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#14 Endgame Part 3 (Sites Gameplay)

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_ARROW_

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uma das piores atualizações dessa forma perderam jogadores, pois antes as atualizações tinham pontos negativos e positivos, voces tiraram algo que dava prazer aos antigos e novos jogadores, pois drenar portal e não ter hora para ataca-lo fazia , com que o jogo fosse divertido ,estou vindo como todo jogador que gostava do jogo que maioria ira migrar para outro jogo ou jogar pouco ate mudar essa atualização que não tem fundamento, pois não da pra jogar só farmar, si o jogo fosse pve poderia ser dessa forma, mas é um jogo pvp, voltei com o antigo modo de atacar portais deixem como estavam, isso é tudo !!!:mad:
 

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Btw , neither the most toxic player deserve to be kos , and every player deserve to play freely.
 

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Btw , neither the most toxic player deserve to be kos , and every player deserve to play freely.
It's just simply a consequence of going personal with the ones in charge, it's well-known that it can't be really solved otherwise, people have a choice after all, and they mostly choose to do this (tho i don't really understand why exactly someone's going personal with others over a game), knowing what's gonna happen, so the fault is on their part, tho as I said everything can be forgiven, people deserve a second chance, it all depends on it they will change the way they act towards others or not.
 

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There is always a solution and making Kos a player is not the right solution
 

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There is always a solution and making Kos a player is not the right solution
What's the solution if the one that had commited such acts doesn't even want to apologize (I'm not speaking on your example, but the majority's). Anyway that's just a part of the main issue.
 

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Like me they can apologize even now but there are players who don't even accept this, and you know it better than me, I have been Kos for years and no one deserves to be
 

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Like me they can apologize even now but there are players who don't even accept this, and you know it better than me, I have been Kos for years and no one deserves to be
How many chances did you get? I think I lost the count. Because you also got multiple chances, as I said above, everyone deserve it, no idea what you've done to end up where you are, but I'm aware that you had your chances.
 

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How many chances did you get? I think I lost the count
Don't talk about it since you're not in the same situation , ''changes'' ? I never asked of being a puppet, when in the past I asked for neutrality I meant not to attack anyone not even the few players who attack as mentioned above by you
 

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Allied clans are draining themselves to leave their portals protected in 15 minutes. Rotation of maps, even if it is with little fame produced...
 

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''Endgame Pt.3" (and suppossedly the last). I'm very sorry to say that, but you've ruined the game with the "Pt.1"
Agree with everything you have said, except that part.

To say that this update is ruining the game is pure nonsense.

Take for example, before this update, if you were the enemy clan against the entire server, you would need the same amount of players to even get some elections, it would be a war of attrition, and whoever lasts longer wins. Naturally, the alliance will win.

Now they are trying to make this situation better in favors of small attacking clans. From what I've read, some people who are giving good feedback have their clans against the whole server. If this update didn't happen, this wouldn't give those small clans hope.

No matter what new you'll bring it can only make the game even less attractive and more boring, you can't undo the damage that you've done.
Unattractive for the players who have been playing since 2015 state.

They can still revive the game through advertising and bringing in new players who are willing to play in this new game concept— or give us (the current demographic) what we are asking, which is the previous state of the game in the golden days. Choice is theirs.

It is normal for players to say that all of these updates seems rather unattractive. All of these people's expectation is that the game would go back to the state it was in 2016.

How was the game back in those golden days?
  1. You could apply in the same election even after winning it.
  2. Maps were not linear
  3. Alliance were not so dominant because the culture in all servers was still transforming from "player holding site" to "clan holding site"
At any given page of the thread, you will always see someone asking something about the old state of the game.
 
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Pleiadian

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If the problem is seriously about alliances, then we should break down the clans.

Only players should be given the ability to hold Sites. Not Clans. This would possibly mean that they would need to re-structure the map layout (as they should have since everyone is asking)

Either this safe option, or we go ahead in uncharted territory and bring in changes that many would not be so happy about.
 

