What's new

#10 Dinosaur & Weapon Balance

.Shazam.

New member
Joined
May 9, 2020
Messages
8
Reaction score
21
Server
America_2
Main Char
ILord-Shazam.
Clan
Anjos Da Lei
Mandei essa mensagem errada, voltem na pagina 15 '-'
 
Last edited:

toxicdeathxZZ

Member
Joined
Dec 6, 2012
Messages
33
Reaction score
24
Server
America_1
Main Char
Petrified
Clan
Asylum
It has been a while... any progress updates?
 

slejd2001

Active member
Joined
Oct 16, 2015
Messages
122
Reaction score
19
Server
Europe_2
Main Char
ATOMIC BREATH1001010
Clan
Arabe Clan
There are many things to consider before doing that with all the servers- But I believe this can be done with server that is not much active - Such as Eu2 and Eu4.
Not Only you, but all who saying to combine eu2 with another server had ever played in eu2? It's active enough
 

Thround

Lead Game Master
Joined
Jun 6, 2016
Messages
711
Reaction score
80
About the skill 4 of yager rifle, why do you keep changing the damage of that skill? at first when you updated on july 15 it was reduced to 30k critical hit aprox, then on july 16 40k critical hit max but now it again can reach 44k critical hit with violent booster (38k normal, 39k basic, 40k potent, 44k violent) . If the problem was solved, why again make problem with that skill? And i know that change wasn't mentioned on the update changelogs but the skill really changed on the 15th and 16th updates
Yager Rifle skill "Sneak shot" never changed since its appearance. It still does exactly 400% weapon damage per skill, and how values varies is totally depending on how much heal points and what level your opponent has. (One-hit prevention)
 

DalekRaptor

Member
Joined
Jan 10, 2016
Messages
31
Reaction score
48
Server
America_3
Main Char
DalekRaptor
Clan
Mesozoic Masters
Yager Rifle skill "Sneak shot" never changed since its appearance. It still does exactly 400% weapon damage per skill, and how values varies is totally depending on how much heal points and what level your opponent has. (One-hit prevention)
But in those updates it changed as i explained, for example in one update violent boosters players just can reach 40k critical (many players thought the skill was nerfed), but now they always can do 44k critical again, and this time nothing protect that even using armor implant (and they wasn't using any penetration points) or with weapon reflector activated they still can reach 44k critical.

And as you said neither of the other weapons can guarented 400% weapon damage, and because that many on here want it nerfed, practicaly that skill takes 1/3 of you health points. For players without medical gels is impossible for respawn because the skill damage is higher than the normal health points when we respawn. And practically the chance of it be dodged or fail is very low, and guaranted instant win when they use it.
 

Morty

Member
Joined
Jul 22, 2020
Messages
21
Reaction score
63
Server
America_5
Main Char
- Morty -
Clan
''Em nenhum clã''
The balance, is it possible to balance the attributes of the clothes too?
Example: Player 1 = Clothing quality 10 damage and Player 2 = Clothing quality 5 damage, and even then the chance of player 2 is the same as who is with quality q10, Remembering that the only "advantage" that player 1 there are 5 more qualities than player 2 in the clothes, and even so the quality 10 clothes make no difference against the quality 5, seeming to limit the damage of player 1 or making very little difference between the two players so it looks like this giving the same damage, I already did some tests so I noticed the clothes after 5/6 quality makes more difference in hunting, in pvp it doesn't change anything or very little even though the player with higher quality clothes has no advantage about who is of lesser quality.

I noticed that I went up clothes Example: Damage is only good for hunting, because it is totally useless for pvp being that if the opponent was wearing quality clothes 3, 4, 5 he seems to be doing the same damage as mine.

I noticed a lot of difference in hunting giving absurd damage and events that have monstrous also helps a lot, but in the case of Player vs Player there should be a balance in the attributes and quality of the clothes.


It is not easy to raise the clothes to their last quality (10) and lose to quality opponents (3/4/5/6) due to bad luck.
 

Thround

Lead Game Master
Joined
Jun 6, 2016
Messages
711
Reaction score
80
But in those updates it changed as i explained, for example in one update violent boosters players just can reach 40k critical (many players thought the skill was nerfed), but now they always can do 44k critical again, and this time nothing protect that even using armor implant (and they wasn't using any penetration points) or with weapon reflector activated they still can reach 44k critical.
An average Yager Rifle user (L55 Yager Rifle + L55 Damage Tech + L55 Aim Tech + Violent Damage Booster + Full set of Damage Clothes/Skin/Saddle with "good" quality) will be able to deal approximately [ 178K ] Damage point by using a Yager Rifle skill called "Sneak Shot". However, the highest limit that damage can reach is [168,680] damage point against Violent Brontops L54 & [49,595] damage point against an average Brachiosaurus user (L55 Dino + L55 Vitality Implant).

