items inside the building to all players and highlight it already on the map to show high reward targets.
    • Overtaking the building will not destroy the items and the attacker can pick them up after resupply.
  • Rewards can only be picked up from the building when it is not under attack
Fame
  • Will not deplete over time anymore
  • Clothing will not grant the user with fame anymore
  • The only source of fame will be from the game building rewards
  • Fame is directly spent when applying for an office in the town hall
  • Fame will not be shown to other users.

Town Hall
  • Fame is directly spent to apply for an office
    • Amount of fame to invest is chosen by the user to increase the chance to win the office.
      • minimal fame amount is needed based on office position (sheriff needs more than lower positions)
    • Once invested the fame will be consumed
    • Fame invested for an office can be further increased during the evaluation period
  • All applications are anonymous and only the amount of other applications are shown for the office.
    • Show if you are on the lead or not like on auctions could still be an option
  • If an office has been won the player earns “Dinoville Tokens” that will be used to be able to purchase exclusive items from the celebrity store
    • Amount of tokens is based on the office that was won by the player (sheriff gives the most)
    • Lost applicants will get 25% of their invested fame back
  • Allow re-elections on all office positions.

Dinoville Tokens
  • Only earned by winning an office in the town hall
  • These tokens are stored in the player inventory on an large stack
  • Player owned tokens are not visible to other players

Celebrity Store (in Dinoville)
  • Offers exclusive items that can only be purchased with “Dinoville Tokens” and additional currency like dollars, gold, gems etc.
  • It will also offer additional items that are only available for sheriff, like skins etc. to make that position still desirable
  • Remove the sheriff limitation for the normal T-Rex but it requires a large amount of “Dinoville Tokens” to purchase it. Balanced that it is a similar effort to unlock the T-Rex as before but with the ability to gain progress in small steps.
    • Baby t-rex remains sheriff exclusive to be purchased

Exclusive items
  • T-Rex
  • Items to shape the game world for all players
  • Customization items (Skins, clothing)
  • etc.

Sheriff Monument
  • Will use the achievement points score instead of fame to rank the sheriffs
  • Will list the top 50 Sheriffs sorted by their achievement points
  • A new elected Sheriff will be on the monument in the first place for 24 hours regardless of the achievement points.
  • Sheriffs that did not log in for 30 days are not shown in the list
this maybe the best update of the game
 

User000

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Perfect!!!!!! It reminds me of the first system, in which we earned rewards for gaining positions. I advise elections for sheriffs with 20 to 30 days, for smaller clans trying to steal the fame of the larger clans, this generates competitiveness. The focus is to keep the player in the game as long as possible. War is to keep sheriff players in the game. I love coming home from work, and opening a beer and putting my dino in a war, but with this current system it's almost impossible.

you could deprive enemies of seeing the set of implants, techs and clothing. This creates more competition by making players test as many sets as possible. Nowadays, players no longer study the game, they just copy the set that the majority use
 

Targaryen

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Would my system that I suggested fit your idea well? After all, everyone would have to do missions, thus completing achievement points. @Highway

Exchanges of items between players
Jobs
First of all, let's talk about Jobs.

Each job matches what you like to do within the game, we have several systems that can be applied within the jobs, take a look!

Explanation :

You are a level 55 player, you are free to work after a long way. You have chosen to help Norma Rosa with her planting and harvesting, her mission is to help her get supplies for her planting, you must be responsible!
Take 150 earthworms for the compost;
Take 150 mangoes to plant.

After delivering all your supplies, you will generate your salary from

Achievement Points
Dino Tokens (for sheriffs), for help. The more you help NPCs, the more you can generate fame, alone and without spending GoldCoins.

What should be changed:

Items such as worms, crystals, fruits, branches etc ... They must start to fall in their respective places, example: Fruits, you will only find fruits on trees.
Drop's difficulty increased, as it is not an easy job

Main jobs

Markets would be another form of employment, you will help players and get paid for it too! And this is where the form of exchanges between players works. So in events like DinoBall, and Natal you have the option to exchange special items of the event between players.

