I'll go in parts:And all of this is due to the same problem, the LACK OF PLAYERS. How many thousands of PVP games do you find with exactly the same thing as the DS? Think about it. A PVP game WORKS LIKE THIS. Forming alliances and having opponents is one of the points of the PVP game style. Fight alone or with others. It's so simple that it bothers me what they're currently trying to implement in the game.
There are clans that have been formed since the beginning of Dino Storm, and if they dominate a server today, it's because of the efforts of EVERYONE. Nothing was handed to them and nothing gave them power overnight. "The repressed minority" is nothing more than the result of the obvious: A game without players is nothing new. A game without players doesn't create wars. If 20 new people joined the server every month, I don't think the attackers would always lose. Most of the players left are old, meaning they've been in a clan for years and aren't going to leave, whether you want them to or not.
Let's follow your logic: If the game changed from now on, and all the clans fought each other. There would be no more alliances. Who said the attackers would win? They don't HAVE PLAYERS. THE GAME HAS NO NEW PLAYERS. Even if you give them fame for free, they don't even show up, simply because there's no one to show up. Giving 2% more chance or 50% more chance doesn't change the fact that without players, your clan will win absolutely nothing.
For me, the game should be attractive enough for people to want to play it. But now the only thing I'm seeing is the loss of the only ones left. As I said above, I recognize that alliances can be part of the problem, but I disagree with you that they are the whole problem. And unfortunately the lack of players won't be cured by any update they implement here...
I think they should have made enemies to be able to rescue and travel to the gates big clan is holding.For the hard camping and spawn killing at Dv gates...
Could we have a de-buff when there are more than 5 player of the same clan grouped together ... -50% of gun and dino damage when 6 or more are grouped together....
I feel that's too punishing on the alliance xD man those people stay awake for 247 can't even get to use their own gate kind sadI think they should have made enemies to be able to rescue and travel to the gates big clan is holding.
Correct me if i am wrong but owner clan that has big numbers can use their own gates to travel and rescue which means they can gather easily in the gate that 1-2 attacker trying to drain but i think reverse situation should have been done.
Defenders has big numbers so there will be always waiting at least 1-2 clan member that ready to defend and besides that defenders just need to kill attackers once, rest is getting spawn-killed in dv gates.
So thats why i think attackers should be able to use defender's gates and defender clan shouldnt. Besides even if they will fix situation this way, other alliances of defender clan still will be able to use gates like attackers so overall, at least it would be more fair this way i believe.
Dude, this means that not only the alliance has the right to own the gate, why should the developers do everything just for you?we didn't sleep and with this idea we're literally going back to the same thing same goes to other servers, who's gonna wake up at 7am on eu servers to defend? where most are either going to their jobs or to schools? 1am conflict phase that's fine okay but 7 am? even 11 am it's where most of the players aren't even available and i'm not specifically talking about maps holders same goes to the enemies, they also got jobs schools, life whatever, the idea before this one was actually fine 2 conflict phases during the evening yeah okay but early mornings?
That was something out of the ordinary to see how the overwhelming defence ally would handle this. And also to see if such element of surpise adds a fun element. Did it?What was that last second surprise of -50 with the portals? Why didn't you guys inform of us of the new change to the draining % when it's closer to the end? @Highway
I agree. Usually all gates are on good but they did not upgrade the buildings on purpuse to make it hard to overtake them in 1 hour conflict phases.@Highway The Basic sites have a lot of HP and they takes too long to drain.
we could tryThat was something out of the ordinary to see how the overwhelming defence ally would handle this. And also to see if such element of surpise adds a fun element. Did it?
Btw great defence coordination and smart tricks you pulled of. Still sad to see that the attackers where not able to drain due to the to high HP level on basic.
I agree. Usually all gates are on good but they did not upgrade the buildings on purpuse to make it hard to overtake them in 1 hour conflict phases.
We might generally speed up overtakes rate from 10 to 20 and repair from 5 to 10. Could also be more fun this way.
I think you should give attackers the ability to teleport in any site while having duelists.Btw great defence coordination and smart tricks you pulled of. Still sad to see that the attackers where not able to drain due to the to high HP level on basic.
That was something out of the ordinary to see how the overwhelming defence ally would handle this. And also to see if such element of surpise adds a fun element. Did it?
Btw great defence coordination and smart tricks you pulled of. Still sad to see that the attackers where not able to drain due to the to high HP level on basic.
I agree. Usually all gates are on good but they did not upgrade the buildings on purpuse to make it hard to overtake them in 1 hour conflict phases.
