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#12 Endgame Game Mechanics Discussion

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Kadir_145

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No bc translate some tımes make wrong And I told here its not only social about if u have not tıme for come game them will out u in clan if u not make supply them will out in clan Where justice ?
 

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No bc translate some tımes make wrong And I told here its not only social about if u have not tıme for come game them will out u in clan if u not make supply them will out in clan Where justice ?
And do you think it is fair to sell the rex for gold? so that those who live in more stable economic situations obtain the rex, and those who live in poorer places have to wait years?
 

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what we have to look for in this thread is, how do we make the endgame not boring? or in any case, what new activities can those who have finished the game do? (but still I prefer a thousand times that they change the way to obtain rex, so that the wars, whose purpose is to obtain fame to unlock that dinosaur, are more attractive and more fought, that a massive alliance is not the best solution)
 

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And do you think it is fair to sell the rex for gold? so that those who live in more stable economic situations obtain the rex, and those who live in poorer places have to wait years?
[/ALINTI]

Ofc Not I give 2 advıce One With Gold Coins Lıke all Item

Another lıke another ıtems NPC Sytem Finish Help and Win Rex

What about players who don't have a choice?
You have a rex and anothers not and u not let them hold map or give election so you think its fair or justice what gonna be this players... ?
 

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You waste the time and effort in the middle u jumb that..

And what about language conflicts in addition to this..

I Mean ı speak eng and u talking too Russian And ıdk Russian And u very powerfull in game and u a block for me sheriff way what happen then ? İts not social about Only % 20 maybe
that's why i said, you should look for the fairest clan possible, don't choose any one and demand the sherrif, it takes time and effort, the game has taught you a little of this, before acting, do a brief study in the clan you will attend, ask others who have more time, if they have something against leadership, if the clan style does not please you, go to another, if none please you, make your clan, and strive to be the difference, and with their attitudes to draw the attention of the other disadvantaged, and thus build something good and fair.
unfortunately with the current gameplay, being an enemy is an arduous task, so against the monopoly of alliances, the enemies should be able, in addition to draining the zone, to be able to absorb the fame of the zone, while it is going down, so that could bring back the war, and a little justice for the enemies, achieving something of fame, without having to take the portal and stay with them for hours to guarantee some position in the election.
 

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Olá, fico muito feliz que você postou isso deu atenção! Eu tenho uma ótima solução! Bem, Dino Storm é um jogo maravilhoso que todos conhecemos e acho que a história do jogo é pouco explorada pelos jogadores. Para onde eu quero ir? Que seria uma ótima ideia lançar o T-rex para jogadores que terminaram 100% de todos os NPCs de Dino Ville a MM. Seria uma ótima opção secundária para o Rex e ainda mantendo as eleições e dando a você a opção de pegá-lo via Eleições! Dando variedade a todos os jogadores que podem desbloquear via Missões ou Eleições e ainda fazendo com que os jogadores conheçam melhor a história do jogo, que é muito pouco explorada!
 

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that's why i said, you should look for the fairest clan possible, don't choose any one and demand the sherrif, it takes time and effort, the game has taught you a little of this, before acting, do a brief study in the clan you will attend, ask others who have more time, if they have something against leadership, if the clan style does not please you, go to another, if none please you, make your clan, and strive to be the difference, and with their attitudes to draw the attention of the other disadvantaged, and thus build something good and fair.
unfortunately with the current gameplay, being an enemy is an arduous task, so against the monopoly of alliances, the enemies should be able, in addition to draining the zone, to be able to absorb the fame of the zone, while it is going down, so that could bring back the war, and a little justice for the enemies, achieving something of fame, without having to take the portal and stay with them for hours to guarantee some position in the election.
I respond with respect to your comment, but what you say reminds you to create a clan on your own and go to war with that clan. (And I'm not even talking about other alliances) This interpretation is seen as a bit of self-interest...
 

