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#14 Endgame Part 3 (Sites Gameplay)

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dragossauro

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A Lately improving our equipment has become relatively easier, I myself went back to playing because of it, but the missions are still a problem from my perspective, from the point of view To be very repetitive, before this changes new levels are unfeasible, I don't think it needs to have a total overhaul but missions, just that there were other ways to get xp that could Switching between various ways to get experience, weekly and daily quests that would be more elaborate world bosses or something like ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯
 

BreathSight

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afther all the other updates, most people left game and aint coming back. so its time for game developers to change their view and bring new levels and events
New lvls are welcomed ONLY if there is an complete rework of quest and xp gains and xp gels. Current state of lvling up even with vios is too tedious and boring. Something boring and tedious can never keep players, new or old, maybe a handful, but most? nah
 

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what level are you @pauline? just asking
 

TheDinoWarrior

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New lvls are welcomed ONLY if there is an complete rework of quest and xp gains and xp gels. Current state of lvling up even with vios is too tedious and boring. Something boring and tedious can never keep players, new or old, maybe a handful, but most? nah
AGREED 1000%
Game needs a rework if to bring new levels cuz currently the quests still running like they from 2012s.
they need to increase rewards and change the dynamic of quests which are actually fun and not too much time consuming before making new lvls and not tedious like the current situation.

(For god's sake, the transport Dino's need to be fed a can of redbulls, THEY ARE SLOW AF..)
 

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New lvls are welcomed ONLY if there is an complete rework of quest and xp gains and xp gels. Current state of lvling up even with vios is too tedious and boring. Something boring and tedious can never keep players, new or old, maybe a handful, but most? nah
 

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TheDinoWarrior

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Don't be selfish e.e think of other players too sis. They have a life outside of game ^^ xd
bringing new levels doesn't improve the game if they want to attract new players unless they made a drastic change.
 

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Add 150 Levels , make Quests harder , and everyone happy , i prefer to see my dear community suffering doing quests , than seeing them happy with lvl 55 and good updates :)
Thats pauline mindset
 

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No, no, no, no and no. We don't need new maps with new levels, nobody wants that. What we need are new pve or pvp maps that keep the same levels 55-50), WITH MORE CONTENT AND MORE REWARDS.
 

VioletRosa

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I just want everyone to know.. I let out a massive fart and I'm proud of myself. thats it. thats the update. @-Spy-
78199057_447272265971275_264752723407142912_n.jpg
 

VioletRosa

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Add 150 Levels , make Quests harder , and everyone happy , i prefer to see my dear community suffering doing quests , than seeing them happy with lvl 55 and good updates :)
Thats pauline mindset
eae bro chilllllllllllllll we all speak freely and stuffs here uwu'
 

pauline

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Don't be selfish e.e think of other players too sis. They have a life outside of game ^^ xd
bringing new levels doesn't improve the game if they want to attract new players unless they made a drastic change.
I have a life too xdsocial and i work full time. I play this game since 2013 and hunted everything. I see all my friends leave because there are no new levels. A new way of hunting and new events is what they want. Not new things in lily shop. Or weapon ballancing again and again.
 

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A new way of hunting and new events is what they want. Not new things in lily shop. Or weapon ballancing again and again.
I can agree with this part only. but the level thing is bs. We should have more levels if the leveling takes place faster. rn the only quests are collect this, fill this bar, escort him. if we had a more dynamic approach? not a storyline (ds is a game that doesent need story) but like some more interactive ways
 

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I was thinking that there could be missions of "challenges" each map could contain a building that was located near the market of the respective map, these missions would work giving us "conditions" to carry out certain actions such as: killing a certain number of mobs in sequence without ending combat.
kill an enemy without firing a single shot which means that if it's a bandit who naturally moves away you would have to stop the attack and wait for him to approach
go from point X on the map to point Y without being attacked by hostile enemies
the experience granted by these missions would be proportional to their difficulty, players would have access to the difficulty level of the mission when choosing one
the rewards beyond experience could be upgrade items or something to encourage players to do one of these missions more often, with some experience bonus or basic damage boost
would be missions made basically to help us sustain a faster and more pleasant ranger level improvement line but that would still require some work on our part
 

dragossauro

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I thought it was a very plausible idea to be added to the game, since it doesn't seem like something very complex ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

I was wondering if anyone has anything to add or have any thoughts about it
 

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I was thinking that there could be missions of "challenges" each map could contain a building that was located near the market of the respective map, these missions would work giving us "conditions" to carry out certain actions such as: killing a certain number of mobs in sequence without ending combat.
kill an enemy without firing a single shot which means that if it's a bandit who naturally moves away you would have to stop the attack and wait for him to approach
go from point X on the map to point Y without being attacked by hostile enemies
the experience granted by these missions would be proportional to their difficulty, players would have access to the difficulty level of the mission when choosing one
the rewards beyond experience could be upgrade items or something to encourage players to do one of these missions more often, with some experience bonus or basic damage boost
would be missions made basically to help us sustain a faster and more pleasant ranger level improvement line but that would still require some work on our part
i like it! here's another mission: add X amount of gadas to your clan uWu'
 

OrionZG

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I was thinking that there could be missions of "challenges" each map could contain a building that was located near the market of the respective map, these missions would work giving us "conditions" to carry out certain actions such as: killing a certain number of mobs in sequence without ending combat.
kill an enemy without firing a single shot which means that if it's a bandit who naturally moves away you would have to stop the attack and wait for him to approach
go from point X on the map to point Y without being attacked by hostile enemies
the experience granted by these missions would be proportional to their difficulty, players would have access to the difficulty level of the mission when choosing one
the rewards beyond experience could be upgrade items or something to encourage players to do one of these missions more often, with some experience bonus or basic damage boost
would be missions made basically to help us sustain a faster and more pleasant ranger level improvement line but that would still require some work on our part
Some time ago I suggested something similar, but in general we need a rework of the quests https://forum.dinostorm.com/threads/missions-rework.21117/

Pd. When I say missions I mean quests.
 
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