We might generally speed up overtakes rate from 10 to 20 and repair from 5 to 10. Could alsoHuh ? Really something out of the ordinary? Seeing such overwhelming ally defence? Which Ds have u been watching for past 4 yearsThat was something out of the ordinary to see how the overwhelming defence ally would handle this. And also to see if such element of surpise adds a fun element. Did it?
Btw great defence coordination and smart tricks you pulled of. Still sad to see that the attackers where not able to drain due to the to high HP level on basic.
I agree. Usually all gates are on good but they did not upgrade the buildings on purpuse to make it hard to overtake them in 1 hour conflict phases.
We might generally speed up overtakes rate from 10 to 20 and repair from 5 to 10. Could also be more fun this way.![]()
I agree on that as i mentioned beforeI think you should give attackers the ability to teleport in any site while having duelists.
Attackers are severely still limited in terms of movement.
Once they get killed, they have nowhere to respawn except for some selected site that DV holds.
.I think they should have made enemies to be able to rescue and travel to the gates big clan is holding.
Correct me if i am wrong but owner clan that has big numbers can use their own gates to travel and rescue which means they can gather easily in the gate that 1-2 attacker trying to drain but i think reverse situation should have been done.
Defenders has big numbers so there will be always waiting at least 1-2 clan member that ready to defend and besides that defenders just need to kill attackers once, rest is getting spawn-killed in dv gates.
So thats why i think attackers should be able to use defender's gates and defender clan shouldnt. Besides even if they will fix situation this way, other alliances of defender clan still will be able to use gates like attackers so overall, at least it would be more fair this way i believe.
More on that.I think you should give attackers the ability to teleport in any site while having duelists.
Attackers are severely still limited in terms of movement.
Once they get killed, they have nowhere to respawn except for some selected site that DV holds.
That was something out of the ordinary to see how the overwhelming defence ally would handle this. And also to see if such element of surpise adds a fun element. Did it?
Btw great defence coordination and smart tricks you pulled of. Still sad to see that the attackers where not able to drain due to the to high HP level on basic.
I agree. Usually all gates are on good but they did not upgrade the buildings on purpuse to make it hard to overtake them in 1 hour conflict phases.
We might generally speed up overtakes rate from 10 to 20 and repair from 5 to 10. Could also be more fun this way.
is this not what i said?More on that.
Defenders should have their movement limited since they are holding towers.
Wouldn't it be logical for Defenders to have an extended Duelist phase? In that way, they would be prevented from teleporting to other allies' Sites to help defend them.
In a way, you put more restrictions on clans to help other clans. Limiting the growth of alliance.
Sorry but you got that backwards. Before you could upgrade the maximum clan size with gold coins instead of dino dollars. There were many clans that exceeded the size of 100 members, especially on the larger servers. But then the Dev Shack #5 came around (~2016) and clan size was limited to 80 members. Clans that were bigger than that couldn't hold any sites after that change, so those large clans had to split into smaller ones - which was partly the reason for clan alliances.Even wars back in 2014 there was no alliance and it was rather small bands of people or organization (I think clan size was just max slot 40) just fighting for themselves... That was the peak of Ds.. there were only 3 maps few gates so the competition to fight was tight and not all will have a space in being a mapholder.
Around 2017 - current, CCV and mm were added in this ,so it open up 2 more choice for map holder to come in. And clan size got increased to 80. That's where alliance started to be a thing majority is always right, minority is always seen as trouble maker. To the point we need a long goal update to help the attackers lmao![]()
. And people are so identified in their own DS alliance xD.
This makes sense from the Defender's perspective.We'd have to defend a weak gate for 1 hr against a lot of angry players that are fame hungry, and if we lose that gate, the benefit of the upgrade goes to the enemy. The risk is absolutely not worth the reward.
lemme ask you something. who are you on asia1? you seem pretty involved in it mateIs it to difficult to hold/defend the sites on asia?
Yes ok can carry onWhat if the drain rate and repair rate depends on how many buildings a clan currently has ?
No Buildings -> Many buildings
Fast Drain/Repair -> Slow Drain/Repair
This might result that clans split more up their buildings into sub clans, on the other hand it makes coordination more difficult and still gives clans without buildings an edge.
I agree with this new thing,What if the drain rate and repair rate depends on how many buildings a clan currently has ?
No Buildings -> Many buildings
Fast Drain/Repair -> Slow Drain/Repair
This might result that clans split more up their buildings into sub clans, on the other hand it makes coordination more difficult and still gives clans without buildings an edge.