I know that part 3 of the final game is still far away, but what other new features do you have in mind for this update? I'm still worried about the fame distribution and fame gaining system, because I personally don't like the current system of collecting and giving fame to a player or some players and it just causes balance problems.
I insist, even if it is automatic (it will probably take more time to develop it) I think it would be better if the fame system is based on what you play and participate in clan wars or other mechanics.
Buildings instead of giving medals, should give fame directly: any player can collect fame from a buildingr > fame is stored in the clan inventory > the leader and moderators can distribute fame to the clan through a new button > fame is distributed to clan members automatically depending on the percentage of activity they have done > the activities/statistics performed by a player within the clan are reset once when the leader distributes the fame with the new button (to avoid miscalculations).
What are the factors that would measure the amount of fame a player receives?
It is clear that active in-game time would not count.
All these statistics could go in a new section of a player's or clan's history.
- Number of buildings captured.
- Number of waves of PvE bandits defended.
- Number of PvE bandits killed.
- Number of buildings defended.
- Amount of damage done to enemies in PvP:
- Amount of enemies killed in PvP (Duelist).
- Amount of books contributed to the clan.
- Amount of dds contributed to the clan.
Those would be some examples, I didn't add supplies because I feel it would be unbalanced. Also, according to highway they are still debating whether to put supplies at gold price or free through farming.
And OF COURSE, we still don't know what other mechanics we will have to obtain fame in part 3, apart from the bandit attack. For the same reason I did not include other factors.