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#14 Endgame Part 3 (Sites Gameplay)

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ThiagoXDestruidor

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its all there already to setup multiple conflict phases per day. But again we need to evaualte first with one phase and next week the gold mining will come as well on the live servers.
Once again, the allied clans are draining each other and leaving the maps safe between them. Allow the portal to be attacked during the entire attack phase for 2 hours.
 

tenten.

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How much 'data' needs to be evaluated for y'all to understand that we're all sick of one single, scheduled attack phase? Literally everyone in this forum is complaining about it.
Yet, it's still out there.
 

yewhuiyuan

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Once again, the allied clans are draining each other and leaving the maps safe between them. Allow the portal to be attacked during the entire attack phase for 2 hours.
Well this is very hard for devs to balance between super huge alliance doing daily map trades and giving small rebellions to interfere their map trade ... This 1:2 is best they could do instead of 1:4 with 1:4 the ally will swap among themselves within less than 30 mins.. ig now it takes longer so.... Those rebel stand chances...
 

yewhuiyuan

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@Highway , for future conflict phases do you plan to overlap the conflict phase between the eu Asia and america server,
This will ofc have lesser acc sharing but will decrease the war activity across all server as ppl can't go and invade other server. How will y'all approach it?
 

EvilL_Marcel

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disculpen el ptr ya no c volvera abrir?}
 

ThiagoXDestruidor

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Well this is very hard for devs to balance between super huge alliance doing daily map trades and giving small rebellions to interfere their map trade ... This 1:2 is best they could do instead of 1:4 with 1:4 the ally will swap among themselves within less than 30 mins.. ig now it takes longer so.... Those rebel stand chances...
They could leave the portals vulnerable for the entire 2h...
 

yewhuiyuan

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They could leave the portals vulnerable for the entire 2h...
All these no lifers try to find a way to play with the system xD, nothing much we all can do but let them do their trade and just move to other server
 

razeryox

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Just a quick question what does "End game" mean?
 

Luka Patajac

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end game means when you finish game as far as ik dino storm is finished when you ar edone wtih elections and everything is upgraded/all missions are done in here they focus on election/fame aspect of things tho
 

oliverleonn

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This comes out almost nothing like what was seen in PTR.
 

- Cause -

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Here is the prepared WIP changelog for next week that did not make it into tomorrow's update:

Bountiful Claims · New Fame Channel for User PVE & PvP!
  • Chunks of Gold Ore are now spawning next to Claim sites. These chunks can be mined by all players, as long as they are not using PvP Protection.
    • Mining chunks requires players to have the "Duelist" or "Outlaw" status. If you attempt to mine a Chunk of Gold Ore without having a PvP status yet, you will be greeted with the usual PvP action confirmation window.
    • Mining chunks is achieved simply by interacting with them. Mining a chunk will produce one of the following fame items:
      • Gold Tinsel
      • Gold Nugget
    • Fame items that are obtained by mining Chunks of Gold Ore go directly to the inventory of the player mining the chunk.
  • Claim sites can be operated by clans just like before; fame item output is in no way connected to the spawning of Chunks of Gold Ore.
  • Like Travel Gates, Claims now produce Standard, Advanced and Elite Medals that clans can collect.
    • This means that less fame is produced in the site itself (just as much as Travel Gates are producing), but if a little time is invested into mining the Chunks of Gold Ore in the direct vicinity of the site, a lot more fame can be earned.
i love this too much. when will it come out?
 

yewhuiyuan

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Sooo other than gold ore and multiple conflict phase is there anymore things coming into endgame 3?
 

Orochii

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How many times can we collect these ores?
 

NazzaFire

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In my opinion, you can make sure that the bandits also attack the towers in conflict phase to ensure that the players can attack in peace if everyone can't defend everything
 

yewhuiyuan

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In my opinion, you can make sure that the bandits also attack the towers in conflict phase to ensure that the players can attack in peace if everyone can't defend everything
The lily store needs more than clothing n rex and jumpgate... I think they should add in bandits to help fight with during war xD
 

yewhuiyuan

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The lily store needs more than clothing n rex and jumpgate... I think they should add in bandits to help fight with during war xD
A offensive bandit that help drain 5 and can pvp (cost more silver crown)

A defensive bandit that can heal 2 and pvp (cost less silver crown)
 

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What are the limitations? We can farm all hours? There's no limit to how much Gold we're extracting?

