that would be a cool idea :vabout puzzles, will be there any puzzle contest with spoiler for new update, like it was with anky?
We are thankful for all the incoming feedback, as it is both important and valuable for Dino Storm development. The suggestions you’ve sent us so far have shown us that our plans for adjusting the game’s maps would not really affect the root of the issues at hand, and therefore not have the effects desired by the community.
Although there are many different facets and perspectives to your feedback, most of you wrote about attacking and controlling sites in order to earn fame and ultimately be elected Sheriff in the town hall, which also provides access to the precious tyrannosaurus rex. However, the most obvious aspects in gameplay are not always the ones at the root of the problem, which is why we attempt to dig deeper and gain additional analytical data—from the game, testers and GMs alike. This way, we want to reach the core of the issue. Going from the observations we have made so far, we are not convinced that revising the game’s maps alone would improve gameplay enough to be satisfactory.
Son birkaç gündür yoğun bir şekilde bir dizi tasarım yinelemesini ve konseptini tartışıyorduk - ancak daha ileri gidip olası çözümleri tartıştıkça, T'nin kilidini açmak için ana oyun yolunu değiştirmeyi gerçekten düşünmemiz gerektiği daha çok ortaya çıktı. Rex. Yapılacaklar listemizde oyun sonu mekaniklerini ve konseptlerini değiştirmek için zaten fikirlerimiz vardı ve şimdi bu fikirleri herhangi bir olası harita ayarlaması yapılmadan önce mi yoksa sonra mı ele almamız gerekip gerekmediğini anlamamız gerekiyordu.
Ele alınması gereken konuların ve noktaların listesini aşağıda özetledik:
- Etkilerini kötüye kullanan, T-Rex'i kimin alıp almayacağına karar veren sunucuya yayılan ittifaklar
- T-Rex'in kilidi açılır açılmaz oyunun sonunu durdurmak
- Siteler etrafında oldukça sıkıcı ve tahmin edilebilir oyun (Seyahat Kapıları, İddialar)
Ne düşündüğünüzü veya önemli noktaları kaçırdığımızı bize bildirin!
Düzenleme: Erken konsepte bağlantı
[/ALINTI YAPMAK]
Today at 6:11 AM
merhaba, sizlere önemli bir konuda birkaç önerim var, oyunun güncel denge güncellemesi, silah ve dinozor dengelemesi için yapılan değişiklikler, özellikler ve yenilikler artık oyundaki tüm hevesimi sona erdiriyor. Oyunun yavaş ve sıkıcı hale geldiğini düşünüyorum, birçok arkadaşımla konuştum ve çoğu kişi benimle aynı fikirde, oyuncuların oyunda gerçekten ne istediklerine odaklanmak bunu düzeltmeye yardımcı olabilir. En çok zevk aldığım ve oynamaktan zevk aldığım sürüm, max lvl45 iken 2017,2018'de çıkan sürümdü. Olabilir ama biz onun 2017, 2018 versiyonu ile değiştirilmesini istiyoruz, bunun üzerinde biraz düşünmenizi ve oyuncu arkadaşlarımıza ve yönetici arkadaşlarımıza danışıp düzeltmenizi istiyoruz. teşekkürler
- Yeni
- İmi eklemek
- #1,089
Today at 6:11 AMWe are thankful for all the incoming feedback, as it is both important and valuable for Dino Storm development. The suggestions you’ve sent us so far have shown us that our plans for adjusting the game’s maps would not really affect the root of the issues at hand, and therefore not have the effects desired by the community.
Although there are many different facets and perspectives to your feedback, most of you wrote about attacking and controlling sites in order to earn fame and ultimately be elected Sheriff in the town hall, which also provides access to the precious tyrannosaurus rex. However, the most obvious aspects in gameplay are not always the ones at the root of the problem, which is why we attempt to dig deeper and gain additional analytical data—from the game, testers and GMs alike. This way, we want to reach the core of the issue. Going from the observations we have made so far, we are not convinced that revising the game’s maps alone would improve gameplay enough to be satisfactory.
In the last few days we had been intensively discussing a number of design iterations and concepts—but the further we went and discussed possible solutions, the more it became obvious that we would actually need to think about changing the main gameplay path for unlocking T-Rex. We already had ideas for changing the endgame mechanics and concepts on our to-do list, and now we needed to figure out whether we will have to tackle these ideas before or after any potential map adjustments are made.
