Ok this topic will be unlocked later. Let me try to explain the fundamentals element of the
presented idea again in a different way.
More Rewards = Higher Risk
If a clan wants more rewards from the buildings the clan can choose to upgrade the yield of the building. Now with the planned change there will be an added risk doing so. The Max Hp the building will have at the beginning of the conflict will be lower than basic and so on. The higher the yield the more the attacker is encuraged to attack to steal the fame because it will be quicker to drain the building. (Yield will be shown to all players as well)
The exact numbers of HP per yield etc is not fixed yet and must be tested first. But what we also change that the repair rate will be raised from 5 to 10 points so that the defender can repair the building faster after defeding an attack or slow the attack down more than currently.
Long ownership = Risk that building needs maintenace repairs from DV
Currently we have a system in place that calculates how many buildings are held by dinoville based on the townhall activity. This number will change every 14 days based on the townhall election activity in that period. If the activity rises, DV will free random buildings to be claimed again by clans. As this happens at a slow pace you most likely will see 1-3 freed or DV claimed buildings at the time.
So what the planned idea does is to build on top of this system that there is risk that a building needs to go into maintenace when it is held by a single clan for a longer time. A DV maintenace will only last one protection phase and will be free to claim by clans again. This will result that the buildings held by DV will change more often as all the DV buildings, even the one of the townhall activity scaling, will can be freed again. Also keep in mind that you will still get the item producion without the need to defend the building as compensation when the building goes into maintenance.
Why these changes?
- On peace servers this change will create a dynamic that cause the buildngs change over time and adds a potential for small clans to grab exellent yield buildings with lower effort than currenty. At least the temptation will be a lot greater to attack than right now.
- On full war servers this change will help to easier defend lower yield buildings and to overall gain more fame with that. When a clan is not able to defend the building only "GOOD" yield is achieved which we already saw as issue on asia. It also gives clan a bit of tactic which buildings to upgrade and which to keep to allow easier defence.
- Overall it gives the clans a bit more variety as there will be changing buildings over the map with different rewards and risks to claim them.
Please ask your questions if something remains unclear. Also keep your feedback constructive otherwise it will move into the trash bin. Also keep it civil between all parties involved. So keep that in mind when you take your time to post your feedback & questions. Thanks
Hello, I see few issues with this idea and I guess some people will agree with me, some will disagree.
The first issue is that you don't exactly know how certain server dynamics work right now, you are looking at the matters from your point of view (correct me if i'm wrong tho). I don't know about other servers, but for a very good example - eu2.
Eu2 is a server that has so many enemies that I could count on the fingers of my one hand, and some of them are already trying to get peace and join our side (the majority of them actually). In that case we're left with neutral players who log for the events only and our alliance. It was earlier mentioned that nothing happened on eu2 during the attack phase - and this is true, we had 5 people draining gates (for about 20mins till the gates were claimed) and 15+defending them aswell. Since the first phase our gates had been attacked one time by the enemies.
I want to add, that there is no signs of any miracle in the form of ''insane comeback to eu2'' happening. There is basically nobody to come back.
Another issue, I think you rather based this update on what you thought was happening - again, correct me if I'm wrong - and this is where the update to ''support'' smaller clans came from. There's no such thing as putting someone on KOS list for nothing and never letting them have peace/elections and I could prove it in many different ways. You might wonder why is eu2 so deserted, it used to be active once in past, but then many wars happened, then your updates made people leave aswell because the game has gotten extremely nostalgic and boring. Some people got banned, other people sold their accounts, others just quit and forgot that the game existed, and the majority joined our alliance and most of them have rex by now / (there's LESS than 5 enemies without rex left,and 1 out of them plays). For most of the servers it works the same way, ''KOS LISTS'' are made so the alliance knows who to kill, but individual people that leave their former clans are mostly welcome to remain neutral or join the other alliance, then work as everyone else does and get elections. We're not that greedy to keep individual people still involved even when they openly show they want to get out of trouble.
Another thing that you guys missed, this is a game yeh, played by real people, and most of the people that are listed as enemies all across the servers have taken the game to the personal level, I know many examples of people who'd drag someone's families into the game matters, insult their loved ones, friends, share their personal pictrues all around Dino Storm groups, make memes with them, edit their pictrues into p*rn ones etc, etc. then come to complain on the forum and wonder why are they being killed and blocked away from elections and peace - and then you guys come to the rescue, deciding that what we do is unfair and think of the ways you could make this game even less playable than it already was, because you base your decisions on the fate of minority and make the game harder for the majority, instead of finding suitable solutions for both. People can forgive and be forgiven if they are willing to change, but if they keep repeating their mistakes - there won't be any update that could fix the reality.
Therefore I may add that destroying the point of alliances and basically taking out all the fun that was in the game is simply lowering the point and value that was created for this game all these years. It had been a normal thing to have alliances with other players, and to have enemies, people created bonds over years and taking it away from them will only make them quit even faster than they already do. The ''KOS LISTS" and ""ALLY LISTS" had always been a thing, since the game was created and nobody was bothered by that, so consider making something for these instead of desperately trying to get rid of them (It will not work the way you want).
With that I also want to add that you can most likely expect the drop of activity, both during attack phase and protection phase. Since march 26th alone I've seen ''account sale'' posts in amount of tens all across facebook, and they've been just hanging there, even when the prices are extremely low and accounts are good, nobody wants to buy them, which will lead players to just quit and never come back.
The last thing, you're posting here and asking us for the feedback on the updates, people share their opinion, I know that some of the people might've gone too far, but some devs approach to players is full of disrecpect (i will not drop the names but i guess you know who i mean), despise, attitude and it clearly shows picking sides and pettiness towards the matter. This is not helping anyone especially your team, because all this does is to make people hate you. You're also bringing up new ideas for the updates even tho the current one's named ''Endgame Pt.3" (and suppossedly the last). I'm very sorry to say that, but you've ruined the game with the "Pt.1" already , and it's not as enjoyable as it used to be back in 2012-2022. No matter what new you'll bring it can only make the game even less attractive and more boring, you can't undo the damage that you've done. So better just leave it at what it is and hope for the best. However if you intend to continue with further updates, be aware that it will most likely end up as a further damage. Try to listen to everyone's complaints though, because all this End Game idea was not given by the majority - that plays, provides you with money by buying gold coins and is interested in continuing to play this game.