English:
Hello friends .... With everything that is happening in the beta I send you my emotional support so that you continue in your work, and I hope everything goes well, although personally I do not agree that they leave us in sight for more than 3 weeks. But hey .... as I saw that you mentioned the issue of weapons, I decided to give my views of how they could be according to their characteristics (with roles hehe).
Specials (Weapons with variability, these types of weapons benefit in their powers and cadence, however, they lack damage)
Gatling : One of the most used weapons in the game, both its cadence, burn, slowness and confusion are very essential, confusion and slowness is its main reason why it is a special and variable weapon.
Anti-tank (Weapons with a lot of damage, they have the ability to leave without options or disable the defenses of any tank or opponent, they are special in melee)
Showstopper: A weapon with high damage, its disadvantage is its cadence and attack at distances. Showstopper is a weapon capable of attacking targets with high or low health at short ranges, its paralysis abilities with additional energy drain and targeting "easy targets" are the main causes for the weapon to be a target liquidator. .
Hammer: Weapon with good damage and standard cadence, literally its bullets are missiles. This weapon along with the Burning Colt, lacks ability in an attack, however its medium range multiple damage makes up for it, its other ability is ideal for heavy armored targets.
Support (mid-range weapons that lack additional power capacity, however their short-range attacks benefit from shooting support)
Yager : A weapon with medium and high damage, it has the ability to do medium and short range damage, its vulnerability power allows enemies to be more affected by damage with extra power abilities.
Burning Colt: Weapon with good cadence and little damage, its flame attack allows it to burn for a long time so that enemies die as soon as possible.
Snipers (they are very similar to the support ones, the difference of these is doing as much damage as possible to the targets at long distances)
Peacemaker: A weapon specialized in distance, its great advantage is its high damage at far distances, thanks to this, together with its ability to paralyze and focus, the Peacemaker makes it a weapon of excellence for distant enemies.
I know the purpose of the actualization is for us to use weapons and dinosaurs alike, but it wouldn't be a bad idea for them to take advantage of their "specialty type" to increase the chances of victory.
Well, those were my ideas, I accept opinions XD