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#11 Map Shortcut Routes

Pleiadian

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Sorry but the focus right now is the design for the Endgame mechanics.
Now that the Balance update has been implemented, I've noticed an increase in the number of players at peak time and non-peak time. There's a noticeable issue with farming smilodons now in Maujak.

While I understand that it will take time to even start working on the Map Redesign, and the Endgame mechanic hasn't been touched yet, how about introducing a sort of hotfix to increase the number of smilodons spawn points- or even consider increasing the spawn time?

It's a noticeable issue in populated servers. A small group of smilodons on high-level zone at Maujak for a group of players.
 

St. Coelo

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Your audience is dissatisfied with the current maps, and we also want a lot of additional things, just for the time being what would be most important and help us are maps.
The game itself is good and has great potential, it only sins in some aspects, we don’t want you to change all the current game mechanics, we want some details that wouldn’t affect anything for future updates or adding new features, we can live with always with maps with new paths, because the current format is horrible, the locomotion that was 2 minutes and now it is almost 10 minutes to reach the end of the map, even if we have teleportation, it totally takes away the fun of the game, I will spend a lot of money if you want, but don't be forced to do that, because it takes a long time to get from one point to another.
This is uncomfortable, even in a war, we want quick strategies, not just come and go.
And changing the maps is very important, I know that you are thinking about the future, that you don't want to keep changing the maps every year.
Only this will happen if you keep the current state of the maps, or just look for another audience, and you want older players to leave or get used to these maps, but it is not that simple, whoever stepped on the old maps, he is aware that the way they were, they were better, and not the current one, which follows only one path.
 

JHON JAIRO

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Your audience is dissatisfied with the current maps, and we also want a lot of additional things, just for the time being what would be most important and help us are maps.
The game itself is good and has great potential, it only sins in some aspects, we don’t want you to change all the current game mechanics, we want some details that wouldn’t affect anything for future updates or adding new features, we can live with always with maps with new paths, because the current format is horrible, the locomotion that was 2 minutes and now it is almost 10 minutes to reach the end of the map, even if we have teleportation, it totally takes away the fun of the game, I will spend a lot of money if you want, but don't be forced to do that, because it takes a long time to get from one point to another.
This is uncomfortable, even in a war, we want quick strategies, not just come and go.
And changing the maps is very important, I know that you are thinking about the future, that you don't want to keep changing the maps every year.
Only this will happen if you keep the current state of the maps, or just look for another audience, and you want older players to leave or get used to these maps, but it is not that simple, whoever stepped on the old maps, he is aware that the way they were, they were better, and not the current one, which follows only one path.
en vista de el jugador, no queremos estar dando tele trasportación a cada rato queremos explorar caminar el mapa los nuevos jugadores siempre van a querer ir mas haya de lo permitido en el mapa siempre van a querer explorar niveles mas adelante ayer cuando estaba dando suministro a los portales me encontré un nivel 40 ayudando a unos pks a explorar el mapa eso es lo que en realidad quiere uno por eso pienso que los mapas como el actual es un asco y pienso en ves de hacer un mapa con calles o recto porque no hacen un mapa que sea libre exploración,

a que me refiero: que sea un mapa totalmente abierto,
por ejemplo: Sin títuloss.png
a pesar que es un juego diferente pero, cuando me refiero a un mapa completamente libre es algo así, que el jugador tenga libertad de ir y venir a su gusto esto puede ser mas difícil pero pensándolo bien podrías hacer muchas cosas aqui

1 la casa puede mejorar por ser un espacio un poco mas amplio mas diverso y el jugador puede explorar de verdad y no ir recto

2) en un mapa así los jugadores podrán usar el rastrear de una manera distinta y no saber ya donde esta cada cosa sin usar el rastreador. le diera utilidad algo que hoy en día es inútil
( a claro antes en el año 2014 el rastreador era tan importante porque había cierta cantidad de personas que el rastreador se necesitaba para cazar y llegar a la presa primero, hoy en día simplemente ya sabes donde esta todo por lo lineal que es)
a no ser que en los nuevos mapas que ustedes están preparando se logre visualizar machos población lo que haría un poco mas intenso la caza

