Well, to avoid constant wars a serious solution (at least for me), that the trips / claims now take into account the state of production (the system that allows you to see the amount of investment of fame), a system that exists but does not is taken into account.
I mean the status system of: low, medium, high, excellent.
Evidently, this system must be taken into account more and it should be more effective, the higher the production status, the greater the production of articles of a claim / portal, and the lower it is, the less production there will be.
If the "null" status is added, this would allow portals with this status not to generate articles, with this status it would be possible to maintain and strategically control the claims of a map, thus, it would be possible to avoid continuous wars /total server alliance between clans. It will also avoid the excess of objects from a tower; if you don't want a massive war, just leave 2 portals with good status.
To increase the status items will be needed (from games buildigns, new supply etc).
@Highway And another thing that developers need to keep in mind is: Not only letting the new "game buildings" format be the sole source of fame, you must earn fame through clothing (but no wear), special events, events that generate token stores, common missions, etc.
I know perfectly well that there may be a problem about the dominant clans and that the small clans cannot do anything, but it is not necessary to attack, there should be other alternatives.