How would the market job work?

Each map has its respective market, totaling 6. (/)

You want to work as a trader, so you must have several items that are ordered among NPCs, for example: Fruits, wood, fertilizer, etc ...
You will sell them for a fixed price X that DinoStorm will create. You will be helping players and yourself.
Example: Hmm .. I need 25 sleeves but I don't want to have to hunt them because it takes too long or I'm out of patience. You have the option to search for merchant players in the market so see if they have items to sell.

Rewards:

Achievement Points
Dino Tokens (for sheriffs)
I presented your idea to several sheriffs, but everyone came to the conclusion that it will be fun for those who * don't have rex *, and for what they already have, what to do? I liked my idea as something beyond the rex.
 

Highway

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Meanwhile, why allow re-election? What if a current Sheriff block an upcoming Sheriff?
Fame would be spend as a resource to apply for a town hall position. Keeping it going needs a large investment of fame to still be able to compete against others on that positon. When we would lock all lower positons it would cause that many players apply for one single office creating a bottleneck again. With the re-election in place you can apply to several office position which fits you tactically the best to get some tokens with it.
 

OrionZG

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Another question, the current war system: get-steal portals to get fame (tower dominance), will it continue or will it be a "game mode" for the special building you mention?
 

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We are thankful for all the incoming feedback, as it is both important and valuable for Dino Storm development. The suggestions you’ve sent us so far have shown us that our plans for adjusting the game’s maps would not really affect the root of the issues at hand, and therefore not have the effects desired by the community.
Although there are many different facets and perspectives to your feedback, most of you wrote about attacking and controlling sites in order to earn fame and ultimately be elected Sheriff in the town hall, which also provides access to the precious tyrannosaurus rex. However, the most obvious aspects in gameplay are not always the ones at the root of the problem, which is why we attempt to dig deeper and gain additional analytical data—from the game, testers and GMs alike. This way, we want to reach the core of the issue. Going from the observations we have made so far, we are not convinced that revising the game’s maps alone would improve gameplay enough to be satisfactory.

In the last few days we had been intensively discussing a number of design iterations and concepts—but the further we went and discussed possible solutions, the more it became obvious that we would actually need to think about changing the main gameplay path for unlocking T-Rex. We already had ideas for changing the endgame mechanics and concepts on our to-do list, and now we needed to figure out whether we will have to tackle these ideas before or after any potential map adjustments are made.

We condensed the list of issues and points that need to be addressed down to:
  • Server-spanning alliances misusing their influence, deciding who gets and doesn’t get the T-Rex
  • Stalling endgame as soon as T-Rex has been unlocked
  • Rather boring and predictable gameplay around sites (Travel Gates, Claims)

Let us know what you think, or if we are missing important key points! ;)
I think the best way to revive the game would be to give you abb with the rarity of the stones or something like that, because it is very difficult to have a gate just by winning the auction and someone rich come and fuck the whole plan just because he buy more abb than me, this is the reality, the game is pay to win, also the violent ones should be three-forged, for example 100 basics on each side make you 100 powerful and 300 powerful make you 100 violas, so it would be more fair and eeeeeveryone could play the game without problem just hunting.



I hope that these two ideas are taken into account, because it is the only way to revive the game, that there is war because wars activate the servers, thank you just if you use this idea xd
 

snnrk

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Ok time to throw in the idea we could narrow down to with the team. We try to keep it as simple as possible and providing you enough info to think into this. How would it change your and your clans game play etc.? What would be when? etc. Drop your thoughts & feedback here to let us know what you think. :!:

Active Endgame with PVP & PVE Elements
Players need to participate with game buildings (PVP/PVE) to gain access to the Town Hall by gaining fame. Through the Town Hall players earn “dinoville tokens” that allow them to unlock the t-rex and other exclusive items purchased at a special store in dinoville.

