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Feedback thread for the "Balancing Update"

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OrionZG

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This ptr now is boring you basicly raised the dmg of dino and gun and lowered drasticly the hp and dmg of mobs. In ptr i went from lvl 10 to lvl 20 in 1 hour. I need to say this is too easy and boring...
But the problem with the update, was it not because of the pve?, The hunting and the missions should be fast, even if it is easy and boring as you say, the idea is that the players do not get stuck by a slow pve.
 

fae

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The hunt is really good, but one thing that slightly disturbs is the low recovery of the dinos (at low levels) and it ends up delaying the up a little bit, but otherwise it is good.
 

Alewx

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But the problem with the update, was it not because of the pve?, The hunting and the missions should be fast, even if it is easy and boring as you say, the idea is that the players do not get stuck by a slow pve.
But also it is not intended that you can rush half the game just within a few hours.
 

Pleiadian

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This ptr now is boring you basicly raised the dmg of dino and gun and lowered drasticly the hp and dmg of mobs. In ptr i went from lvl 10 to lvl 20 in 1 hour. I need to say this is too easy and boring...
Disagree. It's boring for you since you probably used violent damage boosters and some equipments that are higher level. But between level 10 and level 20, it's perfect as it is right now.
 

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Really loving the new PTR. It's everything we've been asking for. PvE feels much much better than on the current version in live server. As weapons damage has increased a bit, it has improved the PvP.

One Thought tho - I feel like the Centrosaurus's Shield Attack, which reflect 25% damage should be increased by 5% - 10% because I've been having a hard time winning PvP at ease (even with close range combo and long range combo) and it's not really appealing to use in terms of special effect compared to the other All Rounder, Parasaurolophus, which has ability to Dodge and ability to shrink the Extra Power

Additionally, has the drop rate been change or is it because we are level 10 that we are getting x3 & x4 from mobs?

Anyhow, it's really a good change and I'm looking forward to this version on live server!
 
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they may have changed it, but it still feels too slow. it causes too much downtime during hunting because of how long it takes to get out of combat.
 

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too much downtime during hunting because of how long it takes to get out of combat
I would agree for the timer of combat cooldown to get shortened a bit. One second in war is a lot. So, it really would change things positively if it could get decreased by 3-4 seconds.
 

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Betr. DinoStorm, fehlerhaftes Balancing

Hallo Support,
mit dem letzten Update kamen einige Änderungen, die in der Gesamtmasse nicht schlecht sind, dennoch haben sich viele Fehler eingeschlichen die den Spielspaß massiv Reduzieren und das Spiel an die Grenzen der Unspielbarkeit bringt wie sie sicherlich auch in den vergangenen Tagen an der Serverauslastung Beobachten konnten.

- Die Lebensenergie steigt zu Langsam. 20 Sekunden ist eine Zeitspanne die ein flüssiges Spielen nicht mehr gestattet und daher zum Spaßkiller wird.
- Die Waffe schießt nicht, wenn man nahe am gegnerischen Dino steht. Waffe gehört zum Reiter und sollte nicht an den Dino gekoppelt sein.
- Bei Level 55 ist es so gut wie unmöglich einen weiteren Dino oder eine weitere Waffe zu Leveln da die Gegner extrem wenig abwerfen. Dieser Punkt ist zum Halten der Spieler äußerst wichtig. Momentan ist es so, das Level 55 fertig ist, und das Spiel in die Tonne geworfen werden kann.
- Einfache Schadensbooster droppen extrem selten. Ich kann verstehen, das mit dem Spiel Geld verdient werden soll, allerdings darf es nicht zum Zwang werden, um weiterzukommen.

Insgesamt wurde das vorwärz kommen so sehr ausgebremst das ein Spielspaß nicht mehr gegeben ist. Wenn das nicht korrigiert wird ist abzusehen das die Spielwelten noch leerer werden als sie es ohnehin schon vor dem Update waren.

Mit freundlichem Gruß
 

Alewx

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they may have changed it, but it still feels too slow. it causes too much downtime during hunting because of how long it takes to get out of combat.
Just to make things clear, I will look up the numbers but I know for a fact that the previous recovery ouf of combat was slower than the current one on the ptr.
 

DalekRaptor

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Just to make things clear, I will look up the numbers but I know for a fact that the previous recovery ouf of combat was slower than the current one on the ptr.
yes that is a fact that can be seen on this post by @snnrk https://forum.dinostorm.com/threads/feedback-thread-for-the-balancing-update.19618/post-55089
But looks like a big ammount of players still want it to be even more faster than the current one, and a couple of less seconds to the out of combat mode. I don't know certaintyly if this could affect the balance or no, i think will no affect and just improve a bit the things.
 

