An update that, in my opinion, doesn't make much sense. Stability used to be what allowed for healthy PVP, now it never works and becomes unusable, forging clothes is hard work on active servers, and even Q10 barely activate. Dinosaurs like Anky and Brachi, who are already difficult to kill, are now made even more so by an infinite stun, as well as Shows and Gat. There's nothing that can stand up to them, any other dinosaur or weapon is ruled out. You make it a repetitive game, where there is nothing but following a blind and boring “objective”.
Choosing the extra with or without a mouse changes practically nothing. I don't play with a mouse and it made no difference to me, I even tested it with a mouse and the only thing I saw was more difficulty in something that should be simple, as the skills will automatically go one way or another. Filling in the extra combat makes wars and pvp extremely fast and repetitive, where whoever delivers first wins.
You're going back to the time before 2019, when you filled the extra with whatever was in the way and the war was over in 2 minutes, because everyone killed with Gatling's bleed or Yager's vulnerability. The test was disappointing for me.
Just decrease the stability bonus and that's fine, there's no need to exclude it from the game. Only give the bonus to the main attacker (first attacker) and the defender (the one with the portal). Decrease this bonus a little, so that we can kill both the attackers and the defenders. Staying inside a portal for 15 minutes in combat and no one being defeated NEEDS TO CHANGE.
And if you're going to destroy the stability implant like that, the fair thing to do would be a complete reduction in all paralyzation and confusion attacks. Remember that hunting is like PVP against a player, taking any stun will be fatal. I believe that many things can be improved in a more balanced way.