Goals:
  • Offer small steps towards the exclusive items unlocked by the town hall gameplay for PVP & PVE players (T-Rex & more)
  • Make the building gameplay active and more interesting to gain items
  • Reduce control of powerful clans in a way that makes it difficult to maintain all buildings and control the town hall

View attachment 41518

Game Buildings
The building gameplay is left out for now as the concept here is quite complex and still needs more time to get worked out properly. But what we want here is to offer a diverse gameplay around buildings that is less static that the current one. That needs the clans to be more active to get their rewards etc. and with it give more room for smaller clans to get their piece of the cake. But quite possible that this will be a seperate update.

Game Building Rewards
  • Show current items inside the building to all players and highlight it already on the map to show high reward targets.
    • Overtaking the building will not destroy the items and the attacker can pick them up after resupply.
  • Rewards can only be picked up from the building when it is not under attack
Fame
  • Will not deplete over time anymore
  • Clothing will not grant the user with fame anymore
  • The only source of fame will be from the game building rewards
  • Fame is directly spent when applying for an office in the town hall
  • Fame will not be shown to other users.

Town Hall
  • Fame is directly spent to apply for an office
    • Amount of fame to invest is chosen by the user to increase the chance to win the office.
      • minimal fame amount is needed based on office position (sheriff needs more than lower positions)
    • Once invested the fame will be consumed
    • Fame invested for an office can be further increased during the evaluation period
  • All applications are anonymous and only the amount of other applications are shown for the office.
    • Show if you are on the lead or not like on auctions could still be an option
  • If an office has been won the player earns “Dinoville Tokens” that will be used to be able to purchase exclusive items from the celebrity store
    • Amount of tokens is based on the office that was won by the player (sheriff gives the most)
    • Lost applicants will get 25% of their invested fame back
  • Allow re-elections on all office positions.

Dinoville Tokens
  • Only earned by winning an office in the town hall
  • These tokens are stored in the player inventory on an large stack
  • Player owned tokens are not visible to other players

Celebrity Store (in Dinoville)
  • Offers exclusive items that can only be purchased with “Dinoville Tokens” and additional currency like dollars, gold, gems etc.
  • It will also offer additional items that are only available for sheriff, like skins etc. to make that position still desirable
  • Remove the sheriff limitation for the normal T-Rex but it requires a large amount of “Dinoville Tokens” to purchase it. Balanced that it is a similar effort to unlock the T-Rex as before but with the ability to gain progress in small steps.
    • Baby t-rex remains sheriff exclusive to be purchased

Exclusive items
  • T-Rex
  • Items to shape the game world for all players
  • Customization items (Skins, clothing)
  • etc.

Sheriff Monument
  • Will use the achievement points score instead of fame to rank the sheriffs
  • Will list the top 50 Sheriffs sorted by their achievement points
  • A new elected Sheriff will be on the monument in the first place for 24 hours regardless of the achievement points.
  • Sheriffs that did not log in for 30 days are not shown in the list
Okay, that fits my definition of good news. Overall I loved it, we will finally have competitiveness in this game and a reason to go online. I only have 2 doubts:
1- Is it possible to be re-elected in positions below the current one? (A retired governor runs for ranger if he needs a specific amount of tokens).
2- Will the fame achieved still be directed to the clan's inventory or is possession now for the player himself?
 

Targaryen

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Ok time to throw in the idea we could narrow down to with the team. We try to keep it as simple as possible and providing you enough info to think into this. How would it change your and your clans game play etc.? What would be when? etc. Drop your thoughts & feedback here to let us know what you think. :!:

Active Endgame with PVP & PVE Elements
Players need to participate with game buildings (PVP/PVE) to gain access to the Town Hall by gaining fame. Through the Town Hall players earn “dinoville tokens” that allow them to unlock the t-rex and other exclusive items purchased at a special store in dinoville.

