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#14 Endgame Part 3 (Sites Gameplay)

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Rav3n

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btw one last concern if this is to promote "balance" then well obviously most members of smaller clans will get duelist of 12 hrs after 4 hours of war and if they go mm obviously the "Dominating alliance" will not let them hunt and they would not have the option to take protection either so can someone enlighten me how this promotes "balance" when eventually u wont be even to return to hunt especially in everyday scenario and its not like everyone has 100m dd stashed so yeah
 

draggey

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Actually, I'm curious to know about what motivated to come up with this concept and why
 

Pleiadian

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Actually, I'm curious to know about what motivated to come up with this concept and why
This is an early concept, a draft of the next update.

Nothing is finalized, everything is up for discussion.

It make sense now why it was so delayed to start the Part 3 topic.

Developers themselves were having a hard time to settle on an idea and still do this point, it needs player input to move forward.
 

Galaxy

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I think they are wanting to make a very big change in something that with new basic mechanics and tweaks would have a better result.
defender already has many advantages, what is missing is the attackers also have their advantages.
and not just completely change how wars work
 

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We plan to make a Public PTR Test with an open map for fights around buildings as well, so you can join for an early access and feedback round to help us shape the update.
Do you have a forecast for the opening day of the PTR, and time?
 

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still wont get gates :d
Don't fight the truth, embrace your fears and face the reality. Ur ally time will be up and small growing clans will have the opportunity to have their hands on townhall too, it will only get better from here for those who will try to challenge allies which control all the maps and we will surely match your strength overtime regardless it be in numbers, holding more fame etc, thanks for reading.
 

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Please not, you developers will lost one of the main reasons for rangers to buy gold, the abbs! please don't ruin the game, with all the respect.
I have to disagree with many others. Think about the rich players with their friends who use cheap shops to abuse the supplies and go ravaging servers against players whose countries economic standards aren't well met compared to theirs. This is about balance and DS has always been free-to-play since the time it arrived, not rich people's toy where they break all the rules of the game and abuse every power with their friends in the game. We are here to discuss about the issue of majority of players who can also have some equal opportunities against players who don't play by the game standards and the only way for this game to grow is by giving players an edge over each other which breeds competitive spirit and it's good for the game too.
 
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xx-predator-xx

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game devs should focus on banning multi accounts/sharing/using sandboxie to open lots of accounts first. after that they can move to the next step of the game. the situation as it is presents itself like this : 1 person is buying 50 accounts and using them and sharing them with other people from different servers. that is a fact not a fiction. fix this first. you have logged on your server data base all the details of every single account since it was created up to present day. do a wide search and you will realise how corrupt this beautiful game has become. there are facebook groups , discord servers specially created to help people to run this "business"-seeling swaping and buying dinostorm accounts. and all this time the people who are playing by the CoC have no chance in defending or as a matter of fact enjoying this game at its full potential. do something about this first please!
 

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game devs should focus on banning multi accounts/sharing/using sandboxie to open lots of accounts first. after that they can move to the next step of the game. the situation as it is presents itself like this : 1 person is buying 50 accounts and using them and sharing them with other people from different servers. that is a fact not a fiction. fix this first. you have logged on your server data base all the details of every single account since it was created up to present day. do a wide search and you will realise how corrupt this beautiful game has become. there are facebook groups , discord servers specially created to help people to run this "business"-seeling swaping and buying dinostorm accounts. and all this time the people who are playing by the CoC have no chance in defending or as a matter of fact enjoying this game at its full potential. do something about this first please!
Can only imagine how beautiful this game would have been if everyone played by the book but it's unfortunate that it got corrupted by some (hungry) rich players who don't play by the book and maybe there's nothing could be done for it.
 

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game devs should focus on banning multi accounts/sharing/using sandboxie to open lots of accounts first. after that they can move to the next step of the game. the situation as it is presents itself like this : 1 person is buying 50 accounts and using them and sharing them with other people from different servers. that is a fact not a fiction. fix this first. you have logged on your server data base all the details of every single account since it was created up to present day. do a wide search and you will realise how corrupt this beautiful game has become. there are facebook groups , discord servers specially created to help people to run this "business"-seeling swaping and buying dinostorm accounts. and all this time the people who are playing by the CoC have no chance in defending or as a matter of fact enjoying this game at its full potential. do something about this first please!
The most viable solution would be for the developers to hire an anti-cheat.


@Highway Sorry to mention you, but are there any plans for this in the future? I think it's a big theme for Endgame 3 because it involves a lot of things in the system.
 