Or will the bandit try to limit it? The more we mine, the more agressive and dangerous the bandits become?
 

Highway

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What are the limitations? We can farm all hours? There's no limit to how much Gold we're extracting?

Or will the bandit try to limit it? The more we mine, the more agressive and dangerous the bandits become?
No limitations how many ores a player can extract. The amount of ore spawned on a map per day is adjusted so that it is a valid fame channel vs the building fame. Spawnrate is balanced by townhall activity as well.
The bandits are there to makes the gold extracting more dangerous and fun. At times its best to flee, but they also offer rewards.
 

Alewx

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What are the limitations? We can farm all hours? There's no limit to how much Gold we're extracting?

Or will the bandit try to limit it? The more we mine, the more agressive and dangerous the bandits become?
these bandits are always dangerous, but otherwise no limit there, can do that all day long.
 

Suguygyu

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All Bandits that near gold rocks will be 55 lvl or it changes according to map?
 

Pleiadian

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We have yet to test this new feature, however I'd like to throw in some thoughts.

I don't like the fact at how you're constantly pushing the gameplay towards PvE— perhaps you're planning to introduce more changes to increase PvP gameplay, I don't know.

I have high hopes about this new feature that it may makes the game lively again, only if you make the players fight for those Gold Ore— against other players.

Reduce the amount of places where we're able to mine those Ores. While at the same time increasing its output value— minus the bandit.

Limited item of high value will create direct competiton.

This will in theory lead to increase in activity outside Protected phase and promote more PvP gameplay.
 

Suguygyu

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What will stop large alliances from dominating this new mining gameplay?
In low populated servers, they cant be online to protect or farm gold rocks 24/7 so others can have piece of fame cake.

In crowded servers like eu1, i am thinking you have to fight for it but you can do anytime you want since there is no specific time for them to spawn
 

Sunshine..

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In low populated servers, they cant be online to protect or farm gold rocks 24/7 so others can have piece of fame cake.

In crowded servers like eu1, i am thinking you have to fight for it but you can do anytime you want since there is no specific time for them to spawn
On a populated server, the large alliances will easily dominate, after all there are only 15 mines and now the defenders have a lot of free time, as the portals are protected.

on an empty server it can really work, if the guy mining it doesn't die of boredom 💀
 

David Moises

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Coincidirán con el nivel del jugador que extrajo la roca. En general, los mapas pueden volverse peligrosos en torno a las reclamaciones, ya que puede haber mobs de alto nivel alrededor.
[/CITA]
Aquí está el registro de cambios WIP preparado para la próxima semana que no apareció en la actualización de mañana:

Reclamaciones abundantes · ¡Nuevo canal de fama para usuarios PVE y PvP!
  • Ahora se están generando trozos de mineral de oro junto a los sitios de reclamo. Todos los jugadores pueden extraer estos fragmentos, siempre que no utilicen protección PvP.
    • Para extraer fragmentos, los jugadores deben tener el estado "Duelista" o "Forajido". Si intentas extraer un trozo de mineral de oro sin tener todavía un estado PvP, serás recibido con la ventana habitual de confirmación de la acción PvP.
    • La extracción de trozos se logra simplemente interactuando con ellos. Extraer un trozo producirá uno de los siguientes elementos de fama:
      • oropel de oro
      • pepita de oro
    • Los objetos de fama que se obtienen al extraer trozos de mineral de oro van directamente al inventario del jugador que extrae el trozo.
  • Los sitios de reclamo pueden ser operados por clanes como antes; La producción de artículos de fama no está de ninguna manera relacionada con la generación de Trozos de mineral de oro.
  • Al igual que Travel Gates, Claims ahora produce medallas estándar, avanzadas y de élite que los clanes pueden coleccionar.
    • Esto significa que se produce menos fama en el sitio mismo (tanto como la que produce Travel Gates), pero si se invierte un poco de tiempo en extraer los trozos de mineral de oro en las inmediaciones del sitio, se puede ganar mucha más fama. ganado.
[/CITA]

Me gustaría saber cómo esta nueva forma de coleccionar objetos no estará dominada, al igual que los portales en su totalidad, por las grandes alianzas, que como recordamos es el verdadero problema.
 

Agusdim

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You have to make the new mechanic of collecting gold nuggets around the portals exclusively for players who do not have a clan. The dominant alliances will abuse and farm this new mechanic, leaving players without a clan without a place. @Highway
 
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