Why not make this the default standard for normal Teleportation via Travel Gate? Shorter teleportation time is better for all.The transition time might be shorter than regular teleports though.
As I understood, the range will be limited, and the Jump Gate can be specifically used to jump across an obstacle. (river or hills)How "Jump Gates" Work
I hope not.Will I be able to buy tokens with real money?
It would be nice if the jump gate can only be seen on the map by colleagues belonging to the same clan, I'm not saying that only players from the same clan can use it, but everyone can use it, but only see it on the map people from the same clan, this would give it a more strategic usePlayers can build jump gates (map shortcuts) manually by placing entry and exit points on the map where they want them to be (with some restrictions). Jump gate construction kits are obtainable through “Tokens” from the “Celebrity Store”. All players can use these jump gate shortcuts in both directions to quickly traverse the map.
there should be a way to destroy a jump gate, this would give more strategy to a war between clans2. Destuction is not planned right now. They will break down after a certain time. See answer above.
No le daría mas ventaja a los clanes dominantes?It would be nice if the jump gate can only be seen on the map by colleagues belonging to the same clan, I'm not saying that only players from the same clan can use it, but everyone can use it, but only see it on the map people from the same clan, this would give it a more strategic u
I'm getting the feeling that more effort will be put into the Jump Gate idea compared to modifying maps.Map modification would only be done combination with the part 3 update. But to what degree it might be required depends on how the "Jump Gates" will already open up the maps naturally by the player
Inability*I don't agree with is the ability to teleport through Jump Gates while in combat mode
there should be a way to destroy a jump gate, this would give more strategy to a war between clans
I think that it shouldn't be shown on the map to anyone. At All.It would be nice if the jump gate can only be seen on the map by colleagues belonging to the same clan, I'm not saying that only players from the same clan can use it, but everyone can use it, but only see it on the map people from the same clan, this would give it a more strategic use
I think it is necessary for the jump gates to be destroyed. Mainly to make them something on the side or something "not so frequent", and so the devs can focus on modifying the map, which is more important.Based on the current information available on this item, I would disagree with that proposition.
Jump-Gate would be available through Celebrity Store and players will be able to purchase it with Token. To obtain Tokens, players have to win offices at the Town Hall--which that in itself is time-consuming. Now when a player would place their Jump Gate, other players would be able to destroy it.
This in return would discourage players from using this item, everyone would think it's worthless that such item that takes time to set up is destroyed in a few seconds.
as for me, we should test first the scenario when they wouldnt be possible to destroy and see how it worksI think it is necessary for the jump gates to be destroyed. Mainly to make them something on the side or something "not so frequent", and so the devs can focus on modifying the map, which is more important.
but obviously it shouldn't be easy to destroy a jump gates because it would be a waste of tokens
For example, I would like jump gates to have a specific amount of life, and can be attacked by players. And when they are not under attack, they are able to recover.
Exactly this will the jump gates create in a more dynamic way than a fixed map design would do. When we go for the building combat on part 3 there might be some general map adjustments needed in addition.Yet there are still a few important issues that will need to be tackled. Players have requested a more open and liberated environment to
- Allow more routes so that it would force the enemies to cover more area instead of them having to wait at just 2 endpoints (front or back) with the current linear design.
- Allow more maze areas to outflank the enemies and bamboozle them.
- Promote multiple routes to reach a destinated gate, so that it would give us more strategies and options for surprise attacks.
thats look quite good to meHere some WIP assets for the jump gates:
View attachment 43716
Will the current combat mechanics change?Sorry for the long silence on this topic. We had our heads spinning for quite some time and were heads down on a big Pirate Galaxy content update that is getting closer to get finished. (Sidenote: Pirate Galaxy & Dino Storm need each other and also share the same technical foundation. There is no favouritism involved and we try to balance our resources as good as possible between both games with a 6 people strong team )
It might not feel like it, but previous updates already paved the way for a few things that we need for the endgame updates to come in Dino Storm (splitting event achievement scores, monstrous dinosaurs spawned by lure cake). Right now we could find a good time slot to continue working on the complex design for the “Endgame Mechanics” for Dino Storm.
The last outline we have presented here to you was just a basic draft/overview to get your feedback on it. We tried to incorporate it, to make it better so you will hopefully enjoy it. We are planning to separate the Endgame update into three parts, which allows us to release them earlier. Here are the parts in order for their release.
- Part 1 (Jump Gates, ‘Celebrity’ Store, Tokens)
- Part 2 (Townhall & Memorial rework)
- Part 3 (Game building combat rework)
Let me give you a glimpse on what Part 1 will have in store for you:
Jump Gates
Players can build jump gates (map shortcuts) manually by placing entry and exit points on the map where they want them to be (with some restrictions). Jump gate construction kits are obtainable through “Tokens” from the “Celebrity Store”. All players can use these jump gate shortcuts in both directions to quickly traverse the map.
Protection After Map Transition & Teleport
Players will get a status effect that makes them invincible for a few seconds upon entering a map or when teleporting within the same map. The status effect will get deactivated early if the player is engaging in combat by using an attack or skill.
Celebrity Store (Token Store)
Dinoville makes room at the centre of the city for a new store to open its doors. This store will feature only items obtainable through a special currency item we call “Token” (names of store and currency are most likely to change later from our internal naming). Items are exclusive and some of them are locked only for sheriffs to purchase. With part 1 the store will have the new Jump Gate Construction Kits on offer, as well as a few other nice items.
Dinoville Tokens (Exchange Currency)
Tokens represent the currency used to purchase items from the "Celebrity Store". Designed for the endgame, they will ultimately be obtainable through town hall elections. But as this mechanic will be released later in a separate update, we will make Tokens available through other fitting ways that are available with the current game mechanics.
We hope that you will enjoy the use and construction of the “Jump Gates” as they allow you to have map shortcuts (almost) wherever you want them to be. Let us know your feedback and we are looking forward to releasing it to you later this year.
At the moment, we only have information about bandits attacking our gates.Will the current combat mechanics change?
If so, how would it be?
what is difference between gates which have different colors?Here some WIP assets for the jump gates:
View attachment 43716
I think it is more for aesthetics and differentiation.what is difference between gates which have different colors?
and what will the outlaw hunter item be like?Here some WIP assets for the jump gates:
View attachment 43716
The blue effect will be shown when hovering over a gate to see where its destination goes to. The red and green are used for the construction process to show the player if he can build the end of the gate on his current location.what is difference between gates which have different colors?
im also curious about thisand what will the outlaw hunter item be like?
Will the construction process be immediate or will it have a specific time?The blue effect will be shown when hovering over a gate to see where its destination goes to. The red and green are used for the construction process to show the player if he can build the end of the gate on his current location.
that Cool! Will these portals have different sound effects?Here some WIP assets for the jump gates:
View attachment 43716
are you going to remove the bank in the center of dv? xdTo keep you in the loop, here is another "Work in progress" capture of the new Store in DV:
View attachment 43719
Lets see which buildings need to make space in center of dinoville
also, why did you put carno there? like rex is going to be possible to buy there if im not wrong, why didnt you put it there? xdTo keep you in the loop, here is another "Work in progress" capture of the new Store in DV:
View attachment 43719
Lets see which buildings need to make space in center of dinoville
lol it actually looks a bit similar xd