Yes, neither Armor, nor Shield can protect against Yager Rifle, because even while obtaining them, still Sneak Shot with its overwhelming 178K damage can deal damage above the limit. For example. Player A deal 178k Damage Sneak shot hit to player B. Player B is using level55 Armor implant (25.9% resistance). (178K-X)/178K=25.9% > X=132K damage point, but the highest limit against average players is 49,595 damage point. Therefore, the damage against average Brachiosaurus user will never exceed or go less than 49,595 damage point, and 44k damage point in your usual opponents case whom are using whatever dino that has lower vitality than a Brachiosaurus (lower limit).

That explains why you keep getting that number.

And as you said neither of the other weapons can guarented 400% weapon damage, and because that many on here want it nerfed, practicaly that skill takes 1/3 of you health points. For players without medical gels is impossible for respawn because the skill damage is higher than the normal health points when we respawn. And practically the chance of it be dodged or fail is very low, and guaranted instant win when they use it.
We are aware of how overpowered the Sneak shot skill is, but I am guessing that our Developers have plans for it in the current upcoming #10 Dev Shack, as not only it, but all Weapons and its skills will receive a re-balance along side with Dinosaurs.

I'm aware that this skill alone have shifted the gameplay and fighting style of players. How it rendered all other Weapons useless compared to Yager Rifle, and how all improvements regarding T-Rex, and bleed/burn effects are pointless since with a Yager Rifle you can finish a PvP in 3-4 seconds. Plus all what you already said.

The real question here is whether something should be done about that skill now, or it can wait until the dev shack is ready. That's not up to me, but our Developers to decide, however feel free to leave a reply & answer on this question.
 

DalekRaptor

Member
Joined
Jan 10, 2016
Messages
31
Reaction score
48
Server
America_3
Main Char
DalekRaptor
Clan
Mesozoic Masters
An average Yager Rifle user (L55 Yager Rifle + L55 Damage Tech + L55 Aim Tech + Violent Damage Booster + Full set of Damage Clothes/Skin/Saddle with "good" quality) will be able to deal approximately [ 178K ] Damage point by using a Yager Rifle skill called "Sneak Shot". However, the highest limit that damage can reach is [168,680] damage point against Violent Brontops L54 & [49,595] damage point against an average Brachiosaurus user (L55 Dino + L55 Vitality Implant).

Yes, neither Armor, nor Shield can protect against Yager Rifle, because even while obtaining them, still Sneak Shot with its overwhelming 178K damage can deal damage above the limit. For example. Player A deal 178k Damage Sneak shot hit to player B. Player B is using level55 Armor implant (25.9% resistance). (178K-X)/178K=25.9% > X=132K damage point, but the highest limit against average players is 49,595 damage point. Therefore, the damage against average Brachiosaurus user will never exceed or go less than 49,595 damage point, and 44k damage point in your usual opponents case whom are using whatever dino that has lower vitality than a Brachiosaurus (lower limit).

That explains why you keep getting that number.



We are aware of how overpowered the Sneak shot skill is, but I am guessing that our Developers have plans for it in the current upcoming #10 Dev Shack, as not only it, but all Weapons and its skills will receive a re-balance along side with Dinosaurs.

I'm aware that this skill alone have shifted the gameplay and fighting style of players. How it rendered all other Weapons useless compared to Yager Rifle, and how all improvements regarding T-Rex, and bleed/burn effects are pointless since with a Yager Rifle you can finish a PvP in 3-4 seconds. Plus all what you already said.

The real question here is whether something should be done about that skill now, or it can wait until the dev shack is ready. That's not up to me, but our Developers to decide, however feel free to leave a reply & answer on this question.
Thanks for explain all, and i think the nerf of the skill can wait until the dev shack is ready but if the dev shack takes more time than they expect because bugs or if it doesn't work etc, would be good if they prepare another pre-balance update like that one which afected bleeding, burnings and battle cry.
 

slejd2001

Active member
Joined
Oct 16, 2015
Messages
122
Reaction score
19
Server
Europe_2
Main Char
ATOMIC BREATH1001010
Clan
Arabe Clan

andrealves

New member
Joined
Nov 6, 2019
Messages
7
Reaction score
52
Server
America_2
Main Char
NIGHT WOLF
Clan
Dark Max Retribution
I really liked the visual and sound effects of the weapons, less the hammer, no sound, and the missile projectile is tiny, I can almost see the sound, the rest was really cool, I loved it.:giggle:
 

Morty

Member
Joined
Jul 22, 2020
Messages
21
Reaction score
63
Server
America_5
Main Char
- Morty -
Clan
''Em nenhum clã''
I really liked the visual and sound effects of the weapons, less the hammer, no sound, and the missile projectile is tiny, I can almost see the sound, the rest was really cool, I loved it.:giggle:
It was really good, each weapon identifies itself now, peacemaker looking like a sniper to colt so you don’t even talk to that whole fire, it was amazing.
 
Top