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Feedback Wanted: Conflict/Protection cycle timing

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ThiagoXDestruidor

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The solution would be 24-hour conflict phases, and only protection in buildings after the takeover or when yield increases
 

Igaflys

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And what if the buildings would be availabe for attack all time like in past BUT we also would be able to buy protection time (which will increase depending on Yeld) by clan dollars?

Protection time cant be prolonged, and maximum time of protection we would be able to buy - 6 hours.

Once building will run out of protection time it gets 1.5h cooldown before clan can buy protection again. It is entering the vulnerable phrase.

That makes the buildings not being synced - enemies can attack in various times different buildings.
 

ThiagoXDestruidor

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This idea is interesting, what if it was purchased with DD+ tokens? to stimulate competition in city hall
 

Nebulon Galaxus

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Like i said since gates usually on live servers do not reach 400% yield nor stay that way that is not primary source of fame on live servers you can say eu1 had more "luck" to held them at 400% longer than other servers due to you being eu1 player but i was thinking when you look all live servers in existence not jut one of them.
well thats true they might not last that long on all servers however im not one of those multiserver people i play on one single server and thats it i dont know about other servers but still now that gates are not producing their stable income of fame mining is not doing much better on active servers since the amount you make goes down exponencialy with each gold miner active at the same time as you are so when gates arent making fame you could say most people arent really making any either
 

Sunshine..

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Did you get every member of your alliance to dislike the update just so you come here to say this now? I can also say that there are way a lot of people who love the new update
the people who loved the update: lazy attackers who want to gain portals with little effort and lazy defenders who exchange portals with each other and don't need to worry about defending the map 24 hours a day. 🫡
 

DarkMyth.

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Agreed but what about the people who started 10 year ago on europe servers? Etc And alot people work at night time daytime the server empty
Dino Storm isn’t supposed to be someone’s life, if someone has a job, their job is the priority and not a game

Those who started 10 years ago on Europe servers have always been working through that timezone, except for the fact now attacks are strictly during peak time which is working out perfectly since there’s more availability on servers
 

DarkMyth.

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Also to clear out things, Portugal and Spain are both EU timezone


More? Night daytime server inactive there nothing left to do As lvl 55
Again he talks about eu1. Well I think devs know whether servers are more active during phases with the current schedule or if not, they would change
 

DarkMyth.

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Somehow only eu1 attackers are complaining about this

Same attackers who are saying they work and can’t attack but are online during phases 😫

If you have a job which you obviously should prioritize, that doesn’t mean everyone else has a nighttime job, majority of the people work during their daytime, schools/universities are also mostly during daytime, devs aren’t gonna change a game’s schedule because a couple people are working during an event or whatever

Conflict phases shouldn't even exist 😜
Okay, but Highway already explained the reason for why they added this feature, and if there wasn’t conflict phases the whole update would need to be changed / rewritten, which leads to attackers having zero chances of doing anything because then sites will be lost / immediately retaken an infinite swapping loop

If a couple players want a midnight attack phase that’s only because the majority of their enemies would be resting for their morning jobs/schools and they would want to use it to their benefit of taking too many gates, considering that they never tried to defend unlike attackers on other servers
 

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Somehow only eu1 attackers are complaining about this

Same attackers who are saying they work and can’t attack but are online during phases 😫

If you have a job which you obviously should prioritize, that doesn’t mean everyone else has a nighttime job, majority of the people work during their daytime, schools/universities are also mostly during daytime, devs aren’t gonna change a game’s schedule because a couple people are working during an event or whatever


Okay, but Highway already explained the reason for why they added this feature, and if there wasn’t conflict phases the whole update would need to be changed / rewritten, which leads to attackers having zero chances of doing anything because then sites will be lost / immediately retaken an infinite swapping loop