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No bc translate some tımes make wrong And I told here its not only social about if u have not tıme for come game them will out u in clan if u not make supply them will out in clan Where justice ?
Thanks to this update, a new system will be created that will allow players to earn rex without the need for other people to decide or spend gold excessively (which creates unfair choices).
The truth is that I do not know how this system could be, I suppose that to be a sheriff it would be an obligation to be in a clan, hence, depending on your performance, the system will reward you or let you enter to get rex (maybe).

I also remind you that not only the way to get rex will be changed, aspects of the wars, and some reason to continue in the game will be different from what it is today; so the conflicts between clans by rex, could be very different. And even, This new system could benefit clans with minor alliances that fight against an alliance with total domain of the server.

And I understand the need to get rex easily and quickly, but it doesn't make sense, especially since the ds community is so small, allowing players to earn rex quickly and easily will lead to overpopulation of them in the long run. It would make the game boring and pointless.
 

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Olá, fico muito feliz que você postou isso deu atenção! Eu tenho uma ótima solução! Bem, Dino Storm é um jogo maravilhoso que todos conhecemos e acho que a história do jogo é pouco explorada pelos jogadores. Para onde eu quero ir? Que seria uma ótima ideia lançar o T-rex para jogadores que terminaram 100% de todos os NPCs de Dino Ville a MM. Seria uma ótima opção secundária para o Rex e ainda mantendo as eleições e dando a você a opção de pegá-lo via Eleições! Dando variedade a todos os jogadores que podem desbloquear via Missões ou Eleições e ainda fazendo com que os jogadores conheçam melhor a história do jogo, que é muito pouco explorada!
Então pra que vai existir eleição sendo que é 1000 vezes mais fácil só terminar as missões?
 

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Então pra que vai existir eleição sendo que é 1000 vezes mais fácil só terminar como missões?
Negativo, não é nada fácil terminar todas as missões de todos os mapas exige muito tempo para deixar o jogo em 100% e desbloquear tudo. Séria uma ótima opção.
 
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Thanks to this update, a new system will be created that will allow players to earn rex without the need for other people to decide or spend gold excessively (which creates unfair choices).
The truth is that I do not know how this system could be, I suppose that to be a sheriff it would be an obligation to be in a clan, hence, depending on your performance, the system will reward you or let you enter to get rex (maybe).

I also remind you that not only the way to get rex will be changed, aspects of the wars, and some reason to continue in the game will be different from what it is today; so the conflicts between clans by rex, could be very different.

And I understand the need to get rex easily and quickly, but it doesn't make sense, especially since the ds community is so small, allowing players to earn rex quickly and easily will lead to overpopulation of them in the long run. It would make the game boring and pointless.
I agree with this, but as I said it is impossible to get this dinosaur from the topic of clan wars and fame...

And the battles in the game are pay-and-win focused, such as supply and excess.

Those who do not have such time to work or school are unfortunately expelled from clans..

If I had a strong clan I would say the same things again..
This dinosaur must be taken out of clan wars and fame
 

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[QUOTE = "Maddy Montgomery, postagem: 58703, membro: 25542"]
Então pra que vai existir eleição sendo que é 1000 vezes mais fácil só terminar como missões?
[/CITAR] Negativo, não é nada fácil terminar todas as missões de todos os mapas exige muito tempo para deixar o jogo em 100% e desbloquear tudo. Séria uma ótima opção.
Se você atingir o 55, e comprar um violento 30dias você já vai ter feito ao menos 50% das missões de todos os mapas, só precisará terminar o restante, e ainda, obter de graça, visto que você não vai ter que abastecer nenhum portal, doar dd's ao clã, etc...
 

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I agree with this, but as I said it is impossible to get this dinosaur from the topic of clan wars and fame...

And the battles in the game are pay-and-win focused, such as supply and excess.

Those who do not have such time to work or school are unfortunately expelled from clans..

