nothing, beside concepts and achievement separation, is doneIs the PTR open now?
Los articulos se comprarán con Fichas + Gemas (Piedras), oro y otras cosas.yo tengo una duda se podra comprar con oro o solo sera con fichas gracias ?
oh thats me when i dont eat snickers bar
Also they can drop fame like x25 gold from the minesnew monsters added today i think, they drop stuff like lvl 55 cloth,skin. I saw someone get lvl 55 tiger and i myself got lvl 55 ring dots.
?Item to lure monstrosities to visit a map
I don't like that now you can't see past events rewards or even past events you did not participate inWe are currently still working on a few backend related stuff to improve our internal workflow for the ingame events. The expiring event items was already used for the current dino ball event and helps a lot with data handling and event complexity.
More upcoming changes will also lay the foundation for the planned endgame design outlined here for Dino Storm. For example the achievement score will be separated from the event achievement score so that will allow us to adjust the sheriff monument to use achievement points instead of fame.
That change means the total achievement score can be reached by anyone and not just by players that played all old events etc. It is a better score to measure what a player has achieved in the game and not only focusing on being sheriff.
For the participated events there will be an event logbook to see the history and points a player has for the events.
As well as a better usability to find all related achievements for the current running event.
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It is planned to deploy this after the dino ball event has ended.
Other than that, the planned changes outlined here in this topic are still open for discussion as we haven't had time to work on it yet. But so far the core ideas seem to be the right direction as we could read from your feedback.
Have a nice week![]()
saying like 3rd time in this thread, it wont be back and it was removed bcs it caused lagsI was thinking about the Dino armor since I just started the game in 2013, I think it will be a great idea putting it in the upcoming update, since a lot of player do like it too![]()
The Ds did an update optimizing the client, so I think it is now possible to think about armor.saying like 3rd time in this thread, it wont be back and it was removed bcs it caused lags
maybe like on off button for visualising theseThe Ds did an update optimizing the client, so I think it is now possible to think about armor.
well, they should do something about it, its 2021saying like 3rd time in this thread, it wont be back and it was removed bcs it caused lags
i think its an good idea...but...i think the armor needs only this players that have the armor impla in slot from this dino...I was thinking about the Dino armor since I just started the game in 2013, I think it will be a great idea putting it in the upcoming update, since a lot of player do like it too![]()
ah and i have an idea more...
maybe...you will make the gates and claims like lvls from the map...that in goldfield only can gate and claim attack with lvl5-14 dino, gun, impla, and techs...
that is an old idea from me but i have an good idea for this +
when you do this then many players cant attack the gates and claims...but when you make in shop (for dino, gun, tech, impla) that lvl55 can buy lvl5, lvl10, lvl15... ... ...too then all players can attack the gates and all players have chance for defence the gates...
i hope you know what i mean...
so you suggest i buy 49 dinos, weapons, implants and techs with different levels just so i can attack/defend with full strength any portal of any map?ah and i have an idea more...
maybe...you will make the gates and claims like lvls from the map...that in goldfield only can gate and claim attack with lvl5-14 dino, gun, impla, and techs...
that is an old idea from me but i have an good idea for this +
when you do this then many players cant attack the gates and claims...but when you make in shop (for dino, gun, tech, impla) that lvl55 can buy lvl5, lvl10, lvl15... ... ...too then all players can attack the gates and all players have chance for defence the gates...
i hope you know what i mean...
so you suggest i buy 49 dinos, weapons, implants and techs with different levels just so i can attack/defend with full strength any portal of any map?![]()
Well, you suggest there is a level limitation for attacking/defending portals, right? There is already a limitation for higher levels than the ranger, limiting also for lower levels will restrict effective play to just 1 map (which doesn't make any sense).why 49 dinos and so on? you only need same number of dinos and gun, impla, tech...same number of maps...also we have ???5??? maps? also you need 5 dinos...
but then have all players (big and little players...big and little clans...ALL HAVE CHANCE to take AND HOLD gates and claims...
but when the gates and claims system still like now...so many players dont would play more...1 from this i am....
your idea is just excuse to not lvl up and upgrade, but have same possibilities as those who lvl up and upgrade, you are just lazy to get stronger and want forever stay at your low lvl, thats not how it will ever bewhy 49 dinos and so on? you only need same number of dinos and gun, impla, tech...same number of maps...also we have ???5??? maps? also you need 5 dinos...
but then have all players (big and little players...big and little clans...ALL HAVE CHANCE to take AND HOLD gates and claims...
but when the gates and claims system still like now...so many players dont would play more...1 from this i am....