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Btw , neither the most toxic player deserve to be kos , and every player deserve to play freely.
I forgot to reply to this but yes in theory no matter what game someone plays they should have the right. but in practice? it doesn't work. here's some reasons why:

1. TOS/COC

2. PERSON A wants to be the only person on the server

3. PERSON B only wants their friends and family with achievements in game

4. PERSON C wants to kill literally every person they see without protection

5. PERSON D doesn't want to use protection and wants to be left the hell alone

6. PERSON E wants to steal your husband/wife

So how can we make games fair for EVERYONE? No matter what you choose, there will always be groups of people left out. Me personally, I miss the old maps and old items to get. I miss the hunters which may or may not come back :v
 

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Situation where players were abused to leave the game, has been engineered by the Developers— indirectly, you created the environment, you created everything. You cannot blame this type of problem on the player base. So it is unfair to place all the blame on the community for players who left the game.

Dinostorm has an ongoing election system, a player will always be wanting to have his piece of the cake of the elections. However, in the previous state of the game, attackers were just not rewarded for any of their attacks. Attackers continued to attack despite being outnumbered. Naturally, over the years, their attacks became less and less as they got de-motivated and eventually, they didn't get anything from their attacks so they left the game.

So in that regard, an enemy list will always exist in Dinostorm, due to its gameplay.

Now you have pushed an update that fixed the environment where attackers are given favorable outcomes, so this already fixes your so-called problems about players being pushed out of the game.


This whole paragraph by @S4TW really explains the idea behind why all KOS lists are formed. KOS list are simply enemies. This whole topic of the KOS list should have never been your point of focus.

There's no such thing as putting someone on KOS list for nothing and never letting them have peace/elections and I could prove it in many different ways
Different servers, different cultures, different rules, different ways of playing. Overall, this whole culture thing was never really understood by you Devs. That's why we have so many players from different server, complaining about different things that are overwhelming you.

but what you all are trying to do is going directly against the culture of the game that has been growing up until this point.
 

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Agree with everything you have said, except that part.

To say that this update is ruining the game is pure nonsense.

Take for example, before this update, if you were the enemy clan against the entire server, you would need the same amount of players to even get some elections, it would be a war of attrition, and whoever lasts longer wins. Naturally, the alliance will win.

Now they are trying to make this situation better in favors of small attacking clans. From what I've read, some people who are giving good feedback have their clans against the whole server. If this update didn't happen, this wouldn't give those small clans hope.


Unattractive for the players who have been playing since 2015 state.

They can still revive the game through advertising and bringing in new players who are willing to play in this new game concept— or give us (the current demographic) what we are asking, which is the previous state of the game in the golden days. Choice is theirs.

It is normal for players to say that all of these updates seems rather unattractive. All of these people's expectation is that the game would go back to the state it was in 2016.

How was the game back in those golden days?
  1. You could apply in the same election even after winning it.
  2. Maps were not linear
  3. Alliance were not so dominant because the culture in all servers was still transforming from "player holding site" to "clan holding site"
At any given page of the thread, you will always see someone asking something about the old state of the game.
I've been talking mainly on eu2 example, because before theEndGame update this server was pretty active,both enemies and allies were playing and working for their elections, because everyone wanted rex, and the only way to obtain it was to get elected as sheriff, back then I've been seeing maujak full of people everyday, even tho the sheriff lists were long and sometimes lasted years, people would keep being active just to get it for the time being at least. After this update came on Live Servers, Eu2 became the less active server for a while untill Eu3 peace happened - from what i know. People would work for rex, get it and then disappear after a very short period of time.

Tho I do admit that this update is good for the enemies (only on the servers with both sides being strong tho). Take Asia and Eu1 for example. Asia's forces used to be equal on both sides - before the Ban Wave - and the gates were changing owners pretty much everyday. Eu1 from the other hand had a lot of inactive enemies, and they could log anytime if they WANTED to.

The part I hate the most is the current one and what they're planning to do next.