If I had a strong clan I would say the same things again..
This dinosaur must be taken out of clan wars and fame
Then you ask too much wanting to win office or stay in the clan always offline, this is prejudice for the clan. Is it wrong to expel the clan for reasons like that? Yes. But it doesn’t change the fact that it takes determination to get something valuable.
 

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Eu respondo com respeito ao seu comentário, mas o que você diz o lembra de criar um clã por conta própria e ir para a guerra com esse clã. (E nem estou falando de outras alianças) Essa interpretação é vista como um pouco de interesse próprio ...
read the second paragraph, I say if you are fair you will make a fair clan.
 
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Kadir_145

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Then you ask too much wanting to win office or stay in the clan always offline, this is prejudice for the clan. Is it wrong to expel the clan for reasons like that? Yes. But it doesn’t change the fact that it takes determination to get something valuable.
People tıme always can be change So Must have a different entrance gate for players
 

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Lıke u said İts a multiplayer game Players need work .. Think a players in clan he work 2 years for a rex or diffrent something and leaders and rıght hand kıck him then what gonna happen ? Again Look ı understand u and anothers too ı know u guys work much years or month ıdk full tıme but all players not have this tıme... İts sytem not fair must change
 

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Lıke u said İts a multiplayer game Players need work .. Think a players in clan he work 2 years for a rex or diffrent something and leaders and rıght hand kıck him then what gonna happen ? Again Look ı understand u and anothers too ı know u guys work much years or month ıdk full tıme but all players not have this tıme... İts sytem not fair must change
The system is unfair, fact. But the system of offering rex for free is wrong.
 

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We are thankful for all the incoming feedback, as it is both important and valuable for Dino Storm development. The suggestions you’ve sent us so far have shown us that our plans for adjusting the game’s maps would not really affect the root of the issues at hand, and therefore not have the effects desired by the community.
Although there are many different facets and perspectives to your feedback, most of you wrote about attacking and controlling sites in order to earn fame and ultimately be elected Sheriff in the town hall, which also provides access to the precious tyrannosaurus rex. However, the most obvious aspects in gameplay are not always the ones at the root of the problem, which is why we attempt to dig deeper and gain additional analytical data—from the game, testers and GMs alike. This way, we want to reach the core of the issue. Going from the observations we have made so far, we are not convinced that revising the game’s maps alone would improve gameplay enough to be satisfactory.

In the last few days we had been intensively discussing a number of design iterations and concepts—but the further we went and discussed possible solutions, the more it became obvious that we would actually need to think about changing the main gameplay path for unlocking T-Rex. We already had ideas for changing the endgame mechanics and concepts on our to-do list, and now we needed to figure out whether we will have to tackle these ideas before or after any potential map adjustments are made.

We condensed the list of issues and points that need to be addressed down to:
  • Server-spanning alliances misusing their influence, deciding who gets and doesn’t get the T-Rex
  • Stalling endgame as soon as T-Rex has been unlocked
  • Rather boring and predictable gameplay around sites (Travel Gates, Claims)

Let us know what you think, or if we are missing important key points! ;)
I've been thinking about elections and I came up with this:
Each big clan with more than 30 or 40 members get Weekly Clan Events that are: gate defense, escorting transport from a gate to another, retrieving items like that mission at damage tech where u have to kill bandits and return stolen gold...now there will be a Clan's hall in Dinoville and that is where missions start/end
This Clan Hall can be built on an area in Dinoville around center of it or idk devs will choose it. Also it will be built with clan funds making them more useful...this clan hall will give attributes during weekly events like speed, health, armor, shield, or better item drops.
Members who participate are awarded in Event Points that cannot be reset. Those event points will be multiplied by 10 to be converted in fame...so for example if u did 5k event points u will get 50k fame.
Those events last 1 day and they should happen once every 1 week . Each player that is online gets 10 missions that will give 5 gc and clan points. Rn idk how to manage clan points so I am open for any idea. Can players from other clans join you? No. Only clan members and the more clan members active the harder it gets but the reward is bigger...except gc.
Players will need special items to take part in missions. Bandits from a clan's mission will not be enemy to other clans. For example: lets say Clan A gets a camp/travel gate defense. Bandits will be agressive to the members of Clan A, to other players from other clans they will be untargetable and they will be neutral.
Because there will be tower defense, there will be tower offense which is basically bandits took a camp. I want to mention that the gates are all supplied by Dinoville and supply will be used during tower offense\defense
Lastly elections should have restrictions like level, fame, current rank in elections.

