I don't see how these reforms are gonna serve anyone, and at least before, we could reward our members for their efforts by supporting them with fame, and yes we are not able to satisfy everyone, because of the limited number of elections available. Now with these reforms it is more of a gamble, whether you fought effortlessly or not, there is no guarantees for your winning, so you could be someone who fought, and spent and struggled hard, but the dice didn't play in your favor.
This issue have been already tackled by two reforms I personally support. Being able to raid and plunder other clans gates and seize the fame in it, if it haven't been collected. And allowing re-elections, making it possible to obtain a Tyrannosaurus Rex through multiple winnings in minor offices. There is no excuse to hammer on stability and create chaos. Not because you are having it hard means everyone else should to.
While it is not perfect, it is better than the alternative.
This is not the case for all servers, because through our free-choice, we were able to spread our influence far and wide, and create different opportunities for all people of all levels in many many different clans that spanned the server. These reforms will not cut the influence of those single individuals that haunted your past, rather strength it through players paranoia and that would be the case for us as well.
None will choose a gamble over guaranteed chances for their hard work, therefore, they will fight the system and centralize the influence of server into the hands of single individuals whom are going to control who wins and who doesn't, and even though this is undesirable, and it will create many internal issues, it is still for most players a better option than absolute chaos.
The concept of Infinite or as how I prefer to call it "Endless War" is confirmed as a consequence of one undeniable fact. "Peace, negotiations, compromises, & cease fires are all pointless". The goal is to secure your elections, by any means necessary, and since all reforms push for a gamble, the only way to guarantee a win is to centralize influence, and that would be by giving it all to someone you respect and trust, and fighting to take it from someone you don't.
For us, the concept is very real, because we are too stubborn to submit, since we value our freedom more than anything and the only options we have, is keeping fighting a costly war or leave the game itself. That might not be the case for your server, or your people, but it is not my right to judge.
And that is the part where still none of you understands. The goal is not to play peacefully, the goal is to secure our elections through peace. And maybe Peace is a strong word, for it means you being immune to attacks; that sort of idealism is too good to be real anyway. No, by peace, it means passive defense, where we fight only if necessary to secure what we hold, while at the same time sharing influence with other people, without being forced to attack them to make sure that they don't use that influence against us.
We share our influence willingly and expect those whom we shared it with to respect our share of holds and not try to seize it, to conserve our resources for more real threats, not be forced to play this game 24/7, waste as little money on gold coins as possible, and enjoy our game with fun fights as our own choice, rather than being forced to fight major wars and waste our resources and time, and money in vain because other people deem it more fun when we could have simply choose to do just that if we actually agreed with them before, but now that choice would be taken away from us.
I hope that oversimplification can reach your mindset.
I will not comment on that, because your personal experience is none of my business, and our own experience is impossible for you to comprehend.