Fine, it might work out for Asia and America servers (the active ones) but it's completely killing Eu servers. Back when gates were many and attackable anytime of the day enemies had the advantage of surprise - could drain any time of the day/night. Now that there's an announced time for the attacks - they gave up. Even Europe1 became boring, 4-5 enemies drain during attack phases and yet - they are unable to do any damage.

What I also don't get is all the excitement for the activity during attack phases - simply because that's it. People don't have to be online 24/7 to guard their gates anymore - while doing that most of them would hunt, upgrade, play for fun - not anymore. So many servers are inactive for 22 hours day just to come for a show-off that will last 2 hours - sometimes less if the gates are claimed.

I'm basically giving my thoughts, becaue as silly as this might sound, I really like this game, and I've played it since 2012, but I am aware that it might be unplayable anytime soon, which is sad - because so many years, money, and joy would be simply going to waste.
 
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S4TW

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If the problem is seriously about alliances, then we should break down the clans.

Only players should be given the ability to hold Sites. Not Clans. This would possibly mean that they would need to re-structure the map layout (as they should have since everyone is asking)

Either this safe option, or we go ahead in uncharted territory and bring in changes that many would not be so happy about.
I still don't get it, where did the problem suddenly come from? Alliances were formed on Dino Storm since the very beggining of it and it was never an issue, if they weren't, every clan would be draining each other, and nobody would have elections instead of everyone with formed alliances. This being said, for the last 12 years people have been creating bonds / hatred with / towards other people, There is no update that can fix that.

I do get that some servers might not let so-called ''KOS'' go for elections, but I also believe there's a reason to that. I personally am a leader on Eu2, whoever there was to take in from enemy side - We took, and now we're working on their future elections.

However changing the game to suit individual players OR weaker clans was an issue from the beginning, because these are minority as I said, and I know multiple, MULTIPLE ''KOS'' who disagree with this and further updates aswell.
The game should not be made to suit individuals on certain servers, because this way the servers with no enemies were forgotten.
 

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Alliances were formed on Dino Storm since the very beggining of it and it was never an issue
They were not as problematic as today. There were micro alliances, not large ones. Currently, you go on a server and you'll see an alliance as if it's a corporation or something.

If the problem is about alliance, then you go back to day 1 and learn how this problem never occurred in the past.

If you'd go browse the changes and the previous Dev Shack where "everything started to go wrong", you will see that many of these changes favors big group battles instead of individual ones. Obviously, the developers didn't foresee this consequence at that time.

I still don't get it, where did the problem suddenly come from?
There's no one specific change that led to this. it's a series of them.
 

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They were not as problematic as today. There were micro alliances, not large ones. Currently, you go on a server and you'll see an alliance as if it's a corporation or something.

If the problem is about alliance, then you go back to day 1 and learn how this problem never occurred in the past.

If you'd go browse the changes and the previous Dev Shack where "everything started to go wrong", you will see that many of these changes favors big group battles instead of individual ones. Obviously, the developers didn't foresee this consequence at that time.


There's no one specific change that led to this. it's a series of them.

You are talking on your own experience, but let me show you mine. I'm Eu1 - Eu2 - Asia1 player currently.

On Asia I am since 2019, on Eu2 since 2012, on Eu1 since 2016. I've also been to America servers and Eu3/4.


Most of these servers were hella active before the Endgame update, Asia had no such thing as a big alliance holding gates non stop. The dynamics of this server did not let that to happen, One side would hold for months, then the other would, both were strong and active.

Eu2 used to be hella active in past aswell, and the enemies were making big troubles to the alliance, Eu1 wasn't any different.

The thing that does not suit me is making the update based on what some of the people been through/think on;/about certain servers. This way the servers that are peacefull are being forced to fight for survival, and I would rather quit the game before fighting my allies that I've grown friends with over years for some gates - there's barely any enemies to give the gates to aswell.
 

