Do you plan to improve the usability and / or functionality of the buildings?, I mean, is there a possibility to add new variants of "supply change" that can benefit or harm the building?.
Some may enter the token store... For example:
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"Supply Change" (Disable): The building cannot be recovered fro a specified time. The bearers of the building either.
"Supply Change" (Intact): The building cannot be attacked for a specified time.
"Supply Change" (UP Items): Increase Fame / Gold production for a specified time.
"Supply Change" (Down): Increases the percentage of down when the building is attacked, does not have a set time (supply change 2.0 but faster).
"Supply Change" (Reduction): Reduces the percentage down of a building when attacked for a specified time.
"Supply Change" (Steal): Ability to steal items from the building without having to drain it 100%.
"Supply Change" (Healing): The building heals without the need for players for a specified time.
Other more interesting variants:
Chip "virus": The building descends and is completely useless, therefore, they cannot use other supply changes. There could be another similar device that protects the building.
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Detonator: Once in place, nothing can be done for the building. The building is will destroyed and has a 50% chance to cast items it produced. Construction or repair items are needed for the building to return.
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After writing this, I think that supply changes commons (blue) should be achieved more easily, and also that maps will need new paths, to make it more interesting.