trust me, you dont really want thatwhen we get new levels and maps, or some new events.
after alll the other updates they need to establish!when we get new levels and maps, or some new events.
EY NEVER SIS, ds needs all that but new levels AINT ONE OF EMwhen we get new levels and maps, or some new events.
trust me i and others who i know, are realllyyyyyy want that.trust me, you dont really want that
afther all the other updates, most people left game and aint coming back. so its time for game developers to change their view and bring new levels and eventsEY NEVER SIS, ds needs all that but new levels AINT ONE OF EM
New lvls are welcomed ONLY if there is an complete rework of quest and xp gains and xp gels. Current state of lvling up even with vios is too tedious and boring. Something boring and tedious can never keep players, new or old, maybe a handful, but most? nahafther all the other updates, most people left game and aint coming back. so its time for game developers to change their view and bring new levels and events
AGREED 1000%New lvls are welcomed ONLY if there is an complete rework of quest and xp gains and xp gels. Current state of lvling up even with vios is too tedious and boring. Something boring and tedious can never keep players, new or old, maybe a handful, but most? nah
New lvls are welcomed ONLY if there is an complete rework of quest and xp gains and xp gels. Current state of lvling up even with vios is too tedious and boring. Something boring and tedious can never keep players, new or old, maybe a handful, but most? nah
Don't be selfish e.e think of other players too sis. They have a life outside of game ^^ xd
eae bro chilllllllllllllll we all speak freely and stuffs here uwu'Add 150 Levels , make Quests harder , and everyone happy , i prefer to see my dear community suffering doing quests , than seeing them happy with lvl 55 and good updates
Thats pauline mindset
I have a life too xdsocial and i work full time. I play this game since 2013 and hunted everything. I see all my friends leave because there are no new levels. A new way of hunting and new events is what they want. Not new things in lily shop. Or weapon ballancing again and again.Don't be selfish e.e think of other players too sis. They have a life outside of game ^^ xd
bringing new levels doesn't improve the game if they want to attract new players unless they made a drastic change.
I can agree with this part only. but the level thing is bs. We should have more levels if the leveling takes place faster. rn the only quests are collect this, fill this bar, escort him. if we had a more dynamic approach? not a storyline (ds is a game that doesent need story) but like some more interactive waysA new way of hunting and new events is what they want. Not new things in lily shop. Or weapon ballancing again and again.
when do you developers expect this update to be ready and online?In the meantime, we were working on Part 3 of the Endgame concept which is centered around the game’s sites (aka buildings) for gaining fame.
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Did you just bro me ? :'(eae bro chilllllllllllllll we all speak freely and stuffs here uwu'
u my bro <3Did you just bro me ? :'(
beardsu my bro <3
im a full bearded Dude btw xD
i bro everyone uwu' what do you want to be called? >->Did you just bro me ? :'(
i like it! here's another mission: add X amount of gadas to your clan uWu'I was thinking that there could be missions of "challenges" each map could contain a building that was located near the market of the respective map, these missions would work giving us "conditions" to carry out certain actions such as: killing a certain number of mobs in sequence without ending combat.
kill an enemy without firing a single shot which means that if it's a bandit who naturally moves away you would have to stop the attack and wait for him to approach
go from point X on the map to point Y without being attacked by hostile enemies
the experience granted by these missions would be proportional to their difficulty, players would have access to the difficulty level of the mission when choosing one
the rewards beyond experience could be upgrade items or something to encourage players to do one of these missions more often, with some experience bonus or basic damage boost
would be missions made basically to help us sustain a faster and more pleasant ranger level improvement line but that would still require some work on our part
Some time ago I suggested something similar, but in general we need a rework of the quests https://forum.dinostorm.com/threads/missions-rework.21117/I was thinking that there could be missions of "challenges" each map could contain a building that was located near the market of the respective map, these missions would work giving us "conditions" to carry out certain actions such as: killing a certain number of mobs in sequence without ending combat.
kill an enemy without firing a single shot which means that if it's a bandit who naturally moves away you would have to stop the attack and wait for him to approach
go from point X on the map to point Y without being attacked by hostile enemies
the experience granted by these missions would be proportional to their difficulty, players would have access to the difficulty level of the mission when choosing one
the rewards beyond experience could be upgrade items or something to encourage players to do one of these missions more often, with some experience bonus or basic damage boost
would be missions made basically to help us sustain a faster and more pleasant ranger level improvement line but that would still require some work on our part
the king !i bro everyone uwu' what do you want to be called? >->
LovelyI just want everyone to know.. I let out a massive fart and I'm proud of myself. thats it. thats the update. @-Spy-
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