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#11 Map Shortcut Routes

Highway

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Dear rangers,

We are relieved that the big balancing update for Dino Storm that had been in development for such a long time has finally hit the live servers. A few remaining issues that the community helped to uncover have been dealt with, and we are now into the final touches of proper fine-tuning.

That update’s development was accompanied by an extensive thought process as we knew that we would have to make big changes on how the game feels and plays in order to craft a solidly balanced gameplay in which every item in the game is relevant and useful. These kinds of updates always pose the risk that players will not accept the updated gameplay and instead choose to stop playing the game altogether. We are grateful that many of you chose to instead provide feedback that we could work with to shape the update further! Seeing all post-update bugs and all but a few woes resolved, we will now be able to take on the next topic from our list.

Map Shortcut Routes
Similar to the big balancing update, this topic had emerged from feedback we received from you on our Dev Shack #9.

We are planning to open up the game’s zone maps by adding shortcuts that will reduce the overall time spent walking and also provide additional tactical options for clan wars. The placement of the shortcuts however must be carefully planned to avoid issues with quests etc. @SirCoral and a few other contributors have provided examples on how the map routes could be adjusted. We will take these examples into consideration when we lay out the routes and try to keep the main visuals working without the need for restructuring larger parts of the map.

  • Rework all maps from Goldfields up to Maujak Mountains to offer alternative routes.
  • Adjust asset & building placements to work with the new routes.

We hope you are looking forward to seeing this update realized! As usual, we will keep you updated with the development progress here.
 

Evyus

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:D perfect
 

JHON JAIRO

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ds volverá a darle vida al juego ? ds ganara mas comunidad ? ds mejorara :v XD

son preguntas sarcásticas

por fin los mapas XD
 

XxSr.DinoxX

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Maddy Montgomery

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I think it's worth commenting:

From all the players who helped giving feedback, we are sending a big thank you! Both for listening to us and for providing us with new options :love:
 

aurelio

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I have two questions

How long do you think it will take to make this update?

Will there be other changes outside of the two main ones mentioned above?
they say from gf to maujak so it means all maps from there till maujak
 

OrionZG

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they say from gf to maujak so it means all maps from there till maujak
I was referring to these points:
  • Rework all maps from Goldfields up to Maujak Mountains to offer alternative routes.
  • Adjust asset & building placements to work with the new routes.
 
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Sevgili korucular,

Bu kadar uzun süredir geliştirilmekte olan Dino Storm için büyük dengeleme güncellemesinin nihayet canlı sunuculara çarptığı için rahatladık. Topluluğun ortaya çıkarmasına yardımcı olan birkaç konu ele alındı ve şimdi uygun ince ayarın son dokunuşlarına giriyoruz.

Bu güncellemenin gelişimine kapsamlı bir düşünce süreci eşlik etti, çünkü oyundaki her öğenin alakalı ve kullanışlı olduğu sağlam ve dengeli bir oyun oluşturmak için oyunun nasıl hissettiği ve oynadığı konusunda büyük değişiklikler yapmamız gerektiğini biliyorduk. Bu tür güncellemeler her zaman oyuncuların güncellenmiş oyunu kabul etmemesi ve bunun yerine oyunu tamamen durdurmayı seçmesi riskini taşır. Birçoğunuzun bunun yerine güncellemeyi daha da şekillendirmek için birlikte çalışabileceğimiz geri bildirim sağlamayı seçtiği için minnettarız! Güncelleme sonrası tüm hataları ve birkaç sorun hariç tüm sorunları gördükten sonra, şimdi listemizden bir sonraki konuyu ele alabileceğiz.

Kısayol Rotalarını Haritala
Büyük dengeleme güncellemesine benzer şekilde, bu konu dev Shack #9'da sizden aldığımız geri bildirimlerden ortayaçıkmıştı .

Yürüyüş için harcanan toplam süreyi azaltacak ve klan savaşları için ek taktik seçenekler sunacak kısayollar ekleyerek oyunun bölge haritalarını açmayı planlıyoruz. Bununla birlikte, görevlerle ilgili sorunları önlemek için kısayolların yerleştirilmesi dikkatli bir şekilde planlanmalıdır. [USER = 25137] @ SirCoral [/USER] ve diğer birkaç katılımcı, harita rotalarının nasıl ayarlanabileceğine dair örnekler verdi. Rotaları belirlerken bu örnekleri göz önünde bulunduracağız ve haritanın daha büyük bölümlerini yeniden yapılandırmaya gerek kalmadan ana görselleri çalışmaya devam etmeye çalışacağız.

  • Alternatif rotalar sunmak için Goldfields'tan Maujak Dağları'na kadar tüm haritaları yeniden işleyin.
  • Yeni rotalarla çalışmak için varlık ve bina yerleşimlerini ayarlayın.

Bu güncellemenin gerçekleşmesini dört gözle beklediğinizi umuyoruz! Her zamanki gibi, biz burada gelişme ilerleme ile güncel tutacak.
[/TIRNAK]
Umarım eski Haritayı geri getirirsin...
 

Mido200

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That's awesome
 

Pleiadian

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Maujak Mountain needs a big redesign. There need to be different versions of the map so that players can vote on which one they prefer. The most popular get selected.
 

Alewx

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If the maps won't be maze-like anymore, what about teleport costs? Camps will not be sequential, so teleport prices will be equal to each other on same maps?
Teleporters are still sequential as there will be one teleporter per level area, so they are still identifable via that, and about pricing unclear at this point in time.
 

JHON JAIRO

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Teleporters are still sequential as there will be one teleporter per level area, so they are still identifable via that, and about pricing unclear at this point in time.
seguimos insistiendo bajarle un poco a los teletransportadores, para que los jugadores lvl altos puedan estar mas en combate que cazando o yo no se XD
 

- MARIOX -

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de cuanto tiempo estaríamos hablando para empezar las pruebas?
 

xX_Magnus_Xx

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I really loved the idea of putting shortcuts on the maps again, but the Maujack Mountains is a little weak when it comes to putting shortcuts, because I think the map could be modified, I think it’s without structures, just needs to improve a little to make it more dynamic.
I could also add in the future a map that goes beyond the imaginations of the Maujack Mountains, something that can surprise players, giving players more functions to be fulfilled, such as making missions that the clan offers players and so on, function of exchanging items with other players, new levels, new dinosaur, new weapons. - Something that could make the game more dynamic.
- Like for example, being able to do missions with our own ranger instead of always with dinosaur. (DINO VILLE COULD BE A MAP WHERE WE COULD WALK WITH OUR RANGERS)
- A specific place for the clan, where only clan players could enter this place.
- I do not understand why Canion Ville exists, because players want to play on a new server, could be born in Dino Ville and do the start missions in Dino Ville, since it is the center of Dino Storm.. You should give more meaning to Dino Ville.
 
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