If a couple players want a midnight attack phase that’s only because the majority of their enemies would be resting for their morning jobs/schools and they would want to use it to their benefit of taking too many gates, considering that they never tried to defend unlike attackers on other servers
Somehow I'm mostly playing on europe1 therefore why should I be talking bout ANY OTHER SERVER if I don't know or care about them? Also, there is not ONLY ME with an afternoon/night time job. There are other ppl as well. And if game devs wants to make this balanced they need to readjust somehow the attack phases. As you said between the lines "i dont care if you cant play on the current attack phases because it's in my advantage and i love this" i will reply on the same note "i dont care if you sleep at night"
 

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I talked with every server on ds And asked they send screenshots so we all can see if the update works or Not And all we see 1 map 3 buldings means it's not working but only on eu1 since the defenders love it so much
Think you're better off creating a new thread and proposing your changes to the update there, because these scattered discussions are getting nowhere
 

yewhuiyuan

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Late morning and early afternoon is still possible to add in a phase... The reason why they can call themselves mapholder cause those people go extra mile to log in during odd hours to defend and protect gate while attackers have a more casual logging activity. @Highway , if you guys say you guys collect data and whatsoever you definitely have data and stats that mapholder are still able to log in during reasonable odd hours at 11.30 to 1pm for past 3 weeks or even before launching of end game 3. Hence its not to much to put in 1 more phase in late morning and early afternoon and 1 more during the late afternoon and early evening to make things fair for both attacker and defender
 

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well im back again seems theres still some who dislike the curent phases and so i want to speak about that as we already know the phase system was made as the devs wanted to make fighting for buildings into a sort of daily event and the curent phase schedule acomplishes just that their all togethere and have only short breaks inbetwene and the peak server activity time and i think thats how it should stay if the daily event idea is to remain but lets get into some points made here

1. different timezone players cant attack/defend: this one is rather self explenatory and while it is probably not very good for the ones affected if they wanted to do that stuff we also have to think a bit about the past and ask ourselves could they ever actualy fight? unless there was a big war there wouldnt be any fighting at these times just brainless gate draining probably similar to how site swaping was not so long ago im gona be honest i was doing site swaping completely afk while chating on discord or something so considering as far as i can remember thats how it always was during the nights in the old system aswell not to mention adding an entirely new phase time just to satisfy a very suspicious minority seems unreasonable to me since theres no way that every single attacker in existance has a totaly different timezone then the rest of the server they play in i have a friend that plays on my server (eu1) from the usa and their on during the conflict phase time so how cant the rest of the attackers do that? to me it seems more like they just want to have a time when they easily dominate however i dont think thats a good idea it would end up like site swaping in my opinion just on bigger scale clan A and their friends hold gates at the peak time phase and then clan B and their friends hold at the odd hour phase but if that happened then they would basicaly just constantly trade sites with each other as the phases came and no one would upgrade and so on so we get right back to the site swaping teritory which is no good

2. attackers cant defend: thats just a strange thing to say theres few things to say for that here first is that if your just a tiny clan you shouldnt even expect to and second is did you even try to? atleast on my server i am yet to hear of enemies even attempting to hold on to a site properly they just take but dont hold and before you go that you cant fight a whole alliance and so on then you qualify for the too small to hold category get stronger or you cant expect to win and not to mention the devs literaly mentioned that your get an option to take fame without actualy holding but with a price tag on it so this is pointless if your clan is too small to hold take fame that way while small clans deserve a chance (which they now have plenty of) they should not be able to crush a much stronger foe with ease thats just radicilous

i think thats about the main two points to cover from the things that appeared here recently so thats all from me for the time being bye
 

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Everyone says update bad only eu1 defenders says the update good áll server dead when U guys realiz it's not about eu1?
"everyone" is at most a figure of speech many players dont even use forums and if you want to do like dislike statistics which are highly inacurate mind you its not "everyone" either and many small servers were always considered dead not to mention i only play on eu1 i do not play on other servers so cant really talk about them
 