This is just an idea and to me it sounds good but it needs more suggestions because it is not complete. *forgot to mention that each player gets missions that are their level*
 

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I agree with this, but as I said it is impossible to get this dinosaur from the topic of clan wars and fame...

And the battles in the game are pay-and-win focused, such as supply and excess.

Those who do not have such time to work or school are unfortunately expelled from clans..

If I had a strong clan I would say the same things again..
This dinosaur must be taken out of clan wars and fame
You only ask that the game does not have an objective.

Your solution would be to separate the sheriff position and let the players fight for it (personally not a bad idea, but it would make clans dominating areas pointless to gain positions; if a correct system is created, yes).
 
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Kadir_145

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Sadece oyunun bir amacı olmadığını soruyorsunuz.

Çözümünüz şerifin pozisyonunu ayırmak ve oyuncuların onun için savaşmasına izin vermek olacaktır (kişisel olarak kötü bir fikir değil, ancak bölgelere hakim olan klanların pozisyon kazanmada hiçbir anlamı olmayacaktır).

Establishing your own clan and attacking powerful clans is not the solution, and this is a very common thing.
 
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[QUOTE = "Maddy Montgomery, gönderi: 58714, üye: 25542"]
Sistem adil değil, aslında. Ancak rex'i ücretsiz olarak sunma sistemi yanlış.
[/ALINTI] That why ı give this advice = Gold Coins İts not a pay to win All Item can buy with Gold..
The issue is abuse. Players like america 4 have a single enemy leader who has placed 22,000 gold coins for more than 10 members of the clan in order to win the war. Do you think it's fair for everyone to have rex? They will reach 55, they will already have rex, and then after?
 

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I've been thinking about elections and I came up with this:
Each big clan with more than 30 or 40 members get Weekly Clan Events that are: gate defense, escorting transport from a gate to another, retrieving items like that mission at damage tech where u have to kill bandits and return stolen gold...now there will be a Clan's hall in Dinoville and that is where missions start/end
This Clan Hall can be built on an area in Dinoville around center of it or idk devs will choose it. Also it will be built with clan funds making them more useful...this clan hall will give attributes during weekly events like speed, health, armor, shield, or better item drops.
Members who participate are awarded in Event Points that cannot be reset. Those event points will be multiplied by 10 to be converted in fame...so for example if u did 5k event points u will get 50k fame.
Those events last 1 day and they should happen once every 1 week . Each player that is online gets 10 missions that will give 5 gc and clan points. Rn idk how to manage clan points so I am open for any idea. Can players from other clans join you? No. Only clan members and the more clan members active the harder it gets but the reward is bigger...except gc.
Players will need special items to take part in missions. Bandits from a clan's mission will not be enemy to other clans. For example: lets say Clan A gets a camp/travel gate defense. Bandits will be agressive to the members of Clan A, to other players from other clans they will be untargetable and they will be neutral.
Because there will be tower defense, there will be tower offense which is basically bandits took a camp. I want to mention that the gates are all supplied by Dinoville and supply will be used during tower offense\defense
Lastly elections should have restrictions like level, fame, current rank in elections.

