DarkMyth.
Well-known member
- Joined
- Feb 29, 2024
- Messages
- 371
- Reaction score
- 563
- Server
- Europe_1
- Main Char
- .
- Clan
- Greek Aces
To explain my point since I assume you didn't get it considering you reactionRead that
Hate to repeat my point so many times but I'll do it once more, attacker clans have allies (third-parties) who are able to support them to wipe the defenders fast (normal damage + ep abilities on defenders) meanwhile this defending clan cannot be support by their allies (also third-parties)
Clans who join the attack on a site will have the matching buff as defender clan (site holder clan) and they'll be able to cause normal damage and perform ep abilities on the defenders (vulnerable, bleed, burn etc.)
So attackers who have allies (which is the case on many servers) are benefiting from their alliance meanwhile defenders have been strictly limited to being alone in this situation due to the buff which doesn't allow their allies to properly support them as the enemy is being supported
Yeah you might be against alliances but since years alliances have been created and formed and everywhere there is alliances, only way to end an alliance is when its leaders declare war on each others, and as long as they're on good terms then it'll remain and there's gonna be a workaround to whatever you try to do against them, that's why I suggest instead of working the opposite way of how your game has been since years, try to adapt and work on something to benefit what's already there, even if it wasn't your goal to end up having alliances, it's too late now it's been years since they exist