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they may have changed it, but it still feels too slow. it causes too much downtime during hunting because of how long it takes to get out of combat.
Most of the players I know noticed a considerable reduction in time to exit combat mode and this includes me, why do you feel that it still takes too long?
 

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Just to make things clear, I will look up the numbers but I know for a fact that the previous recovery ouf of combat was slower than the current one on the ptr.
yes, that was stated, i know its faster now. my point is that it still feels too slow.
 

Mania

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Most of the players I know noticed a considerable reduction in time to exit combat mode and this includes me, why do you feel that it still takes too long?
it causes too much downtime. time that could be spent killing mobs is spent standing around waiting to get out of combat mode so your health can heal. it might not be a problem exactly, but it is boring and a bit of a time waster.
 

Agusdim

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it causes too much downtime. time that could be spent killing mobs is spent standing around waiting to get out of combat mode so your health can heal. it might not be a problem exactly, but it is boring and a bit of a time waster.
What levels are the mobs you attack? what level do you use? What dinosaur, implants, weapons and tech do you use?
 

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What levels are the mobs you attack? what level do you use? What dinosaur, implants, weapons and tech do you use?
50-54. rex. strength, vitality, recovery, armor. burning colt. damage, precision, clock, range. everything 55. i also use basic boosters.
 

Agusdim

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50-54. rex. strength, vitality, recovery, armor. burning colt. damage, precision, clock, range. everything 55. i also use basic boosters.
Get recovery and use agility, try using dino defense, dino reflector for damage
 

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Get recovery and use agility, try using dino defense, dino reflector for damage
those things might help mitigate damage while you're hunting, but they do nothing to help with how long it takes to get out of combat mode and regeneration all your health.
 

Agusdim

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those things might help mitigate damage while you're hunting, but they do nothing to help with how long it takes to get out of combat mode and regeneration all your health.
Regenerating your health does not have to be a problem, try to heal yourself without using the extra power so as not to be affected by the cooldown, so you will use the healing more often and have more life. try to change the way of hunting
 

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You would have to easily regenerate your life when you stop to collect all the loot
 

Mania

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i've tested different things and my opinion is still the same. combat mode lasts too long and causes you to take too long to recover your health.
 

Agusdim

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Why did the clan boost icons change? They were very nice, they looked like chips from a casino, now the white frame they have is ugly.
 

Agusdim

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i've tested different things and my opinion is still the same. combat mode lasts too long and causes you to take too long to recover your health.
Well, I don't know, I really like the duration of mode combat
 

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to GM, there when we buy the imp/tech why we still need to unlock it on the quest, if it say unlock it now?
 

David Moises

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No puedo entrar a la prueba pero si jugué después de la actualización, noté que ahora es más difícil cazar, duró mucho tiempo matando a un simple entelodon joven y sin mencionar la caída, ahora da asco, soy lvl 31 y cazo en las zonas 36-37 y casi nunca me dan objetos x4, que antes de la actualización no pasaba

No sé si es solo mi problema, pero por favor arregle eso, me está dando ganas de dejar de jugar a Dino Storm.

Y otra sugerencia, la gota de las gemas la aumente o al menos que se obtengan como las otras gotas, x1, x2, x3 y x4 por lo que sería más fácil y no pasar medio año recolectando para comprar un solo dino
 

XxSr.DinoxX

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No puedo entrar a la prueba pero si jugué después de la actualización, noté que ahora es más difícil cazar, duró mucho tiempo matando a un simple entelodon joven y sin mencionar la caída, ahora da asco, soy lvl 31 y cazo en las zonas 36-37 y casi nunca me dan objetos x4, que antes de la actualización no pasaba

No sé si es solo mi problema, pero por favor arregle eso, me está dando ganas de dejar de jugar a Dino Storm.

Y otra sugerencia, la gota de las gemas la aumente o al menos que se obtengan como las otras gotas, x1, x2, x3 y x4 por lo que sería más fácil y no pasar medio año recolectando para comprar un solo dino
The problems that you have located have already been fixed on the public server, soon they will be fixed in the game and I will kick you until next week or in the middle of the next week, in short, we are waiting for you on the public server.

~ Greetings, XxSr.DinoxX America 5.
 

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does shield imp and dino deff. counter bleed/burn
 

slejd2001

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50-54. rex. strength, vitality, recovery, armor. burning colt. damage, precision, clock, range. everything 55. i also use basic boosters.
You dont need either range or clock in close range, guns dont shoot in close so clock in close range is useless. As @Agusdim said, you should get at least dino def tech, if possible dino reflection tech too. Rex has lowest health so it needs something to protect itself from dmg.
 
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