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#14 Endgame Part 3 (Sites Gameplay)

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TheDinoWarrior

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Had some grammatical mistakes but corrected it 👍
How about we close the ability to update fame after the application reaches its deadline because chances are big clans can outfame other players or small clans in the last moment depending on the data🍷

Or let players decide if they want to win the previous/current seat or forfeit them because sometimes I don't want to win the same office/previous office again and lose all my hard-earned fame for that.
I would like to have the option to forfeit the seat and get the fame back and work hard to earn more fame next time than investing for next office then go on to lose all the fame only to win the current/previous offices, thanks Devs.
 

BreathSight

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How about we close the ability to update fame after the application reaches its deadline because chances are big clans can outfame other players or small clans in the last moment depending on the data🍷

Or let players decide if they want to win the previous/current seat or forfeit them because sometimes I don't want to win the same office/previous office again and lose all my hard-earned fame for that.
I would like to have the option to forfeit the seat and get the fame back and work hard to earn more fame next time than completing investing for next office then go on to lose all the game only to win the current/previous offices, thanks Devs.
Naah bro, i like the forfeit seat idea but not the other one
 

Hardwell

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@Highway transfer window 3 to transfer window 1 will there also be 4hr production phase?
 

OrionZG

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In general, what percentage or increase will DDS sales at levels 50-55? compared to the current (or previous) upgrade?
For example, will it be 30-40% higher?
 

- Cause -

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In general, what percentage or increase will DDS sales at levels 50-55? compared to the current (or previous) upgrade?
For example, will it be 30-40% higher?
if it aint beatin x4 yellow upgrade thingies, i dont want it
 

Highway

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With removing the significance for multidrops in the dollar economy, we could ensure a constant curve that will continuely raise up to all higher levels. This will sigificantly raise the dollars for high/max level players that dont have multi drops anymore. Its difficult to calculate this on a data model, but we aim that the dollar gain will be similar after the update but especially fix the decline you have when loosing the multidrops. We will monitor it and adjust accordingly to match it with the real data. This is also why we have deployed the preparation update to have the abilitly to compare the "before & after" better.
 

Ezequiel

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Not everyone like you has a lot of time and treats game like a career to only farm dds
'' a lot of time and treats gamelike a career'' if you knew it took 4 years, not 4 months
 

TheDinoWarrior

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I'm glad this update is aimed to benefit the max level players
 

Ezequiel

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Nowadays who is smart do dds at lvl 40, lvl 45 and lvl 50 before improving things. But there are many in a hurry to up things and when they are lvl 55 is when they cry because they don't even have 1M dds. Today the vast majority have over 5M dds. I have been in this game since 2013 and it has never been easier to have dds than it is today
 

TheDinoWarrior

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Anyways we need solution for 2 for more things @Devs

1) Freekilling players - Devs please discuss a solution for this issue, many innocent players get targeted by huge allies and they call them freekill and force a particular player to wear protection for rest of his game experience without him wanting to, these type of clans are controlling and drama makers and make players freekill for fun, I feel bad for innocent players who are forced against their wishes to wear protection while protection must be their choice, not allies choice.

2) Many players joining a single players quest - Yes, they abuse the quest and torture low levels from leveling up. It's very stressful when 10+ players unwantedly join quests and make it impossible to quest and they keep inviting their friends to abuse a particular players quest.

PLEASE solve these issues too, thanks for reading!
😅
 

VioletRosa

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Anyways we need solution for 2 for more things @Devs

1) Freekilling players - Devs please discuss a solution for this issue, many innocent players get targeted by huge allies and they call them freekill and force a particular player to wear protection for rest of his game experience without him wanting to, these type of clans are controlling and drama makers and make players freekill for fun, I feel bad for innocent players who are forced against their wishes to wear protection while protection must be their choice, not allies choice.

2) Many players joining a single players quest - Yes, they abuse the quest and torture low levels from leveling up. It's very stressful when 10+ players unwantedly join quests and make it impossible to quest and they keep inviting their friends to abuse a particular players quest.

PLEASE solve these issues too, thanks for reading!
😅
nah fam thats part of the game :V
 

TheDinoWarrior

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nah fam thats part of the game :V
Its not normal if whole server forces a player to wear protection and take over his quests with 10+ players to annoy him, that ruins his gaming experience, it's abuse.
 

VioletRosa

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Its not normal if whole server forces a player to wear protection and take over his quests with 10+ players to annoy him, that ruins his gaming experience, it's abuse.
LET US BE TOXIC!
 

vansh

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vansh

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Freekill is one of the best things to be especially in a dead server like eu4.
 

- Cause -

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one solution would be making everyone freekill. If you dont want pvp there is prot and when ur ready to pvp just disable prot. Protection is there for a reason. Obviusly it should be that a lvl 55 wont spawnkill a newly arrived but by making the ppl wittout prot freekill no matter the clan, it could spice things up. Problem is, the bs clan/alliance leaders dont want interaction.
 

- Cause -

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one solution would be making everyone freekill. If you dont want pvp there is prot and when ur ready to pvp just disable prot. Protection is there for a reason. Obviusly it should be that a lvl 55 wont spawnkill a newly arrived but by making the ppl wittout prot freekill no matter the clan, it could spice things up. Problem is, the bs clan/alliance leaders dont want interaction.
and it would drive ppl to level up so that they can go on a even bigger rampage
 

TheDinoWarrior

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Its simple => Use Protection if you dont want to play with the risk of getting attacked in PVP.
Okay but what about enemies joining a players quest and invite 10 more players into that quest and they make it impossible for him to quest, isn't that a form of abuse because they have no intention to quest. Even if the quest resets itself back to normal depending on active players after a few minutes, The enemy could detect it far away from other maps because of the quest on his tab and re-invites all the players back to the active players quest and he harasses the player again just by inviting his friends.

They do this by without even being in the present location with the active player who wants to complete his quests.
 

slejd2001

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Anyways we need solution for 2 for more things @Devs

1) Freekilling players - Devs please discuss a solution for this issue, many innocent players get targeted by huge allies and they call them freekill and force a particular player to wear protection for rest of his game experience without him wanting to, these type of clans are controlling and drama makers and make players freekill for fun, I feel bad for innocent players who are forced against their wishes to wear protection while protection must be their choice, not allies choice.

2) Many players joining a single players quest - Yes, they abuse the quest and torture low levels from leveling up. It's very stressful when 10+ players unwantedly join quests and make it impossible to quest and they keep inviting their friends to abuse a particular players quest.

PLEASE solve these issues too, thanks for reading!
😅
1) This is subjective. Nobody forces that player to keep playing on that server or wear prot. You dont want prot, you dont use it, but then other can kill you. So either taking a prot or not, is players choice. If i want hunt in peace or do other stuff, i take prot. If i want fight, raid or do other stuff, then i take it off and do that

2) I agree, this issue should be worked on. Decreasing % at which player can no longer get group doesn't help enough as other players still can kill some mob from quest and join it or just wait until current quest is finished in order to join another one
 

vansh

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When I was free kill I attacked and drained for hours everyday for weeks, I knew everyone sleeps schedule... a bit weird. There are more things that can be done to, up to you to find out.
 

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the only thing im worried is that the idea is good and understood by the devs but if i in eu1 kill a Greek Aces Player, i should expect the greek aces clan to hunt me. But instead not only GA hunts me, but the whole server. We should resolve theese alliances which cover the whole server (i.g. part 3 is trying that) but i seem to be the only one always bored bcs the ally is overpowered.
 

- Cause -

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so that we get more accccction
 
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