This is just an idea and to me it sounds good but it needs more suggestions because it is not complete. *forgot to mention that each player gets missions that are their level*
agree, also this would be activity for us
 

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I've been thinking about elections and I came up with this:
Each big clan with more than 30 or 40 members get Weekly Clan Events that are: gate defense, escorting transport from a gate to another, retrieving items like that mission at damage tech where u have to kill bandits and return stolen gold...now there will be a Clan's hall in Dinoville and that is where missions start/end
This Clan Hall can be built on an area in Dinoville around center of it or idk devs will choose it. Also it will be built with clan funds making them more useful...this clan hall will give attributes during weekly events like speed, health, armor, shield, or better item drops.
Members who participate are awarded in Event Points that cannot be reset. Those event points will be multiplied by 10 to be converted in fame...so for example if u did 5k event points u will get 50k fame.
Those events last 1 day and they should happen once every 1 week . Each player that is online gets 10 missions that will give 5 gc and clan points. Rn idk how to manage clan points so I am open for any idea. Can players from other clans join you? No. Only clan members and the more clan members active the harder it gets but the reward is bigger...except gc.
Players will need special items to take part in missions. Bandits from a clan's mission will not be enemy to other clans. For example: lets say Clan A gets a camp/travel gate defense. Bandits will be agressive to the members of Clan A, to other players from other clans they will be untargetable and they will be neutral.
Because there will be tower defense, there will be tower offense which is basically bandits took a camp. I want to mention that the gates are all supplied by Dinoville and supply will be used during tower offense\defense
Lastly elections should have restrictions like level, fame, current rank in elections.

This is just an idea and to me it sounds good but it needs more suggestions because it is not complete. *forgot to mention that each player gets missions that are their level*
I like the idea of something just for clans, for example, a lobby in dino ville, to keep fame, booster's to not occupy the inventory and a player who is going to get fame for rex not having to log in on time to sell fame
 

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[QUOTE = "OrionZG, gönderi: 58717, üye: 24417"]
Sadece oyunun bir amacı olmadığını soruyorsunuz.

Çözümünüz şerifin pozisyonunu ayırmak ve oyuncuların onun için savaşmasına izin vermek olacaktır (kişisel olarak kötü bir fikir değil, ancak bölgelere hakim olan klanların pozisyon kazanmada hiçbir anlamı olmayacaktır).
[/ ALINTI]


Establishing your own clan and attacking powerful clans is not the solution, and this is a very common thing.
That will depend on the new system of warfare for mines and portals, as I said before, if a correct system is achieved, clans with small alliances can take a leap against the large clans. Have you heard of David vs Goliath?
 

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Bu, mayınlar ve portallar için yeni savaş sistemine bağlı olacak, daha önce de söylediğim gibi, doğru bir sistem elde edilirse, küçük ittifakları olan klanlar büyük klanlara karşı bir sıçrama yapabilir. David vs Goliath'ı duydunuz mu?
No but ı dont think so little vs Big clan make a shock its lıke 50 vs 10 and them Max Levell ur clan not lıke think
 
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Talking about the achievement of REX.
I see some talking about how unfair MAJORITY is, deciding who wins ELECTIONS. As the old players know, alliances and clans always change, taking the examples from AM1 and EU1, where alliances are very consistent. Returning, all the other servers change clans, what changes is the time this happens, so don't be poor people, everyone has their domain time on the servers.
Another point, get rex for currency? Seriously? Rex must be something difficult to conquer or you would be throwing away the efforts of countless players who have conquered or are fighting for their opportunity.

Third point, unfair players without time failing to win the REX? This is a joke? It is totally fair for someone to spend more time and dedicate themselves, catch Sheriff in front of him. Leaders who manipulate elections? If that really happens is a server without players, who makes the clan are the members, or do you think that if a leader chose his friend, instead of someone who really helps, the members would be silent? Who is stronger, several members, or just a single person? You must do something about the post game, changing the way to win the rex is very difficult and complex. Change what comes next, not the way to get to it.
 
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