one of the objectives of the update is to end Big alliances, obviously there will still be alliances between 2 or 3 clans, or even more, but a bigger alliance will not be advantageous, because the risk of losing the position by the ally itself would be quite large, so it is necessary that the elections are anonymous, so that it will force the clans to go their own way or form small alliances, and in the case of an entire alliance joining a single clan, it will also not be advantageous, as the waiting list would be huge
The goal was to reduce the influence of big alliances and their monopoly on elections, not to destroy alliances itself and the trust between them! And that was already achieved through many reforms, that made being an attacker a lot more easier than being a defender.
This method completely annihilates the concept of an alliance. And as discussed by many, Once an alliance is dead, the clan of that alliance would regroup in a single clan and still act as an alliance except that they would be in 1 big clan, in contrast, to separate small clans.
The concept of big clan merge sound a little bit more messy now considering that clan mates can too block each other, and the only way to prevent that would be to control who takes the fame, but now that is even being hammered on, as Highway mentioned: ...
But i might be better to have a system in place that automatically gives the player that picks them up from the buildings the fame?
Showing only a list of the other clans as suggested that run for an office could be an option but then the whole clan would be hunted and not just a single player.
I do not personally see where is the problem with that.
And it is better than the alternative, which is attacking everyone and trying to seize everything indiscriminately, and ruin any trust between players and themselves. Whether they are neutral, enemies, allies or even members at the same clan!
The only way your proposal can work without everything to descend into chaos would be to normalize "Blocking" & "Losing" elections, that would be by increasing opportunities to obtain T-Rex. Therefore, when we lose an election, we would be like : *Sigh* "Ok, better luck next time", not: *Frustration* "Let's make sure that never happens again.
Increasing opportunities can be achieved through:
- Reduce the number of time in waiting for a new election to start.
- Generate high number of tokens for high office elections:
- Marshall
- Deputy
- Assistant Deputy
- Introduce a second Tier for "Silver offices" and have in total:
- 2 Governors
- 4 Councillors
- 6 Constables
- 8 Board members.
But again, I do not see a problem with these proposed ideas:
- Leader/Right hands can view which members of their own clans running in which office.
- To assist them with fame.
- Anyone else can't see any detail about the player who joined the office except their "Clan".
- Leader/Right hands can make a choice:
- Fight for obtain the office by force.
- Maintain defensive position if the odds are in their favor.
- Back out of that election office by:
- Speaking to their member, and asking them to leave the office.
- Expelling that member, if he refuses to leave, and endanger the clan.
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.”
― Sun Tzu,
The Art of War