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Coming to think of it, if
what was point of maps being as they are now anyway?(I never quite understood that even at time when it was just released update.)
Because it's easier to set level zones i guess (As if that was ever a problem back in the day (I was young as hell and had 0 trouble finding where things are so idk what did devs smoke))

Also zones could've easily been fixed if you'd just mark them on the map or something instead but they just decided to rework every single map for whatever reason
 

piotr50000009

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Also i believe that might be the problem why things are how they are now, like how can you not make allies? Attackers can't physically have any strategy because maps are so linear it takes 2 people standing at 2 spots to block the entire attack
 

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The first big update (where maps became one squiggly line and a lot of other things)
Yes exactly, that's where the game started to "decay".

A lot of nonsense changes occurred that the Developers are now trying to undo.

If you see the update that the Devs have done over the last few years, it was not really anything new you could see. It was mostly some rework of an update that didn't work in the past.

Example, they're bringing back the election system to the previous state by giving us the ability to re-apply in an election that we have already won, whilst adding new elements to it. For me it's nothing new, it's just a rework of a bad update.

Even the maps we have asked about a rework, but they introduced Jump Links that are too expensive to purchase and rarely used. Doesn't even solve the problem of the maps.

All of these started with Dev Shack #05 A Long, Long List of Changes I believe.
 

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Yes exactly, that's where the game started to "decay".

A lot of nonsense changes occurred that the Developers are now trying to undo.

If you see the update that the Devs have done over the last few years, it was not really anything new you could see. It was mostly some rework of an update that didn't work in the past.

Example, they're bringing back the election system to the previous state by giving us the ability to re-apply in an election that we have already won, whilst adding new elements to it. For me it's nothing new, it's just a rework of a bad update.

Even the maps we have asked about a rework, but they introduced Jump Links that are too expensive to purchase and rarely used. Doesn't even solve the problem of the maps.

All of these started with Dev Shack #05 A Long, Long List of Changes I believe.
They could've undo the previous updates at this point, well in my opinion they aren't fixing anything with the current ones.
 

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I know for a fact, that I do not join elections to win Silver Crown only to waste them on Jump Links.

Jump Links cost 10k DDs to unlock in all maps, The Attacking Phase lasts 2 hours, in those 2 hours, I use them maybe 5 times. You could say that 1% of the time, when an enemy is focussing on one specific zone in the map, they are useful, other than that, this item is worthless and doesn't solve the complaints about maps.
 

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You are talking on your own experience, but let me show you mine. I'm Eu1 - Eu2 - Asia1 player currently.

On Asia I am since 2019, on Eu2 since 2012, on Eu1 since 2016. I've also been to America servers and Eu3/4.


Most of these servers were hella active before the Endgame update, Asia had no such thing as a big alliance holding gates non stop. The dynamics of this server did not let that to happen, One side would hold for months, then the other would, both were strong and active.

Eu2 used to be hella active in past aswell, and the enemies were making big troubles to the alliance, Eu1 wasn't any different.

The thing that does not suit me is making the update based on what some of the people been through/think on;/about certain servers. This way the servers that are peacefull are being forced to fight for survival, and I would rather quit the game before fighting my allies that I've grown friends with over years for some gates - there's barely any enemies to give the gates to aswell.
Eu2 was active not because it did damage to the alliance but because eu2 was divided into two different alliances in which they always fought against each other and it's something different from what you're saying now lol
 

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I know for a fact, that I do not join elections to win Silver Crown only to waste them on Jump Links.

Jump Links cost 10k DDs to unlock in all maps, The Attacking Phase lasts 2 hours, in those 2 hours, I use them maybe 5 times. You could say that 1% of the time, when an enemy is focussing on one specific zone in the map, they are useful, other than that, this item is worthless and doesn't solve the complaints about maps.
There's like no point in them anymore tbf, like why jumplink to some gate if you can just walk anyway? Not like someone else can get there before you anymore either even if they do they'll just die most likely, and they're pricey asf
 

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Eu2 was active not because it did damage to the alliance but because eu2 was divided into two different alliances in which they always fought against each other and it's something different from what you're saying now lol
Tell me more, I don't know eu2 history, I forgot I'm there only since 2012.
 

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I'm too lazy to write the whole story, ask your friends they know
 
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