I saw an idea floating around that bandits will be able to attack buildings.
That's a strong disagreement for me, the reason(s) below.
Most people play the game because of the politics and unpredictability of other players— especially in combat.
I am ready to wake up at 4 am to defend my towers against other players.
But I won't do the same if it's against bots. In the long term, this is monotonous and bland.
People will get bored of always being against bots, doing the same move, same combat, in the end, it's too repetitive and players will get demotivated.
While against players it's a completely new thing. There's running, hiding, and trying to escape an enemy through the maze of Green Volcano and other maps, including all the politics that comes with it.
Unless you can introduce some kind of Super AI into the bandits & PvE so that it plays like a human player, now that's another topic.
If you cannot replicate this experience, then simply don't change for the worst one. If it ain't broke, don't fix it. That part of the game needs no change. The idea behind said feature is to give an attacker an equal chance as a defender would have.
Let's go back to the idea of "stealing fame from a tower". Let's improve on that. I love this part. If someday I am to be an attacker, this idea already looks attractive to me.
I remember someone suggested, Bandits will be able to kill a player with Skulls— This was already a thing back in the day. I like that this will be brought back.