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#11 Map Shortcut Routes

SirCoral

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Hello, I wanted to give an idea of how the maps could be in the new update, in my opinion I would love to see the old designs of the maps return (idea that I see is not very supported) and with the same level of structuring as before, for example:
Goldfieds and Mokon Jungle: lvl 5 to lvl 24
Green volcan and Coldclaw Valley: lvl 25 to lvl 44
And finally Maujack Mountains: lvl 45 to lvl 54

The roads that connect DinoVilla with Goldfieds and Mokon Jungle would return, and from Mkon Jungle you would reach the Green Volcan and from goldfieds you would reach the Coldclaw Valley.

I know this idea is full of problems, I couldn't tell because I don't have enough knowledge of the whole game.
That is why I would love if you could give me the problems and inconveniences why not take this idea.

the only way this fits is for mokon and goldfields to have skipped levels, example goldfields lvl 5,7,9,11,13,15,17,19,21,23.
I know because a while ago I tried to see how they would fit, but I doubt it would be accepted.
 

SirCoral

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the other is to return to levels 5, 10, 15,20,25,30,35,40,45,50,55 but with a random drop x4, which I also very much doubt will be accepted
 

SirCoral

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At the moment what they will do is open more roads on the maps, I do not know if they will move areas for this, I doubt it but I do not rule it out
 

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the other is to return to levels 5, 10, 15,20,25,30,35,40,45,50,55 but with a random drop x4, which I also very much doubt will be accepted
esto es una cosa que yo critique una ves pero fue negado, como dije una ves a la gente le interesa mas ir de un lado para otro explorar pero di una buena idea y la montablemente a nadie le gusto y se parece mucho a esta idea.

Este punto es importante el límite Max es el nivel 55 y hay 5 mapas, seguro pensaran eso está bien para comprar más suministradores, pero si tienen razón, pero ese no es el punto.
El punto es si vuelve los mapas de dino storm como eran antes con el nivel 55 no sé cómo lo plantearían, pero, de pronto sea así, goldfields y mokon Woods sean del nivel 5 hasta el nivel 24 como era antes, Green Volcano y Cold Claw sean del nivel 25 a 44 y por último Majuak Mounstains seria 45 hasta 54, y si ponen otro mapa que no sea un mapa de nivel, que sea un mapa para recolectar, así como todos los mapas del juego, pero este nuevo mapa seria también sea de nivel 45 a 54.
Por qué hacer esto: puesto a que los jugadores quieren explorar y explotar el ambiente todo lo queremos hacer todo lo que el juego nos brinda desde ir a guerra hasta hacer un duelo 1 versus 1 o drenar.



imagínate donde hagan algo así con vías abiertas pero con la diferencia de que como son cada 24 niveles como había antes y para completar exista el x4 aleatorio y no por niveles, seria una nueva cara para dino storm fuera mucho mas divertido y jugable y como dije en el post del meme seria mucho mas divertido explorando y encontrarse con jefes sin ser de su nivel, aunque bueno la cuestión de este hilo es abrir mapa, pudiendo meter toda estas ideas de un solo pero bueno
 

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Any updates on the progress of the work or are they still gathering feedback?
 

SirCoral

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Any updates on the progress of the work or are they still gathering feedback?
At the moment we are only commenting, there is still no recent information about the update
 

SirCoral

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Something that I realized is that the developers do not want to make abrupt level changes, but currently there is a mission that spawns lvl 14 creatures in a level 11 area, in an area where there are lvl 11 mobs, where players hunt, I have seen them affected by this mission, still no one claimed this
 

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Something that I realized is that the developers do not want to make abrupt level changes, but currently there is a mission that spawns lvl 14 creatures in a level 11 area, in an area where there are lvl 11 mobs, where players hunt, I have seen them affected by this mission, still no one claimed this
yea there is 14 lvl mission which to finish you have to kill 14 lvl bandits which spawn in 11 lvl area
 

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Something that I realized is that the developers do not want to make abrupt level changes, but currently there is a mission that spawns lvl 14 creatures in a level 11 area, in an area where there are lvl 11 mobs, where players hunt, I have seen them affected by this mission, still no one claimed this
Got so far no report about it, do you know the name of the quest?
EDIT: Found it, Fix in progress.
 
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St. Coelo

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Para ficar mais claro para os desenvolvedores, a questão de abrir mais caminhos:

Os mapas atuais estão muito simplórios, eu consigo realmente prever de onde alguem virá, ou se não só observo duas direções possiveis, e assim quebro um ataque "surpresa".

Outra que mais dds são perdidos, esse é o objetivo do jogo ?
Nos deixar pressos caçando dias e perdelos em horas de ataque ?

Em um mapa mais aberto se abre novas maneiras de atacar e de se proteger, você tera um jogo onde o raciocinio e a estratégia terão de ser um ponto forte.
Tanto para quem esta atacando, quanto pra quem esta protegendo. Ganha quem tem melhor estratégia e se adpta.
Se eu tiver mais caminhos em um mapa, consigo remover a opção de gastar muito dinodollar só me teletransportando, e assim não preciso ser um magnata para ficar horas drenando ou protegendo.
Em Mapas abertos em caminhos, ganha o clã mais organizado e estratégico.
 