Richie_Lion

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They told you to change your attack/defense tactic, but the clans outside the alliance ignore that and keep collecting gates. No tactic, no success, and no fame.
You wanna talk about tactics? Blindly storming the attackers just with your numbers and swapping gates just so no one gets fame sound like a tactic to you? They try what they can while we do what we can, thats war. And right now its in favour of who has more numbers. They get the fame, they get the general advantage. Pointing out the devs helping them have only even more and how unfair it currently is (always has been) is not me complaining or not changing up our tactics xD It would serve you better to learn that difference :)
 

istencsaszar

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Is that why you created another one of your fake forum accounts and listed your clan name as Greek Aces while you have nothing to do with that clan?
Maybe he did it because that's the only side who's feedback is taken into consideration... Like with the current attack times.
 

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Exactly, it don't matter anymore, there is no reward, nothing. Just the few Eu_1 alliances clinging on to their fragile dying ego and thinking they own/control something. I wonder when they will get tired of sitting on a dead throne. But hey atleast its fun poking at them xD.
I thought you guys were happy to continue the war after refusing the peace, what's changed?
 

istencsaszar

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I thought you guys were happy to continue the war after refusing the peace, what's changed?
Let me correct that for ya: You refused the peace, we wanted that everyone could mine everywhere, but your greed didn't let you accept that condition. Now we mine everywhere just the same.

But attacking is still useless and monotone and not fun. Especially with the current attack phases, which feel like a 2nd job.
 

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Maybe he did it because that's the only side who's feedback is taken into consideration... Like with the current attack times.
Or maybe that's the only side that provides reasonable feedback instead of repeating themselves for months, idk
 

istencsaszar

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Or maybe that's the only side that provides reasonable feedback instead of repeating themselves for months, idk
Or maybe the same problems persist for months.
 

yewhuiyuan

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@Highway, totally lockdown EG3 thread and conclude the games. This is just amazing and fair gameplay right now!. If the attacker cant have people online its their fault!. Please dont give minority attacker any buff patch 🙏 and this is nicely fun and balanced conflict site gameplay 💪
 

yewhuiyuan

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I love the way ppl are literally blaming. and being disrespectful towards the support, and the support doest give a shit about it
Agreed. Cant you see how hard devs work to fine tune this amazing endgame 3 to cater both attack and defender ? If you dont like the game LEAVE IT! . This is the new meta of DS good job @Alewx and @Highway , all u lil attacker had your share of fun for past 2 months raiding my maps >.<
 

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can we remove the fact that dv takes gates that are leveled up max 4 and we lose much dds reupgrading each time (Please)?
Well this thread isn't related to the question, but since you asked I'll answer.

I don't think it should be completely removed but once a site is reaching 400% (after surviving 4 phases) you stand high chances of DV taking it, most of the time clans are losing their sites to DV at 5-7th phases, sure they are getting a x3 bonus reward for holding the site for so long, but also they are going to repay 83k dds to upgrade all over again for it to simply be gone once again, maybe we could try letting sites survive longer, not too long, but also not for it to being taken by DV after 5-7 phases, that clan would hardly profit from the yield they reached.
 

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Sorry to go a bit off topic, but it would be ideal that at least every week or every two weeks the buildings on all maps should be "reset" making all areas unoccupied.
Mostly it's to balance the possession of the defending clans, and the opportunity for the attacking clans to get something with better odds.
 

DarkMyth.

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Sorry to go a bit off topic, but it would be ideal that at least every week or every two weeks the buildings on all maps should be "reset" making all areas unoccupied.
Mostly it's to balance the possession of the defending clans, plus, it would make the clans at that time very active and there would be a fun fight of who gets the buildings first.
That could be a monthly event, otherwise there's hardly any benefit from upgrading your site(s) to level 4 with 83k dds if you're gonna lose it either to DV any phase, or to an enemy any minute during conflicts or for it to be reset in a couple of days anyways
 
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