DarkMyth.
Well-known member
- Joined
- Feb 29, 2024
- Messages
- 371
- Reaction score
- 564
- Server
- Europe_1
- Main Char
- .
- Clan
- Greek Aces
Gameplay became too boring and lame because of specific issues, update itself is great but it’s focusing on one thing which is a small clan vs an entire alliance.Where has the issue of wars and planning gone? The new way to play Dino Storm is rotations and more rotations, it is boring and useless, they have killed the wars, rotating maps is much better. I remember that previously wars were more fun depending on your portal and doing absurd and illogical rotations. This game is about defending your sites and positions, not about rotating 4 hours in each phase, where is the fun of the game?
What if there was a situation where there’s a clan vs clan fight? Attacking clan are gonna win no matter what you’re gonna do and it’ll be a cycle every phase one clan will take over and so on..
Players see no point in continuing to play a game where most of it’s purpose has been literally ignored and now all you need to do is get yourself a brachi, defensive implants & techs then enjoy taking gates without the need of fighting.
They made alliances split clans and they successfully weakened their forces but did they consider about what if the attacker clan split into multiple clans to have a insane drain speed? That’s literally free sites giveaway, and then at some point alliances send players to hold a site each, where’s the fun? That’s not entertaining at all, surely the attackers should have the advantage over a defender that’s how it works everywhere, but that’s insane advantage, I see kos from other servers able to take 5-10 sites and complaining that it’s not enough? I don’t understand how we went from 15 minutes draining speed to 3 minutes.
In the past when a defender step into the circle he could’ve paused the attacker from draining the site, now people complain because the defender heals 40 and they drain double or triple that?