Goals:
  • Offer small steps towards the exclusive items unlocked by the town hall gameplay for PVP & PVE players (T-Rex & more)
  • Make the building gameplay active and more interesting to gain items
  • Reduce control of powerful clans in a way that makes it difficult to maintain all buildings and control the town hall

View attachment 41518

Game Buildings
The building gameplay is left out for now as the concept here is quite complex and still needs more time to get worked out properly. But what we want here is to offer a diverse gameplay around buildings that is less static that the current one. That needs the clans to be more active to get their rewards etc. and with it give more room for smaller clans to get their piece of the cake. But quite possible that this will be a seperate update.

Game Building Rewards
  • Show current items inside the building to all players and highlight it already on the map to show high reward targets.
    • Overtaking the building will not destroy the items and the attacker can pick them up after resupply.
  • Rewards can only be picked up from the building when it is not under attack
Fame
  • Will not deplete over time anymore
  • Clothing will not grant the user with fame anymore
  • The only source of fame will be from the game building rewards
  • Fame is directly spent when applying for an office in the town hall
  • Fame will not be shown to other users.

Town Hall
  • Fame is directly spent to apply for an office
    • Amount of fame to invest is chosen by the user to increase the chance to win the office.
      • minimal fame amount is needed based on office position (sheriff needs more than lower positions)
    • Once invested the fame will be consumed
    • Fame invested for an office can be further increased during the evaluation period
  • All applications are anonymous and only the amount of other applications are shown for the office.
    • Show if you are on the lead or not like on auctions could still be an option
  • If an office has been won the player earns “Dinoville Tokens” that will be used to be able to purchase exclusive items from the celebrity store
    • Amount of tokens is based on the office that was won by the player (sheriff gives the most)
    • Lost applicants will get 25% of their invested fame back
  • Allow re-elections on all office positions.

Dinoville Tokens
  • Only earned by winning an office in the town hall
  • These tokens are stored in the player inventory on an large stack
  • Player owned tokens are not visible to other players

Celebrity Store (in Dinoville)
  • Offers exclusive items that can only be purchased with “Dinoville Tokens” and additional currency like dollars, gold, gems etc.
  • It will also offer additional items that are only available for sheriff, like skins etc. to make that position still desirable
  • Remove the sheriff limitation for the normal T-Rex but it requires a large amount of “Dinoville Tokens” to purchase it. Balanced that it is a similar effort to unlock the T-Rex as before but with the ability to gain progress in small steps.
    • Baby t-rex remains sheriff exclusive to be purchased

Exclusive items
  • T-Rex
  • Items to shape the game world for all players
  • Customization items (Skins, clothing)
  • etc.

Sheriff Monument
  • Will use the achievement points score instead of fame to rank the sheriffs
  • Will list the top 50 Sheriffs sorted by their achievement points
  • A new elected Sheriff will be on the monument in the first place for 24 hours regardless of the achievement points.
  • Sheriffs that did not log in for 30 days are not shown in the list
And the question of kits? Example: Someone attacks your portal with 100 fame, you will defend, you kill who was draining, he uses a kit, gets the portal (which turns green), gets fame, and leaves with an advantage?
 

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Sugiero que implementen más niveles, ahora que todos podrán conseguir el T-Rex sin depender de un clan enorme y dominante, hay que hacer el modo de juego más divertido! Y la meta más difícil de alcanzar!
 

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@Highway Hello !
so if this happens, it is not clear for everyone yet because there are things which will be new in the game.
I want to ask this as i recommended about '' a player should not be the one who decide about other player can win t-rex or not ''
By reading all these, will it be still about players decide about other players or players will be able to earn t-rex by their own hardwork?
 

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No soy Highway pero creo que ahora los jugadores se ganarán el derecho de Tener T-Rex acumulando fama y canjeandola por fichas en dinoville, sí! Por tu propio mérito
 
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Pleiadian

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players will be able to earn t-rex by their own hardwork?
Own Work.

Because from what I understood, you need Token to get Sheriff. And to get those Tokens, a player would have to apply for an office multiple times after he/ she has enough Token to win his Rex.
 

