My personal ideas of how can we make this game as not like "Routine" as possible are the following:
There should a solo/group tasks, sent to each player each day depending on their level, and each are challenging and beneficial. Rewards can be anything from Gold Coins, Supply Charge, Violent Booster, Rare upgrade items, anything, but it has to still be worth it.
It is like Random Balls, or eggs, or ingredients spread around the maps for players to snatch before anyone else.
Rewards should vary from common, to uncommon, to rare. For example, Dino Dollars drop (Common), Gold nuggets (Uncommon), Beautiful high quality skin (Rare). And players will go on searching the maps for these drops in most remote and deserted corners hoping to be the first to reach it.
- Leader-board score for the:
- Top Fame scored.
- Top Kill-Count (PVP Victories).
- Top Achievement score.
It should be two of them, one daily update and one projecting "Of all time". Top 10 should be visible for all, plus your personal position. Example: [1st], [2nd], [3rd], [4th],... [9th], [10th] & [277th] "You".
- More promising daily rewards.
Since the current one is very very outdated and almost worthless.
Every weekend, every server should receive one Gigantic Boss that it would take the combined effort of all server players. And the more players there are, the more heal points that Boss must receive, with minimum base for the case of inactive servers. Reward should be very unique, example, Corona Maximalis Crown, Survivor Title, etc. Of course all participants will receive it, regardless of amount of contribution, and those who didn't participate receive nothing.
Just few inside the box ideas, since I believe most of them can be made possible with the resources available. But yet can have very significant impact on players activity. The better the rewards are, the more players will desire to obtain it.
*Whispers* here comes the dislike reactions