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Got so far no report about it, do you know the name of the quest?
EDIT: Found it, Fix in progress.
i thought it was intended as it was for a long time like that xd
 

SirCoral

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i thought it was intended as it was for a long time like that xd
I thought the same, so that low lvl players are in the high lvl zone would not be such a problem, no one has complained in 5 years about this (as I understand it)
 

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I hope that on Monday we have something good
 

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I thought the same, so that low lvl players are in the high lvl zone would not be such a problem, no one has complained in 5 years about this (as I understand it)
ps si, eso los motiva para mejorar para poder llegar a ese nivel en futuro cercano un lvl 5 piensa llegar al nivel 10 rápido, como tu dices no hay el primero que se haya quejado sobre eso
 

St. Coelo

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We iterated over a few things during the last days. On monday we post an update here with more details on that. Have a nice weekend :)
Today's positioning?
 

JHON JAIRO

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estoy mas pendiente de este hilo a que otros hilo solo para saber que podrán
 

St. Coelo

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Gente a devshack é sobre os mapas, vamos focar nesse assunto ?
Já perdemos o intuito, e já fomos para outros caminhos, ai os desenvolvedores não vão entender o que realmente queremos agora, quanto os demais assuntos, discutiremos quando tivermos a resposta dessa devshack
 

SirCoral

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Gente a devshack é sobre os mapas, vamos focar nesse assunto ?
Já perdemos o intuito, e já fomos para outros caminhos, ai os desenvolvedores não vão entender o que realmente queremos agora, quanto os demais assuntos, discutiremos quando tivermos a resposta dessa devshack
i agree
 

St. Coelo

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Foquem no que é mais necessario agora, que é a mudança dos mapas, tenho certeza que implementando melhor locomoção para os nossos rangers, um dos problemas que geram insatisfação, sera resolvido!
 

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firstly thank you for making new ways, we all needed to that <3

A day / night cycle that is set at the server time
agree, this would give better looks to game also save our eyes from much lights on night xdd

there is alot great ideas to improve the game.. dino storm needs to improve we are really getting bored, these improves will make happy us

im reading the feedbacks and there is alot good ideas to make the game better. atleast a bit

- Labyrinths: We want them because wars and hunting would be much more frantic, with great suspense and better locomotion in hunting and etc ...
yea that would exciting and on labyrinth mini map wont work or make can't understable the ways on mini map, but on war if we trying to catch someone or if we are running from much enemy we shouldn't stuck to bugs, there is much move bugs on maps, if we gonna stuck to bugs then don't bring that cuz if we could use that only on hunt then its would be boring after a time. on wars its would be forever playable without stuck bugs

5. After suicide, we are able to respawn at DV for free, but when we try to teleport to DV using travel gates, it takes thousands of dollars from Maujak Mountains.
Perhaps teleporting to DV should be free.
except the person has skull or duelist, peoples shouldn't excape to dv without die on war, if they wanna do they should pay a bit i think

Glad you asked! We at America 3 are having gameplay problems on the last map. This one has a lot of lag and makes us die all the time. Maybe you could take that falling snow off to make the map lighter. Or even change it in general, that that all-white map is not at all attractive and is causing gameplay problems for many people. The other maps are cool and we play it easy, without any problem. I hope you get the Maujak Mountains map. Thanks!!!
yea i had that too when i saw snowflakes on otis but i didn't see that freeze since long time
Maujak needs a complete rework.
 

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Vocês tão focando em apenas em um mapa por enquanto? ou tão mexendo em todos?
 

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Es genial leer que muchos de ustedes están felices de que planeamos trabajar en los mecanices finales. Incluso cuando estos son algunos objetivos difíciles de resolver realmente nos motiva que nos sigas en esa ruta. :giggle:

Durante la fase de diseño/planificación le presentaremos las ideas para obtener algunos comentarios tempranos, para conocer si estamos en el camino correcto de si necesitamos revisar parte de ella. Actualmente todavía estamos evaluando y ampliando nuestros conceptos con los nuevos datos que estamos obteniendo en las próximas semanas para ver cómo se juegan las guerras, etc. Estén atentos.

Mantenga sus comentarios e ideas fluyendo.

yo después mandare imagines de posibles lugares para abrir como hice hace un par de días[/QUOTE]
 

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I'm in total confusion, what is this Dev Shack about now? First it was about maps, then Devs says that other things needs to be addressed..

Can a developer himself clarify the main topic here?
 

SirCoral

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I'm in total confusion, what is this Dev Shack about now? First it was about maps, then Devs says that other things needs to be addressed..

Can a developer himself clarify the main topic here?
I think the same, the dev shack is called "map shortcut routes" but they talk about something different related to the game, which is a good topic but it is not the main one in this part that we say, or maybe they put all this in the same update of the maps , do not know
 

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I'm in total confusion, what is this Dev Shack about now? First it was about maps, then Devs says that other things needs to be addressed..

Can a developer himself clarify the main topic here?
The initial idea is about the maps, but the maps have led to other problems that also deserve attention. The point now is to decide which one should be the priority, I think 😅
 

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The initial idea is about the maps, but the maps have led to other problems that also deserve attention. The point now is to decide which one should be the priority, I think
Yes, initially this devshack is about map shortcuts. I guess it might be best to open a new devshack for the other endgame related topic to avoid any confusions.
 

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I'm in total confusion, what is this Dev Shack about now? First it was about maps, then Devs says that other things needs to be addressed..

Can a developer himself clarify the main topic here?
True, it seems that it has totally lost the main focus of devshack
 

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How about optimizing the Dino Storm client before putting new things into practice after the rex, what to make the game fun, etc ...

Even with a great computer, and a great internet connection, I, among many, have the drop in FPS, since in meetings with many players in one place (Sheriff's Party, and War). In the same, using the minimum quality the drop in FPS is present.
i agree abut this, but this dev shack is more about changing landscape of maps xd
 
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