The idea of completely changing the mechanics of the end of the game seems to me excellent. This would bring a real change and we could go towards something new, a new ending.
I am totally against the massive alliances that dominate the servers, where 90% of the players belong to the alliance and 10% of the others are enemies, in most cases they are exiles who are not allowed to return to the dominant side.
There are leaders who do not see beyond their own benefit, that is why they defend the alliance system, it is true they earn more positions for their clan. But they are killing the activity in the servers, the best example is the America-1 server. We dominated the server for 2 years, the only way our enemies had to win us is with the betrayal of one of the clans belonging to the alliance, with that betrayal in one day they managed to take away the maps, the following week my alliance was off since after 2 years with maps, we were taking a break! IMAGINE, A BREAK FROM HAVING MAPS! give yourself an idea of how disgusted we were for always having to defend and defend, take turns to supply in the early hours etc. Little by little we recovered strength and the balance update arrived, with this update most of our enemies (crybabies who never entered the forum) left the game or sold their accounts because they believed that Dino Storm died, with this we recovered the maps without shoot a bullet. All this history that I told is wrong, it should not happen this way, the development of the game should be more entertaining, more dynamic, the wars should be more interesting, that make us want to participate in a war, and the ultimate goal of the game it must not simply be a Rex.