As I have tested, all about pvp and it seems amazing now. Tankers with certain combo can defeat damagers in close range, same about damagers, with certain combo they can win vs tanks in close range. If someone will complain that damagers are over powered now, for that I can tell that runners can be counter for damagers, as
@istencsaszar has said that it's hard to kill runners for damagers, but for me it wasn't really hard to win using damager.
I have tested these combos:
carno: strength, recovery, stability, rage
colt: damage, dino defense, dino reflectance, precision
recovery clothes
VS
anky: recovery, stability, agility, strength
showstopper: damage, precision, dino defense, dino reflectance
strength clothes
Carno won, but it had like around 20-25% left, for anky it stability was useless at all, so probably from that anky's lost depended.
I will talk about this combo further:
para: recovery, strength, stability, agility
showstopper: damage, dino defense, dino reflectance, precision
strength clothes
This combo won vs carno's combo which I talked about before in close range. As I saw carno lost only because when para was affecting carno with Rage Down effect, rage implant was useless and hitting with skills without extra I charged extra fast for para and it was able to use dodge, what was worse for me.
To conclude, I think pvp balance is in good shape.