Topic : To help clan stand chances in defending and motivating people to upgrade yield and have lighter toll on map holder when losing
After playing the new EG 3.2 I feel that most clan are only using the drain function and not the heal function... And I've witnessed its people around this region doing map trade.
They will split in 2 clans and swap their basic gates asap to within 1 map making game boring and stagnant. As to avoid enemy from taking the gate because of the structure of dynamic drain giving no hope in defence....
Idea: To motivate people to defend and stop trading, healing gates will stand a chance.
To create a 4 quarter conflict battle like this.
Duration for different yield gate:
1) Battle (12 mins/basic) (10 mins/good) (8 mins/ v good) (6 mins/excellent)
Gate paused (3 mins)
2) Battle (timing according to yield)
Gate paused (3 mins)
3) Battle (timing according to yield)
Gate paused (3 mins)
4) Battle (timing according to yield)
Note :
Gate HP will not restore after every quarter but will resume it's HP from previous quarter.
% of drain by different clan will reset from quarter to quarter.
I picked 4 quarter so that conflict war will not end in less than 25 mins.....
I chose 12 mins for basic due to the chart diagram above as clan with 4-6 map like to quickly map trade among themselves with basic gate so with the above implementation they will not be able to map trade successfully within 12 mins...
The battle duration gets lesser and lesser is also a motivation and hope for people to upgrade yield and don't have the torture of healing and defending gates for prolong hours.
Idea of decreasing the heavy toll on map holder :
Create 4 slots of medals stacks
How it works:
If drainer manage to drain gate fully within first quarter of the battle he takes all 4 slots.
If drainer only drain fully on second quarter of battle he takes 3 slots
So 3rd quarter will be 2 slots and 4th quarter 1 slot.
With this implementation the toll of holding huge chunk of medal will not be such a big downfall and passing huge fame to the new clan owner....
I hope with the ideas above can change the dynamics of EG3.2 with a more tactical battle and using the heal function and people upgrading yield
Yours sincerely,
server KOS.