His idea would work much better in events, for example: an event where only baby dinosaurs or tier 10 weapons are used, etc.why 49 dinos and so on? you only need same number of dinos and gun, impla, tech...same number of maps...also we have ???5??? maps? also you need 5 dinos...
but then have all players (big and little players...big and little clans...ALL HAVE CHANCE to take AND HOLD gates and claims...
but when the gates and claims system still like now...so many players dont would play more...1 from this i am....
but I do not rule out the possibility of seeing something related to your idea in game buildingsGame Buildings
The building gameplay is left out for now as the concept here is quite complex and still needs more time to get worked out properly. But what we want here is to offer a diverse gameplay around buildings that is less static that the current one. That needs the clans to be more active to get their rewards etc. and with it give more room for smaller clans to get their piece of the cake. But quite possible that this will be a seperate update.
Lo de desbloquear el T-Rex desde ya deberían buscar otra forma; Es muy cierto que muchas alianzas de la gran mayoría de servidores controla a su conveniencia quien gana y quien no el cargo de Sheriff, es mas algunos hasta aprovechan su influencia y te venden el cargo de Sheriff, hasta fomentan el racismo, en un server del que me guardo el nombre del clan, solo los que eran Brasileños podían ganar cargo de Sheriff.We are thankful for all the incoming feedback, as it is both important and valuable for Dino Storm development. The suggestions you’ve sent us so far have shown us that our plans for adjusting the game’s maps would not really affect the root of the issues at hand, and therefore not have the effects desired by the community.
Although there are many different facets and perspectives to your feedback, most of you wrote about attacking and controlling sites in order to earn fame and ultimately be elected Sheriff in the town hall, which also provides access to the precious tyrannosaurus rex. However, the most obvious aspects in gameplay are not always the ones at the root of the problem, which is why we attempt to dig deeper and gain additional analytical data—from the game, testers and GMs alike. This way, we want to reach the core of the issue. Going from the observations we have made so far, we are not convinced that revising the game’s maps alone would improve gameplay enough to be satisfactory.
In the last few days we had been intensively discussing a number of design iterations and concepts—but the further we went and discussed possible solutions, the more it became obvious that we would actually need to think about changing the main gameplay path for unlocking T-Rex. We already had ideas for changing the endgame mechanics and concepts on our to-do list, and now we needed to figure out whether we will have to tackle these ideas before or after any potential map adjustments are made.
We condensed the list of issues and points that need to be addressed down to:
- Server-spanning alliances misusing their influence, deciding who gets and doesn’t get the T-Rex
- Stalling endgame as soon as T-Rex has been unlocked
- Rather boring and predictable gameplay around sites (Travel Gates, Claims)
Let us know what you think, or if we are missing important key points!
Edit: Link to Early concept
you can also add changing of the hunting style , which means high levels not being able to get double items as they reach the end level same goes for 54 and 53.We are thankful for all the incoming feedback, as it is both important and valuable for Dino Storm development. The suggestions you’ve sent us so far have shown us that our plans for adjusting the game’s maps would not really affect the root of the issues at hand, and therefore not have the effects desired by the community.
Although there are many different facets and perspectives to your feedback, most of you wrote about attacking and controlling sites in order to earn fame and ultimately be elected Sheriff in the town hall, which also provides access to the precious tyrannosaurus rex. However, the most obvious aspects in gameplay are not always the ones at the root of the problem, which is why we attempt to dig deeper and gain additional analytical data—from the game, testers and GMs alike. This way, we want to reach the core of the issue. Going from the observations we have made so far, we are not convinced that revising the game’s maps alone would improve gameplay enough to be satisfactory.
In the last few days we had been intensively discussing a number of design iterations and concepts—but the further we went and discussed possible solutions, the more it became obvious that we would actually need to think about changing the main gameplay path for unlocking T-Rex. We already had ideas for changing the endgame mechanics and concepts on our to-do list, and now we needed to figure out whether we will have to tackle these ideas before or after any potential map adjustments are made.
We condensed the list of issues and points that need to be addressed down to:
- Server-spanning alliances misusing their influence, deciding who gets and doesn’t get the T-Rex
- Stalling endgame as soon as T-Rex has been unlocked
- Rather boring and predictable gameplay around sites (Travel Gates, Claims)
Let us know what you think, or if we are missing important key points!
Edit: Link to Early concept
somebody suggested in separate thread that there would be gel, which increases drop rate or something related with drop, which would be available to buy in new shop, but i dont remember how that user was named neither how thread was named ;dyou can also add changing of the hunting style , which means high levels not being able to get double items as they reach the end level same goes for 54 and 53.