after endgame, maps will be reworked xdI hope this update will be released next year. Finishing this year to implement a big update in a new year, along with others would be great. So a big bug-free update and everyone's opinion and participation.
Next update that should be implemented is the support system. There are players recovering accounts just saying amount and date of purchase of gold.
I know. However, the experience of the staff working in support leaves something to be desired.after endgame, maps will be reworked xd
i think it would just be better to make them another form of currency, like the gold coins, dino dollars, and fame. there's no reason it should be taking up inventory space.Dinoville tokens must be accumulated in stacks of 100 or more, because there are many players with little space in inventory / storage for a new mechanic that forces you to collect a lot.
As long as they do not add the possibility of acquiring tokens with real money (I hope not ), I will be happy.i think it would just be better to make them another form of currency, like the gold coins, dino dollars, and fame. there's no reason it should be taking up inventory space.
We were begging for this since years, I feel good now.We are currently still working on a few backend related stuff to improve our internal workflow for the ingame events. The expiring event items was already used for the current dino ball event and helps a lot with data handling and event complexity.
More upcoming changes will also lay the foundation for the planned endgame design outlined here for Dino Storm. For example the achievement score will be separated from the event achievement score so that will allow us to adjust the sheriff monument to use achievement points instead of fame.
That change means the total achievement score can be reached by anyone and not just by players that played all old events etc. It is a better score to measure what a player has achieved in the game and not only focusing on being sheriff.
For the participated events there will be an event logbook to see the history and points a player has for the events.
As well as a better usability to find all related achievements for the current running event.
View attachment 41871
Its planned to deploy this after the dino ball event has ended.
Other than that, the planned changes outlined here in this topic are still open for discussion as we haven't had time to work on it yet. But so far the core ideas seem to be the right direction as we could read from your feedback.
Have a nice week
I like.We are currently still working on a few backend related stuff to improve our internal workflow for the ingame events. The expiring event items was already used for the current dino ball event and helps a lot with data handling and event complexity.
More upcoming changes will also lay the foundation for the planned endgame design outlined here for Dino Storm. For example the achievement score will be separated from the event achievement score so that will allow us to adjust the sheriff monument to use achievement points instead of fame.
That change means the total achievement score can be reached by anyone and not just by players that played all old events etc. It is a better score to measure what a player has achieved in the game and not only focusing on being sheriff.
For the participated events there will be an event logbook to see the history and points a player has for the events.
As well as a better usability to find all related achievements for the current running event.
View attachment 41871
It is planned to deploy this after the dino ball event has ended.
Other than that, the planned changes outlined here in this topic are still open for discussion as we haven't had time to work on it yet. But so far the core ideas seem to be the right direction as we could read from your feedback.
Have a nice week
I suggest creating global ranking, because currently there are players who play on more than 1 server. Add all achievement points for an account to rank in a global leaderboard. This can instigate players to level up on other servers, staying connected longer.We are currently still working on a few backend related stuff to improve our internal workflow for the ingame events. The expiring event items was already used for the current dino ball event and helps a lot with data handling and event complexity.
More upcoming changes will also lay the foundation for the planned endgame design outlined here for Dino Storm. For example the achievement score will be separated from the event achievement score so that will allow us to adjust the sheriff monument to use achievement points instead of fame.
That change means the total achievement score can be reached by anyone and not just by players that played all old events etc. It is a better score to measure what a player has achieved in the game and not only focusing on being sheriff.
For the participated events there will be an event logbook to see the history and points a player has for the events.
As well as a better usability to find all related achievements for the current running event.
View attachment 41871
It is planned to deploy this after the dino ball event has ended.
Other than that, the planned changes outlined here in this topic are still open for discussion as we haven't had time to work on it yet. But so far the core ideas seem to be the right direction as we could read from your feedback.
Have a nice week
I like the golden firework thingamabob :VWe are currently still working on a few backend related stuff to improve our internal workflow for the ingame events. The expiring event items was already used for the current dino ball event and helps a lot with data handling and event complexity.
More upcoming changes will also lay the foundation for the planned endgame design outlined here for Dino Storm. For example the achievement score will be separated from the event achievement score so that will allow us to adjust the sheriff monument to use achievement points instead of fame.
That change means the total achievement score can be reached by anyone and not just by players that played all old events etc. It is a better score to measure what a player has achieved in the game and not only focusing on being sheriff.
For the participated events there will be an event logbook to see the history and points a player has for the events.
As well as a better usability to find all related achievements for the current running event.
View attachment 41871
It is planned to deploy this after the dino ball event has ended.