3 en guerra al no tener camino nadie sabrá por donde van y por donde le van a caer y eso es importante, para evitar que un jugador rastre a su amigo siendo enemigo deberían dar la opción de desactivar rastreador por jugador

4 para el rex, al tener un mapa amplio si entendí bien necesitas recolectar cosas especiales entre los 5 mapas con mapas abierto como este puede lograr esconder o los bichos de caza o no se como es, en todo el mapa con espacios así tienes libertad de ponerlo donde quieras

bueno para los que vengan a criticar esta idea es solo una idea mas una posibilidad mas para mejorar el juego no le quita la esencia porque seguirá siendo un juego de conquista y hay muchas cosas mas que se le podría aguerrir para mejorar el mapa solo fue una referencia a como podría ser un mapa totalmente abierto
 

slejd2001

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Your audience is dissatisfied with the current maps, and we also want a lot of additional things, just for the time being what would be most important and help us are maps.
The game itself is good and has great potential, it only sins in some aspects, we don’t want you to change all the current game mechanics, we want some details that wouldn’t affect anything for future updates or adding new features, we can live with always with maps with new paths, because the current format is horrible, the locomotion that was 2 minutes and now it is almost 10 minutes to reach the end of the map, even if we have teleportation, it totally takes away the fun of the game, I will spend a lot of money if you want, but don't be forced to do that, because it takes a long time to get from one point to another.
This is uncomfortable, even in a war, we want quick strategies, not just come and go.
And changing the maps is very important, I know that you are thinking about the future, that you don't want to keep changing the maps every year.
Only this will happen if you keep the current state of the maps, or just look for another audience, and you want older players to leave or get used to these maps, but it is not that simple, whoever stepped on the old maps, he is aware that the way they were, they were better, and not the current one, which follows only one path.
i'm fine that there will be new endgame and better devs do it first and then adjust maps to it, than change maps now (useless work) then make new endgame and change maps again, what @Highway said before i think

i see your reply as statement that almost if not all players want changed maps first and that it would be better, im just expressing opinion how i think it would be better
 

Maddy Montgomery

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Sure it will take a while until its ready. Especially because we are a very small team working on not just dino storm. But we want to make sure that the time invested is the right one ;)
Opening vacancies for forum moderators would be a great option, as it would help with valid feedback and organization in the forum.
 

Ulutin

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Sure it will take a while until its ready. Especially because we are a very small team working on not just dino storm. But we want to make sure that the time invested is the right one ;)
Well, this update (even as draft yet) seems biggest update deal on whole Dino Storm history, (of course after Triforge system) so we can wait. I am hell excited! (But make it as soon as possible, please!)
 

domadino

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Hey guys! I was reading what's going on here in the forum and I'm happy that there is a plan to open the routes on the maps again, so there is a little contribution made by me:

Red - New open routes
Purple - Removed spawn camps
Green - Added spawn camps
Pink - Added teleport gate

The pink points (teleport gates) are inspired by the current discussion: "If there is open routes again, why do we have teleport gates in every level zone on the map?". If that current model of teleport gate feels more "useless" for you guys with the open routes, then we should have respawn camps and teleport gates on separated buildings again, but the new teleport gates will work with dino dollars. On that example each map has 3 teleport gates: 1 more close on the beginnig of the map, 1 more close to the market and 1 more close to the end of the map.

There is another point in the discussion: "With the open roads on the map, low level playres can reach zones with higher levels, eventually dying". Part of a open map world RPG is exploring and assuming the risk on it, there is some learning curve on "I will explore and learn where is dangerous for me to walk by" (players still wanna explore on the maps right now without the open routes and eventually dying).

I know there is so many things to appear and that's why we don't need to literally do things exactly the same as the example, it's only a idea that for sure needs more discurssion around it, so it can become something that fits into the game.

Goldfields_Map.png

Mokon_Map.png

GV_Map.png

CV_Map.png

MM_Map.png
 

europe1

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When will changes be made to the new maps?
 
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