Highway

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1- Is it possible to be re-elected in positions below the current one? (A retired governor runs for ranger if he needs a specific amount of tokens).
2- Will the fame achieved still be directed to the clan's inventory or is possession now for the player himself?
1. Yes it will be possible to apply for any office in the town hall even the lower ones. Still you need to work your way up like it is currently live to higher town hall offices.
2. Currently that element remains the same that the clan owns the building and the rewards from them . But the clan must then think more on how to distrubute rewards to its members in a more fair way. Especially after we will have more rewards that are unlocked by the townhall tokens earned.
 

slejd2001

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Own Work.

Because from what I understood, you need Token to get Sheriff. And to get those Tokens, a player would have to apply for an office multiple times after he/ she has enough Token to win his Rex.
as i understood you dont need tokens for sheriff, you get tokens for winning sheriff elections
 

Stefy

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De acuerdo a opiniones de algunos jugadores, los artículos estéticos no son suficiente motivo como para desvincular el rex del puesto de Sheriff, se piensa que son rex el cargo de Sheriff tendrá poco valor y no será necesario, así que pensé en que podrían poner artículos de guerra exclusivos para Sheriffs, como Kits o Geles 7d, o quizá Potenciadores violentos 30d, es lo que pensé, eso podría animar más a los jugadores a conseguir el puesto de Sheriff.
 

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1. Yes it will be possible to apply for any office in the town hall even the lower ones. Still you need to work your way up like it is currently live to higher town hall offices.
2. Currently that element remains the same that the clan owns the building and the rewards from them . But the clan must then think more on how to distrubute rewards to its members in a more fair way. Especially after we will have more rewards that are unlocked by the townhall tokens earned.
I got it, thanks. I think my opinion about the fame being owned by the clan has already been made clear 😅, but I will wait for the changes in the buildings you mentioned before giving any concrete opinion, I am curious to know how smaller clans can compete. Anxious to be able to experience these changes, they sound very promising, good job 😁.
 

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  • Item to construct map shortcuts
What does this point mean? Will there be an object to open paths? so the paths raised in the other dev shack will no longer be implemented?
 

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Own Work.

Because from what I understood, you need Token to get Sheriff. And to get those Tokens, a player would have to apply for an office multiple times after he/ she has enough Token to win his Rex.
but still we will need other people also to hold camps and gain fame, win election and get tokens?
 

Pleiadian

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There still would be 2 options to win Sheriff, with the method of collecting Fame and Token method, right?
 

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[QUOTE = "Rodovia, postagem: 59174, membro: 15"]
1. Sim, será possível candidatar-se a qualquer cargo da Câmara Municipal mesmo os inferiores. Ainda assim, você precisa trabalhar seu caminho como se fosse atualmente ao vivo para escritórios superiores da prefeitura.
2. Atualmente esse elemento permanece o mesmo que o clã possui a construção e as recompensas deles. Mas o clã deve então pensar mais em como distribuir recompensas para seus membros de uma forma mais justa. Especialmente depois que teremos mais recompensas que são desbloqueadas pelos tokens ganhos da Câmara Municipal.
[/CITAR]

As pessoas que já tem xerife vai perde-lo ou não? e caso eu querer me candidatar a governador sera possível mesmo sendo xerife?
 

rishab17

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2. Currently that element remains the same that the clan owns the building and the rewards from them . But the clan must then think more on how to distrubute rewards to its members in a more fair way. Especially after we will have more rewards that are unlocked by the townhall tokens earned.
That again creates confusion among clanmates for getting fame ,I think ,it's better to make fame automatically distributed on the basis of a member's activity in clan affairs. Fame distribution shouldn't be in other people's hands but the game itself.
 

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here was a question, but i figured out the answer so dont care what i said here previously ;d
 
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slejd2001

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Im sorry sir but what change with this idea ??? Still powerfull clans and allys will be hold maps and anothers cannot take fame ????
you can steal fame from towers
 
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