Other than that, the planned changes outlined here in this topic are still open for discussion as we haven't had time to work on it yet. But so far the core ideas seem to be the right direction as we could read from your feedback.
Have a nice week
Good point. In case they have exactly the same achievement points the event points could be used to determin the final position. In addition we will certainly add more achievements so that it will be less likely that players have the same achievement points. Will note that in the design doc.A question, what about 3 players who had the same achievement points (not events) at sheriff time, what would differentiate them?.
Own at least 100 different skins.Good point. In case they have exactly the same achievement points the event points could be used to determin the final position. In addition we will certainly add more achievements so that it will be less likely that players have the same achievement points. Will note that in the design doc.
Love ittttOwn at least 100 different skins.
Own 10 camps at the same time.
Donate 100000 DD to your clan.
Obtain 100 clan boosters from group quests.
Craft a black/white/blue etc. set using Tri-Forge.
...
Vai nesse intagram aqui (dinostorm.ds.oficial), o cara vai postar um vídeo explicando essa tabela TRADUZIDA.Can you translate this table into Portuguese?
"Items to shape the game world for all players" Can you give me an example?
Do you plan to improve the usability and / or functionality of the buildings?, I mean, is there a possibility to add new variants of "supply change" that can benefit or harm the building?.View attachment 41518
Game Buildings
The building gameplay is left out for now as the concept here is quite complex and still needs more time to get worked out properly. But what we want here is to offer a diverse gameplay around buildings that is less static that the current one. That needs the clans to be more active to get their rewards etc. and with it give more room for smaller clans to get their piece of the cake. But quite possible that this will be a seperate update.
i wantDo you plan to improve the usability and / or functionality of the buildings?, I mean, is there a possibility to add new variants of "supply change" that can benefit or harm the building?.
Some may enter the token store... For example:
View attachment 41908
"Supply Change" (Disable): The building cannot be recovered fro a specified time. The bearers of the building either.
"Supply Change" (Intact): The building cannot be attacked for a specified time.
"Supply Change" (UP Items): Increase Fame / Gold production for a specified time.
"Supply Change" (Down): Increases the percentage of down when the building is attacked, does not have a set time (supply change 2.0 but faster).
"Supply Change" (Reduction): Reduces the percentage down of a building when attacked for a specified time.
"Supply Change" (Steal): Ability to steal items from the building without having to drain it 100%.
"Supply Change" (Healing): The building heals without the need for players for a specified time.
Other more interesting variants:
Chip "virus": The building descends and is completely useless, therefore, they cannot use other supply changes. There could be another similar device that protects the building.
View attachment 41909
Detonator: Once in place, nothing can be done for the building. The building is will destroyed and has a 50% chance to cast items it produced. Construction or repair items are needed for the building to return.
View attachment 41910View attachment 41911
After writing this, I think that supply changes commons (blue) should be achieved more easily, and also that maps will need new paths, to make it more interesting.
this would be abused, since clan owning could use these supplies all time and not even let anyone at anytime to attack it"Supply Change" (Intact): The building cannot be attacked for a specified time.
there has to be 100% chance to get items, beside it, its nice thingDetonator: Once in place, nothing can be done for the building. The building is will destroyed and has a 50% chance to cast items it produced. Construction or repair items are needed for the building to return.
View attachment 41910View attachment 41911
it will be a thing after endgame update xdalso that maps will need new paths, to make it more interesting.
in new store tokens will be required to buy anything, in current stores its not. i dont think that devs said exactly that there will be fur clothes in that store, just "exclusive" clothes and skins ;dWhat will happen to the other stores in DinoVille, will they leave? or will they continue? I say this because it was mentioned that there would be clothing and fur sets in the token store. Players will prefer the token store than normal Dinoville stores (for its little variety and high costs in gold).
Honestly, the other stores have potential if they update properly.
Slot machine will return?
There should be an alternate way to get clothes rather from Tokens only. Perhaps, keeping the most premium and desired wearables for Token purchase only where players would fight for it and leave the normal clothes (clothes that are currently sold at the Ladies Luxury Clothes & Premium Ranger Clothes) to be purchased with Goldcoin but at a reduced cost.What will happen to the other stores in DinoVille, will they leave? or will they continue? I say this because it was mentioned that there would be clothing and fur sets in the token store. Players will prefer the token store than normal Dinoville stores (for its little variety and high costs in gold).
Honestly, the other stores have potential if they update properly.
Honestly, the other stores have potential if they update properly.
Players are tired of being forced to follow alpha clans' orders to get rexΤο rRex has to stay locked up because if they have all rex it won't matter And as the other one with a reputation has said, they're going to be picking for rex.