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jfc ofc they are banning people but might be too much for their "small team" idk the specifics and they wont say for obvious reasons
 

OrionZG

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about the funding of the game, I don't know why people care... easily, developers can create more methods to earn money... oh wait, skins and clothings, kits etc are already there. Even developers can upgrade the DS plus to monthly payments with more stuff. 🤷
 

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Hello, I also have a question, when will the testing open?
 

trabzon

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game devs should focus on banning multi accounts/sharing/using sandboxie to open lots of accounts first. after that they can move to the next step of the game. the situation as it is presents itself like this : 1 person is buying 50 accounts and using them and sharing them with other people from different servers. that is a fact not a fiction. fix this first. you have logged on your server data base all the details of every single account since it was created up to present day. do a wide search and you will realise how corrupt this beautiful game has become. there are facebook groups , discord servers specially created to help people to run this "business"-seeling swaping and buying dinostorm accounts. and all this time the people who are playing by the CoC have no chance in defending or as a matter of fact enjoying this game at its full potential. do something about this first please!
Instead of focusing on other peoples actions , focus on urselves and correct yours
 

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Now the question is, what gonna happen to the supply packs on my inventory/warehouse when the update arrives? @Highway
 

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1 player opens 10 accounts on his machine and each account drains 10 gates— that player drains the max % he can before dying and no defender is there, now the situation is absolutely in favor of the first attacker.
Its already like that, some dude can open 10 accs and go drain whole map

The most viable solution would be for the developers to hire an anti-cheat.
How anti-cheat would help here?
 

Pleiadian

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Its already like that, some dude can open 10 accs and go drain whole map
But it is made worst now, by the fact that if those accounts drain the max %, they automatically take the tower.

No need to even click on them.
 

Alewx

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But it is made worst now, by the fact that if those accounts drain the max %, they automatically take the tower.

No need to even click on them.
You do not really support autoclicker abusers here?.....
 

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You do not really support autoclicker abusers here?.....
I'm sorry but the people using autoclicks have weak hands
You just have to spam ur mouse with ur finger , autoclick isnt doing a better job than human hand
 

trabzon

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No finger can beat my autoclicker with 2 ms between clicks :D
I mean you're right , but i don't think the game (Dino Storm) will ''recognize all the clicks from the autoclick''
 

Pleiadian

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You do not really support autoclicker abusers here?.....
I don't understand this question, is this satire?

None of my statement support that.

I am rather, pointing at an abuse that you Devs have never addressed.

The fact that one player would be able to open multiple accounts on his machine and drain the max % and automatically take the tower.

In the given draft, that's infinitely worst than the auto-clicker issue.

I mean, what are the trade-offs here?

Implement a solution against a certain exploit, now you have to deal with another kind of exploit.

And I do not think that the best solution against the auto-clicker issue is to just completely remove the ability to click.
 

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I have never used a mouse since 6 years in the game. Always using my touchpad to make players sleep and still resupplied gates with kits against enemies only cuz Im fast af
 

Highway

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Ok right now the point that seemed to be not liked that much is the 4 hour transfer phase every 24 ours.

Here are some points we wanted to achieve with it:
- A big amount of fame that can be stolen by the attacker as a big reward for the sucessfull attack.
- More difficult to defend if you have many buildings and easier to attack as you can choose between all buildings.
- Event character each day to fight for the buildings where people usually have time to be there and not sleep, work, study.
- Reduce the aspects of multi accounts & sharing to be online every hour.

You might have alternative ideas to solve it?
 

Alewx

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I don't understand this question, is this satire?

None of my statement support that.

I am rather, pointing at an abuse that you Devs have never addressed.

The fact that one player would be able to open multiple accounts on his machine and drain the max % and automatically take the tower.

In the given draft, that's infinitely worst than the auto-clicker issue.

I mean, what are the trade-offs here?

Implement a solution against a certain exploit, now you have to deal with another kind of exploit.

And I do not think that the best solution against the auto-clicker issue is to just completely remove the ability to click.
how do you solve autoclicker issue? because with you claim the building when its run out just leads to who hits first.

Also i know an actual answer is not really to be expected but what would really threaten the ability to hold multiple maps with an alliance in your eyes, just by changed gameplay?
 

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Ok right now the point that seemed to be not liked that much is the 4 hour transfer phase every 24 ours.

Here are some points we wanted to achieve with it:
- A big amount of fame that can be stolen by the attacker as a big reward for the sucessfull attack.
- More difficult to defend if you have many buildings and easier to attack as you can choose between all buildings.
- Event character each day to fight for the buildings where people usually have time to be there and not sleep, work, study.
- Reduce the aspects of multi accounts & sharing to be online every hour.

You might have alternative ideas to solve it?
I personally like the first point, taking a gates main goal is actually to reap huge rewards from it by the end of the day not just for show and that would help small clans to plan and attack big alliance since they won't be able to defend and be active 24/7 along with ally. So a 4 hour fight would seem nice but that's my view.
 

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Ok right now the point that seemed to be not liked that much is the 4 hour transfer phase every 24 ours.

Here are some points we wanted to achieve with it:
- A big amount of fame that can be stolen by the attacker as a big reward for the sucessfull attack.
- More difficult to defend if you have many buildings and easier to attack as you can choose between all buildings.
- Event character each day to fight for the buildings where people usually have time to be there and not sleep, work, study.
- Reduce the aspects of multi accounts & sharing to be online every hour.

You might have alternative ideas to solve it?
Will the claim site gameplay the devs talked be out of this 4hr transfer phase?
 
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