We condensed the list of issues and points that need to be addressed down to:
- Server-spanning alliances misusing their influence, deciding who gets and doesn’t get the T-Rex
- Stalling endgame as soon as T-Rex has been unlocked
- Rather boring and predictable gameplay around sites (Travel Gates, Claims)
Let us know what you think, or if we are missing important key points!
Edit: Link to Early concept
NDAif the gm receives information about the next updates, why can't they share even 1 or 2 news from the udapte?
ig they wont be GMs anymore if they do so without devs permission xdif the gm receives information about the next updates, why can't they share even 1 or 2 news from the udapte?
I know there is a non-disclosure agreement, but according to the developers, sometimes they don't have time to comment on the forum for other things, so why not let the GM/CM give some information? Obviously with permission. Even Pirate Galaxy's CM sometimes reveals advance information.
okay im telling the solution but think twice.Put the game on steam and make new player circulation then everything will be vanish step by step because this game's problem is not rex, it is completely financial you have no enough developers the handle this game i guess this game built on ogre with self customized java library or binding extra services.So you cant find new developers to familiriaze with this api.i think you should first reach more loyal players to breake this financial problem then completly merge your backend to another suited technology.Everything will be better and more easy.If you solve this then you can focus the game theme! not the game problems! idk why you are not at facebook or other platforms anymore? Even me found your game at facebook.As i see you have no advertisement policy.Dont make the same mistake like other death games. i ve played this game for many years.As a loyal player i saw how many people left this game with which excuses.I gave a brake this game but still following topics maybe something has changed and go back to game and continue.But still same sorry for my angry words because i am.Well, we are trying to find this way hahaha.. just wait .. the best are coming
I've been waiting for the game to change with a fun, tactical and binding update for months, I've been playing this game since 2014, I've never seen this game get this bad, people unhappy dissatisfied players now want change, don't ignore it! no one wants to quit this game i have been playing this game for 7 years i grew up with this game i don't want to quit , but this new update is forcing me to quit the game. Highway, do you know what people really want and want to help them?, change this update or not?. post this poll, share and reopen the PTR server, let's redo the game together, a better update a better series a better start.We are thankful for all the incoming feedback, as it is both important and valuable for Dino Storm development. The suggestions you’ve sent us so far have shown us that our plans for adjusting the game’s maps would not really affect the root of the issues at hand, and therefore not have the effects desired by the community.
Although there are many different facets and perspectives to your feedback, most of you wrote about attacking and controlling sites in order to earn fame and ultimately be elected Sheriff in the town hall, which also provides access to the precious tyrannosaurus rex. However, the most obvious aspects in gameplay are not always the ones at the root of the problem, which is why we attempt to dig deeper and gain additional analytical data—from the game, testers and GMs alike. This way, we want to reach the core of the issue. Going from the observations we have made so far, we are not convinced that revising the game’s maps alone would improve gameplay enough to be satisfactory.
In the last few days we had been intensively discussing a number of design iterations and concepts—but the further we went and discussed possible solutions, the more it became obvious that we would actually need to think about changing the main gameplay path for unlocking T-Rex. We already had ideas for changing the endgame mechanics and concepts on our to-do list, and now we needed to figure out whether we will have to tackle these ideas before or after any potential map adjustments are made.
We condensed the list of issues and points that need to be addressed down to:
- Server-spanning alliances misusing their influence, deciding who gets and doesn’t get the T-Rex
- Stalling endgame as soon as T-Rex has been unlocked
- Rather boring and predictable gameplay around sites (Travel Gates, Claims)
Let us know what you think, or if we are missing important key points!
Edit: Link to Early concept
This post is about the endgame, not about the state of the game. I somewhat agree about what you say, the game is slowly losing players, but putting a game in steam is hard, since steamgreenlight doesn't exist anymore. And all of MMORPG games doesn't have a lot of hype for new players to come everyday, mmorpgs tend to get popularized by people that like the genre specifically, so there is not much new people to bring into the game, even if you advertise the game.okay im telling the solution but think twice.Put the game on steam and make new player circulation then everything will be vanish step by step because this game's problem is not rex, it is completely financial you have no enough developers the handle this game i guess this game built on ogre with self customized java library or binding extra services.So you cant find new developers to familiriaze with this api.i think you should first reach more loyal players to breake this financial problem then completly merge your backend to another suited technology.Everything will be better and more easy.If you solve this then you can focus the game theme! not the game problems! idk why you are not at facebook or other platforms anymore? Even me found your game at facebook.As i see you have no advertisement policy.Dont make the same mistake like other death games. i ve played this game for many years.As a loyal player i saw how many people left this game with which excuses.I gave a brake this game but still following topics maybe something has changed and go back to game and continue.But still same sorry for my angry words because i am.
