It is important that everyone take a step back and realize what was the goal of this update when it was first revealed.
- Allow smaller clans to be able to get access to buildings’ fame items without the need to be part of a large alliance.
- Improve the gameplay around buildings for both defenders and attackers. A key goal is to make it easier for attackers to be successful.
Let's start with the positive.
The gameplay around the towers has definitely improved. While I was testing during the first 3 attack phases, we liked it very much, so we could say that this goal has been completed.
There are also some design flaws that I've noticed, notably with the colors of the gates and the colors of my clan members on the map. It's all so confusing, please change it. Even more confusing in Maujak where the map was full white.
To go to the main topic, this update was made so that attackers get a chance at the elections. I can confidently say that we have missed this target. Everything is explained below in detail.
Whatever occurs in PTR does not reflect the same result on Live servers, each server has its own culture and way of playing. Throughout this thread, this point has been missed multiple times by
@Alewx. I do not blame you, I blame the GMs and Testers who failed to deliver on their job. Where they should have shared information, they threw everything in the "all servers are the same" kind of scenario.
The main goal of the big update was to give the minority a chance and let them win without the authority of a big entity.
Has anything improved when Part 2 occurred?
No.
"Whoever has power, will do anything to hold onto it."
When Part 2 occurred, the big alliances still dominated the town hall. They just found a way to bypass the update.
Will anything improve the minority when Part 3 hits the live server?
No.
The minority will still be the sole loser in the game. Due to the many reasons listed
- Attacks will occur during peak hours, Do you intend to pit the majority of defenders against the small number of attackers? Number always wins. The attackers will be absolutely crushed with coordinated defense.
- Because the majority of alliances are defenders having access to a large amount of fame, will again crush the minority of attackers in the Town Hall, that can barely steal their fame.
- Defenders will always come out victorious because they will find a way to create bonds with other clans and stick together. I do not see any reason why they should be broken up into small clans and I do not see any reason why everyone should be fighting each other.
- For a 100% Yield, I wouldn't even bother attacking a tower for such low reward.
Thats obviously a joke.
This is the amount of fame collected from 2 phases. 1 with 100% and 1 with 200%.
Its not even 10k fame.
Yet my clan spent on it over 600k dd.
REWORK IT
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The DinoDollars Problem after Game Update August 15, 2023
While that update has been immensely beneficial— It raised the maximum dino-dollars farming to something around 100k in 1 hour with the basic damage booster— it is not possible to make that amount in 1 hour since the farming area is always crowded.
Now you have taken advantage of that update and put a high price cap on the Yield Upgrade Cost.
From what I see
- Basic (25% Yield) · no upgrade needed, produces only very few items
- Good (100% Yield)
- Very good (200% Yield)
- Excellent (400% Yield)
The first upgrade cost 3 million DDs for a clan that is half-filled. So, I will need 3M DDs to upgrade my 5 towers from that 25% Yield that gives me a peanut amount of fame to the normal 100% Yield. I do not consider myself as a big clan, despite having the maxed-out space. We're at best 11 high-level players active. Let's take into consideration that myself and my members do not have more than 5 Million DDs. On top of that, we do not have the luxury of being online to farm every day. Even when we are online, the farming area is already filled with a lot of people.
Let's say that we upgraded 1 tower, now the enemies happen to coordinate their attack, my tower is lost. My invested dollars to upgrade that tower is lost. So the loser in this specific situation is somewhat the defender, which is understandable. In the long term, people will simply give up due to the amount of grinding they are being subjected to. But that's an unlikely scenario because small clans will again stick to other small clans forming an alliance.
Logically speaking, you are better off decreasing the upgrade cost from the Yield 25% to 100%. I haven't seen how much the upgrade cost for the 400% cost. Do not care to even ask further because as a regular player, I know that this option will rarely be selected. If any clan chooses 400%, they will put a target on their back, and will without a doubt immediately lose that tower with the 400% Yield.
By decreasing the 100% Yield cost, you motivate all and everyone to upgrade their tower to a specific level. This in turn motivates the attackers to attack that tower. Despite the tower being lost, another clan can immediately get it back up and instantly upgrade it to 100%.
If Dinodollars come easy, nobody would complain. This would motivate every clan to have a better Yield. Better Yield means a higher frequency of attacks.
Dino Dollars is again the main topic of the game. You fixed the problem the first time. Now you introduce a new update that undoes the
Game Update August 15, 2023