The only new mechanic in part 3 is the bandit raid and steal fame from buildings.
What other mechanics do you have in mind?
Personally I would like to see some things like:
Dinosaur transport (PvP): A player must carry a load of supplies to a specific point. If he completes the mission successfully, he will receive an amount of fame (for the clan), if he dies in the course, the fame will be given to the enemy players who attacked the transport.
Bonus Sculptures/Structures: Structures of different designs that can be placed on a map and with the clan name. These structures give fame bonuses to clan members who are participating in game buildings and if they have any controlled construction on the same map they will also receive this bonus. These structures can be destroyed and the clan that destroys them can receive fame.
Steal fame pvp: Every time we kill a player or do the most damage, we could steal a minimum percentage of fame, to make the PvP game more satisfying. This system works only when we have activated the PvP mode and not Outlaw.
Mini fame/medal buildings: Just like normal buildings, these can be purchased at the lily emporium (obviously with a balanced price) and can be placed on a map, they have a limited duration and can be destroyed and of course, the clan that destroys them, will receive fame.
Survival defense (bonf ranks): Players who participate in the defense of the building without dying will receive a small temporary boost to their stats. These benefits can be divided into ranges:
Rookie: Successfully defend your building 3 times. (Buff: +3% Vitality)
Ranger: Successfully defend your building 10 times. (Buff +5% vitality)
Guardian: Successfully defend your building 10 times. (Buff +7% vitality
If a player kills a player with a defense buff, they will receive additional fame.
Another but this one will depend on whether the medal collection system changes completely.
Steal medals from players: Those players who collect the medals, they will go directly to their personal inventory but they will not be able to send them to the clan until the combat is idle, if said player dies, a certain amount of medals will fall to the ground, and any player can pick them up.
And those are some ideas that I have, there are others that I have in mind but it would work better if the Game Buildings were for all the players and not exclusively for the clan. I mean gaining fame without necessarily belonging to a clan or participating in Game Buildings.
Those who don't know what 'Game Buildings' is, is part 3 of the game, where we will have more ways to gain fame through traveling buildings and mines.