RetroRevolution
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Nope not at all, that is a complete rewrite of just about everything. And just because unreal looks nice doesn't mean it is nice to work with.perhaps offtopic question but it is game related. is it possible for game devs to move the game from java(which is currently used) to unreal engine 5?
I have worked with it it is hard but rewarding as well. And it doesn't just look nice but improve the game as a whole. ANyway sorry if this seems as off topic. Live long and prosper.Nope not at all, that is a complete rewrite of just about everything. And just because unreal looks nice doesn't mean it is nice to work with.
You can improve things but you can also cause a lot more trouble c++ contains a bit more traps.I have worked with it it is hard but rewarding as well. And it doesn't just look nice but improve the game as a whole. ANyway sorry if this seems as off topic. Live long and prosper.
i feel like this could be completely disastrous in some scenariosWe would think how extending the adrenaline buff time to lets say, 60 seconds. How will it affect game play in good and bad way?
The conflict phase is widly visible, why are the defenders not on site to protect it but rather somewhere else, so that they have to get there? the attackers are prepared at site to attack why the defenders not?scenario 1: defenders are approaching an attacked site just to be met by a direct counter attack from attackers forcing them into close range fight juiced up on the buff their either kill all the defenders before they even reach the circle to get a buff too or put them into such a disadvantage that they already lost (defenders need to take the buff to deal damage)
however, are there any plans to fix the batlecry someday? I would insert a meme on this situation, everyone understands this situationYou can improve things but you can also cause a lot more trouble c++ contains a bit more traps.
Peace and long life.
But yeah offtopic
what is broken at it?however, are there any plans to fix the batlecry someday? I would insert a meme on this situation, everyone understands this situation
scared targets must run in a certain direction while the effect is in effect, however, often using batlecry, when you apply the effect, the target does not run, but teleports to the place he was supposed to run at the expiration of the effect, as well as skills are not used at this moment sometimes, besides now it is even impossible to predict at what time the place your target ran with this bug, because before the target ran along the trajectory from you, now only to where there is more space, sometimes you can't even predict where, I described the case when, with this bug, players try to predicate to follow a scared target (the target teleports where the target was supposed to run until the end of the batlecry effect)what is broken at it?
Sounds like a packet loss in the network layer that the move command was not received by the clientscared targets must run in a certain direction while the effect is in effect, however, often using batlecry, when you apply the effect, the target does not run, but teleports to the place he was supposed to run at the expiration of the effect, as well as skills are not used at this moment sometimes, besides now it is even impossible to predict at what time the place your target ran with this bug, because before the target ran along the trajectory from you, now only to where there is more space, sometimes you can't even predict where, I described the case when, with this bug, players try to predicate to follow a scared target (the target teleports where the target was supposed to run until the end of the batlecry effect)
It’s common sense to have defenders ready on sites but let’s say you have 2-4 sites more or less, and you have around 15 available defenders, you send them to sit around on sites but if the same number of attackers spawned on a site they will kill the defenders and start their attack, meaning defenders will be coming to that site from another, I guess that’s what he meant. Attackers spawn in a big group together, defenders should be split depending how many sites they hold to be on watch in case an enemy comes.The conflict phase is widly visible, why are the defenders not on site to protect it but rather somewhere else, so that they have to get there? the attackers are prepared at site to attack why the defenders not?
thats a walid question and let me give my answear i believe it could be similar to the scenario i mentioned at the start of my numbers feedback lets say we have a 5 gates holding clan with 20 defenders active their forces are splited up 4 per gate the phase starts and 15 attackers teleport to one of the sites thats where the 1 minute response timer i astimated before starts its the time it takes the attackers to atomise the defenders there the dead defenders to let the rest know where, and how many enemies there are and then for the rest of the force to regroup somewhere and the dead ones to respawn and then we get to the start of scenario 1The conflict phase is widly visible, why are the defenders not on site to protect it but rather somewhere else, so that they have to get there? the attackers are prepared at site to attack why the defenders not?
Happens for us as well, i guess its a bugView attachment 48294
The defender is not receiving adrenaline.
yes defender buff doesnt exist on ptr cant deal dmg or anything, i think its fair for live servers :3 (as someone would say)
No the items in the excellent yied site should remain and can be picked up after a successful defend. If not then it is a bugSo if a small clan defend for get 3 medals since it is basic now and before even if he took an excellent tower nothing changes for the small clan? I mean it is always 3 medals if he manage to defend in 1 phase?
so basicically if i have a excellent site, i couldnt defend it the items remain inside it and they keep getting stacked up until someone is finally able to hold the site for a complete phase and collect it?No the items in the excellent yied site should remain and can be picked up after a successful defend. If not then it is a bug
if your clan is THAT weak to fight against another clan then u simply cant win against them, and what large alliance? stop writing all this assumptions bcs the buff will force it to be clan vs clan, which means if ur clan cant defend against another clan, means ure weak which is ur problem, no excuse anymore for "small clans" and "big clans" theres always a clan stronger than another in a 1vs1A small clan cannot perform the same actions as a large clan or large alliance to make sure they defend well to get those first medals
I understand that the medals will be destroyed if they pass again to another clan, that is, take a portal of 100 and then defend it. If it is not possible to defend the fame, it would be destroyed along with the fame of the tower of 100.so basicically if i have a excellent site, i couldnt defend it the items remain inside it and they keep getting stacked up until someone is finally able to hold the site for a complete phase and collect it?
It will not stack if the winner of the excllent side can not defend it after as the side is ar basic levelso basicically if i have a excellent site, i couldnt defend it the items remain inside it and they keep getting stacked up until someone is finally able to hold the site for a complete phase and collect it?
Ok so if we take excellent yield and manage to defend it we get it stacked if we fail that all fame is gone?It will not stack if the winner of the excllent side can not defend it after as the side is ar basic level