This game was already accepted by the steam community at greenlight term.Idk the details but game was not released on steam somehow.You know the steam community is a really give chance not popular games to up, even game is not worth.I cant say anything for game mechanics because my view is first make stabile after that put something else on it(update).Coding a game's backend sometimes could be a challenge.Performance, backend tests,beta tests,security and more important time you have spent.If your player community doesnt support you at some points ,it must be break your hard work and motivation at all.Maybe splitscreen games working on another game but as i seen their players already let the these projects die.So why dinostorm wouldnt? i only wish good things for this game but reality does not say.Thanks for replyThis post is about the endgame, not about the state of the game. I somewhat agree about what you say, the game is slowly losing players, but putting a game in steam is hard, since steamgreenlight doesn't exist anymore. And all of MMORPG games doesn't have a lot of hype for new players to come everyday, mmorpgs tend to get popularized by people that like the genre specifically, so there is not much new people to bring into the game, even if you advertise the game.
In my eyes, first you have to polish and make the game better, so that you'll not lose the current playerbase, and with a better game, you will draw more atention from people, and in the long term make them loyal players that truly enjoys playing the game.
Will there be a new update to the game in the near future?We are thankful for all the incoming feedback, as it is both important and valuable for Dino Storm development. The suggestions you’ve sent us so far have shown us that our plans for adjusting the game’s maps would not really affect the root of the issues at hand, and therefore not have the effects desired by the community.
Although there are many different facets and perspectives to your feedback, most of you wrote about attacking and controlling sites in order to earn fame and ultimately be elected Sheriff in the town hall, which also provides access to the precious tyrannosaurus rex. However, the most obvious aspects in gameplay are not always the ones at the root of the problem, which is why we attempt to dig deeper and gain additional analytical data—from the game, testers and GMs alike. This way, we want to reach the core of the issue. Going from the observations we have made so far, we are not convinced that revising the game’s maps alone would improve gameplay enough to be satisfactory.
In the last few days we had been intensively discussing a number of design iterations and concepts—but the further we went and discussed possible solutions, the more it became obvious that we would actually need to think about changing the main gameplay path for unlocking T-Rex. We already had ideas for changing the endgame mechanics and concepts on our to-do list, and now we needed to figure out whether we will have to tackle these ideas before or after any potential map adjustments are made.
We condensed the list of issues and points that need to be addressed down to:
- Server-spanning alliances misusing their influence, deciding who gets and doesn’t get the T-Rex
- Stalling endgame as soon as T-Rex has been unlocked
- Rather boring and predictable gameplay around sites (Travel Gates, Claims)
Let us know what you think, or if we are missing important key points!
Edit: Link to Early concept
Dino Storm 10 giriliyor!! Kutlamak için güzel bir hediye, bir geliştiricinin bizi güncellemenin nasıl giydirilebileceğini söyleyemez. :Kahve:
[/ALINTI YAPMAK
İm sorry but new update bad, hunting nit good, wars or fights not good i dont likeDino Storm turning 10!! Nice gift to celebrate could be some developer telling us how the update is going..
I'm talking about the upcoming update, not the balance one. Look at the topic name!İm sorry but new update bad, hunting nit good, wars or fights not good i dont like
what a great way to celebrate 10 years of dino storm go kill coelo get egg hehe xdwhile the recycled event of DS will start on the 18th, on the same day Pirate Galaxy will have his trailer for their next update
por eso ya no me esfuerzo en meter oro al juego porque no hacen mas que reciclar y decir que el juego esta en procesowhat a great way to celebrate 10 years of dino storm go kill coelo get egg hehe xd
Veja quantos anos eles esperam por isso, é o fim da história do PS se não me engano e isso é uma boa notícia para o DS pois a equipe vai focar bem mais na nossa atualização.enquanto o reciclador de eventos do DS começará no dia 18, no mesmo dia o Pirate Galaxy terá seu trailer para sua próxima atualização
yea it looks weird, but there is sense in it xdidk if this is intentional but, its kinda funny tho, i think someone is drunk, LOL
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